Topic: Universalis Flow Charts
Started by: rycanada
Started on: 9/14/2007
Board: Universalis
On 9/14/2007 at 7:43pm, rycanada wrote:
Universalis Flow Charts
Well, here they are. This is as far as I'm going to take the concept until I have an actual play session coming up.
I hereby pass yon torch to anyone who would like to contribute.
The weakest links are the Creating / Changing components sections; they don't differentiate between Master / Sub components, Relationship Traits, and so on.
Here's the link to the document:
http://ogcesix.pbwiki.com/f/Universalis%205.doc
On 9/14/2007 at 8:14pm, Mike Holmes wrote:
Re: Universalis Flow Charts
I haven't read it all in detail to see if there are any flaws, but... what I did read looked very accurate. All in all it looks very... complete. That's a lot of work you put into that.
Do you think it'll help in actual play? It certainly takes something that I think is pretty simple and makes it very complicated by the precise explication. How many folks out there would use this flowchart?
Mike
On 9/14/2007 at 8:17pm, rycanada wrote:
RE: Re: Universalis Flow Charts
Both my wife and my friend Jeff thought the diagrams looked intimidating, but then found the flow of the game very simple once we did 1 pass through during the explanation.
But of course that was with me (who had just spent serious time breaking down Universalis) right there.
On 9/14/2007 at 8:26pm, rycanada wrote:
RE: Re: Universalis Flow Charts
Oh, and as for purpose, the exercise had multiple goals:
1) Have something to fall back on in actual play
2) Have a solid framework for proposing new Rules Gimmicks / brainstorm on how I could mix Universalis with other games
3) Be able to compare Universalis to other games
4) Train up my flowchart building skills for actual work-related project management
5) Learn Universalis in preparation for the upcoming game (now needs to be rescheduled, but still)