Topic: [DRYH] NPC Assists
Started by: yellowparis
Started on: 10/7/2007
Board: Evilhat Productions
On 10/7/2007 at 6:29pm, yellowparis wrote:
[DRYH] NPC Assists
Say we have a situation in which a PC is caught between a couple Nightmare factions, siding with one against the other. In a conflict, he's assisted by one Nightmare against a crew of other Nightmares ... how's that work? I was sort of thinking it'd be best to reduce the Pain pool a bit, since the task is theoretically made easier, but it was also suggested to add to Discipline, just as it's done when a PC aids another PC.
On 10/7/2007 at 8:40pm, iago wrote:
Re: [DRYH] NPC Assists
Heh.
Your core question when it comes down to it should be, "How much does that hurt?" -- and set Pain based on that.
If the Nightmare "helping" is actually a way of saying "the ally Nightmare has more control over this situation than the PCs do" -- then I'd actually say it *increases* Pain. Even if the enemy-Nightmares get knocked down a peg, that's to the ally-Nightmare's advantage, not the PC's.
If the ally-Nightmare is actually trying to give the PCs more influence over things, then I'd say it decreases Pain.
Dig?
On 10/8/2007 at 4:20am, yellowparis wrote:
RE: Re: [DRYH] NPC Assists
In this particular case, it's just a case of kicking some Nightmares' teeth in, but yeah - I read you.
On 10/8/2007 at 4:23am, yellowparis wrote:
RE: Re: [DRYH] NPC Assists
For the sake of clarity - the PC is starting the fight and the 'friendly' (for the moment) Nightmare may or may not be backing him up. That actually remains to be seen.
On 10/11/2007 at 12:46am, Noclue wrote:
RE: Re: [DRYH] NPC Assists
I'd add madness. Why should a nightmares assistance reduce pain or add discipline? It just makes sense that the cost of their help would be increased madness.