The Forge Reference Project

 

Topic: A .PDF query
Started by: Michael Hopcroft
Started on: 6/17/2002
Board: Publishing


On 6/17/2002 at 1:17am, Michael Hopcroft wrote:
A .PDF query

I have a query for the folks who regularly buy .pDF RPG's -- what's the most you think people would be willing to pay for a complete RPG in .PDF format?

I have yet to see one over $10 with one exception that charged $20 for an enormous (almost bloated) book.

Also, does it make any difference whether it comes on a CD_R or whether it comes as a downloadavble file?

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On 6/17/2002 at 3:30am, Jake Norwood wrote:
RE: A .PDF query

I don't know about everyone else, but $10 should be the "good faith" limit on this. Heck, I paid $10 for inspectres, and I'm glad I've got it, but it (as far as I know) was made at no expense (overhead-wise), is only 42 pages long, has no illustrations, and I have to print it out on my paper with my ink...

Compare that to a 270 page hardcover with illustrations at $30, and there's no comparison. For $10 bucks I got a LOT less then 1/3 of a traditional RPG book, paid to a company with no overhead, no shipping, no art expenses, no...anything.

Now, I think InSpectres is a great game, and I don't regret the $10 at all (well, not much at least), but I do think that it's too much for too little. InSpectres should sell, IMO, for $5, as with anything else under 100 pages on the net, unless it's got some *wicked* art and content. Hell, if it's got any art... I know that art isn't part of the substance of a game, but if I'm paying up an hour or two of my work/paycheck, I want something better than a PDF'd word document.

So what am I saying? If you're going to charge money, make it worth it on multiple levels. And I love inspectres...really...I just think that had I seen it at my FLGS I would have laughed my butt off..."you want $10...for this!"

If you're asking for money, justify it first. Give us something worth our cash. We really did work for it, and it costs you nothing.

Jake

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On 6/17/2002 at 2:00pm, Valamir wrote:
RE: A .PDF query

Jake Norwood wrote:
Compare that to a 270 page hardcover with illustrations at $30, and there's no comparison. For $10 bucks I got a LOT less then 1/3 of a traditional RPG book, paid to a company with no overhead, no shipping, no art expenses, no...anything.


Well, IMO Jake, its the $30 book thats priced wrong (too low), not the $10 pdf.

Gamers routinely spend $50-$75 for PC and console game cartridges...games that won't even be playable 4 or 5 years from now when they've moved to new technology.

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On 6/17/2002 at 2:09pm, Clinton R. Nixon wrote:
RE: A .PDF query

Jake Norwood wrote: I don't know about everyone else, but $10 should be the "good faith" limit on this. Heck, I paid $10 for inspectres, and I'm glad I've got it, but it (as far as I know) was made at no expense (overhead-wise), is only 42 pages long, has no illustrations, and I have to print it out on my paper with my ink...

Give us something worth our cash. We really did work for it, and it costs you nothing.


I have to say, I disagree here. The cost involved is pretty high:
- lots of thought and design,
- destruction of/injury to personal relationships as work goes on,
- time, time, and more time.

People like Jared and Ron that have jobs they go to every day to pay the bills still have to work in order to produce game output. I've had this argument used against me before: "But, you don't have to work on that." Yep - I do. It's my second job.

Pricing that sort of immeasurable work is hard. I'm planning on pricing Paladin according to how many words are in it, which I think is fair. It's a direct ratio of work to payment.

Right now, I'm looking at around 8000 words. It'll probably be more, but we'll use that number. Given that, if I charge $8, that's $0.001/word you're paying. That doesn't sound half bad, and considering we're writing for a smaller market - and prices tend to rise in a smaller market - if I get 30 customers, I'm making the low end of the freelance market ($0.03/word).

I don't see much that's unfair in that. The hardcopy RPG market and the online RPG publishing market are both underpriced. Ain't nobody around here making less than $5/hour - if a game isn't worth 2 hours work, why are you buying it?

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On 6/17/2002 at 3:18pm, Jared A. Sorensen wrote:
Pricing...

It's a tough call but I've decided that rather than charge by the number of pages/illos it has (which is how you get 500 page books of NOTHING), I do it this way:

Main Book= $10 PDF and twice that for hardcopy/bound version.
Supplement= 1/2 price of the main book.

I look up at my shelves of books...and I look at a game like Deadlands. I paid about $10 for it (hardcover, COLOR cover...BROM cover...~180 pages, "pro" layout, illustrations -- it's a real game...heck, it even won an Origins award). I paid too much for Deadlands. I will never play it or run it. It's lame.

Is InSpectres an amateur product? Yup.
Does it look that way? Yup.
But dammit, those 42 pages mean something. And you can play it, as-written, out of the box.

- J

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On 6/17/2002 at 3:51pm, Victor Gijsbers wrote:
RE: A .PDF query

Valamir wrote: Gamers routinely spend $50-$75 for PC and console game cartridges...games that won't even be playable 4 or 5 years from now when they've moved to new technology.


Don't forget how much work there's in such a game. There are tons and tons of art, music, sound effects, and game design in it. Much more than in your regular pen & paper RPG. A game like Baldur's Gate 2, with it's 100+ hours worth of gameplay... I shudder to think how much work has been done to make it.

And don't forget that publishers of PC games lose a lot of income to illegal copying of their games, while publishers of books don't lose nearly that much. So I think it's reasonable that a PC Game is more expensive than a book-based game.

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On 6/17/2002 at 4:02pm, Mike Holmes wrote:
RE: A .PDF query

The actual overhead on a $20 book is less than $10, right? I'm assuming here that the seller is not using the advantageous distribution system to sell more copies, but selling online as Jared is doing (In the other case we are talking apples and oranges)? So the $20 book makes more than $10 per copy sold. Jared's makes less than that at $10 per copy, which explains the difference in cost. And InSpectres may be better material than the $20 game, thus increasing it's value to cost ratio.

Sounds like a deal to me.

Mike

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On 6/17/2002 at 4:29pm, Valamir wrote:
RE: A .PDF query

Lord Daemon wrote:
Don't forget how much work there's in such a game. There are tons and tons of art, music, sound effects, and game design in it. Much more than in your regular pen & paper RPG. A game like Baldur's Gate 2, with it's 100+ hours worth of gameplay... I shudder to think how much work has been done to make it.


Doesn't matter. Consumers aren't interested in reimbursing producers for the producers costs. Consumers are interested in paying a price consistant with their evaluation of the products utility to them. If a PC gamer though a PC game was only worth $10, he wouldn't want to pay more regardless of how many 1000s of man hours went into it.

Both computer games and TT RPGs are nothing more than ways for consumers to spend their liesure time. If an RPG is viewed as giving them as many hours of enjoyment and the same level of enjoyment as a PC game, they'll pay the same amount. If they don't, they won't.

By pricing RPGs so low producers are basically sending a single to the consumer saying "you won't enjoy our game as much as you would Dungeon Siege, so we'll charge less". If you're selling Mercedes you shouldn't price it like an Escort.

And don't forget that publishers of PC games lose a lot of income to illegal copying of their games, while publishers of books don't lose nearly that much. So I think it's reasonable that a PC Game is more expensive than a book-based game.


And RPG producers lose a lot of income to players who just bum the GM's copy for character creation and never buy the book themselves.

Further the price of hard and soft cover novels has risen far faster than the cost of RPG books over the last 20 years. Why is that? I think a big reason is the producers of RPGs themselves have been pricing their product unnecessarily low for years.

I don't know, perhaps this ties into that "gamer insecurities" thread, but in my book, if you're proud of your product...price it like your damn well proud of your product.

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On 6/17/2002 at 4:37pm, Jake Norwood wrote:
RE: A .PDF query

Hey ya'll...

First off, I'm not attacking Jared or anyone else for how they price their games. Yes, as I said, InSpectres is a wonderful game (which many more expensive games are not). Are all 42 of those pages wonderful, usable material? Yes.

Are full-sized RPG books underpriced? Yeah, I'd say so, but what are you gonna do...really? Computer games take a lot more work to make. That's a given. We customers pay more for RPGs? A lot of folks say so, but when I saw that the Wheel of Time game and SW d20 were $40 and $35 respectively, despite the beautiful interiors, I said "hell no." Now every game at your FLGS is up to $30, and as a current member of the "industry" I get that. It makes sense to me...but as a customer I think it sucks. So I buy a LOT less games now. Do I buy better games? I hope so.

So what am I saying? Let's say TROS should be priced at $50 (I wouldn't pay $50 for any game unless it did my dishes, too, but hey). It's 272 pages, one color plate, hardcover (yeah, hardback is important to me), and a B&W drawing on almost every 2 page spread. The print quality is excellent (not on the pre-release copies, but on the new ones that only I've seen...it's nice, trust me).

As a side note, there mere fact that it's available in any kind of traditional format means a greater cost of time, money, stress, grief, financial risk, and other stuff that PDF-only publishers have very little concept of. If all that's only worth a $10 return per book (which is way more than most folks ever actually get to see as a return on their book--the "average" is closer to 4, I think), then what justifies a $9 profit per book to an indie PDF publisher?

Can anyone really say that a 50 page PDF with no bells and whistles at all, including the "bell and whistle" of a publisher-provided hardcopy is worth 1/5th of the so called value found in a full-size commercial game of quality (lets say, for argument's sake, that TROS is just that)? I, the consumer, don't think that it is. Maybe I'm a cheapskate, but I'm also a part of the market.

There is a caveat to all of this of course--something is worth exactly as much as someone else will pay for it. So if you want to price your 50 page pdf'ed Word-doc for $10 or for $100 bucks, than good for you if people will pay that. Jared did it for 10, and he's very happy with that, and people are buying it, so I cannot and would not say that he's wrong. If folks will regularly pay $15 for it, then do that. I will continue to gripe and think it's "not fair," which it isn't, but then again neither is life. As for me, I'll pay $5 for anything that I'm interested in as a PDF. I'll only pay $10 for something that I've *got* to have, such as InSpectres (and if I had realized how plain it was I might have wavered for a few days first, although I still would have gotten it, on Clinton's enthusiastic reccomendation alone).

The Hobby industry is a hobby industry. Paid or not, we're doing this for fun. Do we deserve to be sustained by it so that we can be an elite class of full-time game designers? I'd like to think so, but I know that the real answer is "no." Are $10 PDF games overpriced...most of them are most of the time. Are full-sized games underpriced? Only a little, some of the time, because I won't buy one for more. Stingy? Yeah...

Anyway, this was a long and probably scattered post that in all likelihood did very little to answer the initial question, so I'll hop off my horse now, quit preachin' like a jackass, and go back to trying to make 5 bucks a book on something that will take hundreds of manpower hours to create.

Jake

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On 6/17/2002 at 4:48pm, rafael wrote:
pricing

Hey, Michael. Good question.

I was thinking about releasing a game as a PDF first, see if I could scrape together a little cash before printing it up. Test the waters.

I figured five bucks would be good. And I'd probably burn it on a cd, just because I can, and what the hell, with some good label art, it could be cool. The cd burner cost me fifty bucks, and the labels are pretty cheap. Ink's a little pricey, but I use that all the time anyhow, so it's not a big deal. The disks are really cheap if you get 'em in bulk. Thirty cents apiece, that kind of thing. Get paper sleeves for them at some office supply store. You can make a few bucks on each disk if you sell it that way (and don't forget postage).

As a consumer, I probably won't pay more than ten bucks for a PDF.

Basically, things are going to sell for what the market will bear, as Jake pointed out. If I was putting out a game in PDF format, and it didn't have some incredible art, or if it wasn't really really long, I'd say five bucks was enough that I could get mine back in time. If I thought I had created something really wicked, I'd say ten bucks.

-- Rafael

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On 6/17/2002 at 5:02pm, Clinton R. Nixon wrote:
RE: A .PDF query

I think we're all forgeting market size here:

Computer games have a market size ten times (I'm making this up, but most likely) the average role-playing game. Thus, a computer game maker can make $1 on each game and come out ahead of the role-playing game publisher making $4 per book.

Now, the role-playing game publisher has a market size 10 times (at least) than the average online indie game publisher. Thus, a traditional RPG publisher can make $4 on each book and still come out ahead of the indie guy making $9 per book.

If the indie guy sells ten copies, we're looking at:

Indie guy makes $90;
Traditional guy makes $400;
Computer guy makes $1000.

Jake -

Your points about "plain-ness" are valid as long as you judge a PDF by the standards of a hard-copy book. I like art as much as anyone else, but it takes more ink and more download time/HD space when used in a PDF. Jared decided to make Inspectres more spartan for the consumer - the game's easier to print and distribute.

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On 6/17/2002 at 5:03pm, Seth L. Blumberg wrote:
RE: A .PDF query

One consumer's opinion....

I think many PDF games are underpriced. $10 was exactly the right price point for InSpectres. I might have paid as much as $15, though reluctantly; $5 would have been too low for a game with that much buzz.

$30 is already too high, IMO, for a paper book. I am damned reluctant to buy glossy hardcover rulebooks. Anything above $35 had better be either the game of the fucking century, or a limited edition, or preferably both.

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On 6/17/2002 at 5:51pm, Matt Snyder wrote:
RE: A .PDF query

Clinton R Nixon wrote:
Your points about "plain-ness" are valid as long as you judge a PDF by the standards of a hard-copy book. I like art as much as anyone else, but it takes more ink and more download time/HD space when used in a PDF. Jared decided to make Inspectres more spartan for the consumer - the game's easier to print and distribute.


Jared's certainly not wrong in his decision to exclude art. His game, his perogative. But, I think art or other graphic elements can be included in PDF documents without undue stress on the customer and/or his printer.

If you're not going to include graphic elements of any kind, why bother w/ PDF at all? Why not a text file. Far slimmer memory-wise and no plug-in or reader required. You do PDF because it prints well first, is reasonably small second and because most folks can read it third. (I realize there are other reasons, like controlling the content, hyperlinks, and on and on, but most folks would agree these are the real reasons you distribute on PDF.) With those priorities, it seems silly to avoid art. Done well, art in a PDF can really make the production zing.

Yes, done poorly, the document bloats like a rotting carcass. But done well, you give customers a game that's worth having for $10 or more.

So, I guess I'm saying we should all do a better job on the production value and presentation of PDFs, and we'll get better games and, as designers, maybe make a few more nickels!

Matt

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On 6/17/2002 at 9:30pm, Nathan wrote:
RE: A .PDF query

Hello everyone,

Wow - this question is going to always cause friction.

Personally, I priced Eldritch Ass Kicking at $5 for PDF because it had a basic layout, a little art, and 24 pages of content. That content also is at a typeface of about 10, so it is a bit crammed in there. The game as a whole has sort of a "one shot" or "humorous" feel, although I have ran several sessions in a row, carrying over characters and keeping a little plotline about Taeron the Terrible intact.

Suddenly, though, Brett of PI Games is providing some art and a full color layout. I've got a guy in the UK providing me a nice color cover. I've got a guy locally that is drawing a couple of things, and I have another guy that is working on some rough drafts. When this thing is finished, I am going to charge more for it. I think it deserves it.

The question boils down to how much you feel your game is worth. I like that question.

But whether or not PDFs related to prices of hardcover products, I don't really care. This is a hobby. I want to have fun, and I want to spread the love. In a dream world, we would all collectively prep and offer suggestions on each other's PDF products -- so that in the end, we would be offering such a value that people would start perking up about PDF-only games.

Thanks,
Nathan Hill

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On 6/18/2002 at 12:40am, Ron Edwards wrote:
RE: A .PDF query

Hiya,

This is fascinating ... we are really seeing a real-live market community develop before our eyes. Someone should be taking notes for a dissertation even as we speak.

One piece of data they may find interesting is that in 1998, when Sorcerer switched to a $10-on-the-barrelhead purchase, I picked $10 because it was the minimum permitted by the credit-card processer service I was using (and had no choice but to use).

What would I have done if the services of today were available, like Paypal, and I could set my price from $0.01 up? I really don't know.

Best,
Ron

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On 6/18/2002 at 2:52am, pigames wrote:
My 2 cents

If anyone is interested, here is my thinking on the subject:

I believe that pdf files should be sold for less than $10 with 5 to 9 being optimal. This is just me but I don't want to take the chance of throwing away anymore than $10 on something I can't inspect. This IS why I would spend up to $30 on hardcovers. If you go to a bookstore or hobby shop you may not get a discount but atleast you get a glimpse of the artwork, layout, and general quality.

Our (Politically Incorrect Games / www.pigames.net) first official release is The Colonies RPG which will sell for $8.95. I would like to charge $7.95 to compete with Deep 7's Mean Streets (which is nice!!!!!), but I don't want to undercut our other game, Dystopia, when it ships as a paperback.

As far as worth goes, anyone who puts a lot of work into a project-whether it be writing, drawing, or layout deserves to be compensated by the purchaser. I would love to get $100 but who would pay it. I've put considerable time and effort into these projects just like Nathan and everyone else in this forum. Let's be realistic, the amount we can charge is determined by the market. Customers/fans will pay only what they are willing to risk. More than $10 maybe too much. Even 9 to 10 may be pushing it.

Let's also remember, people have to print on their own paper using their own ink, print quality is only as good as their printer, and download the file (large files on 56k is not fun). The benefits are instant access to the file (in most cases), hyperlinks to sections (hopefully), and full color without paying high prices. Balance.

Just my opinion,

Brett Bernstein
Politically Incorrect Games
www.pigames.net
"Games with 'tude."

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On 6/19/2002 at 9:29am, contracycle wrote:
RE: A .PDF query

About 5p.

When I pay for a physical product like a book, I am part paying for and hence lubricating the mechanisms of production, frex:
- the cutting down of trees and transportation of timber
- the processing of timber to woodpulp and paper
- the production and transportation of ink
- the actual print process and shipping of the product
- the rent and labour of the establishment that retails the product
- wages in all of the above
- capital asset depreciation of all of the above
- transportation costs for all of the above
- last and to some extent least, the labour of the artist

All of that is, to me, worth the £15-odd I stump at the counter. At least, I can understand WHY I am being asked for £15. I see no reason to pay an even remotely equivalent price for a purely electronic product. The capital investment in a physical paper product is orders of magnitude higher than that for a PDF, and hence the unit cost for an electronic product should be orders of magnitude lower, IMO.

I would consider $1 to be the absolute top end I would be willing to pay for purely electronic publishing.

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On 6/19/2002 at 12:40pm, Valamir wrote:
RE: A .PDF query

I would consider $1 to be the absolute top end I would be willing to pay for purely electronic publishing.


And there boys and girls is a lesson in how to formulate a demand curve. How many buyers would there be for the Sorcerer PDF if it had sold for $1...lets call it N on the X-axis. Well at 2$ we now have N-1 on the X-axis. Somewhere up above $5 we hit N-N.

Of course how CC arrived at his price of $1 is unique in itself. Few are the consumers who, when they buy a book, conciously consider the price to be reimbursement to the timber and paper mill industries. [note, however, CC failed to account for the fact that many of those same expenses and wages would accrue to the PDF side of the equation in the form of the paper and ink used to print out a copy at home].

No, most consumers operate under the principle of Utility, which is simply "How valuable is that item to me".

Under the principle of Utility CC (assuming he'd be willing to buy the Sorcerer hardcover for $20) is saying that the value of Sorcerer in terms of the enjoyment he'd derive from playing it, thinking about it, using its concepts in his other games, etc is only $1. $19 of his enjoyment of Sorcerer comes from it being in the format of an actual book replete with paper and ink and a nice stiff cover and good binding, and a dust jacket.

By this logic, we should be able to sell CC a book of meaningless drivel typed by a monkey for $19, since it is apparently the paper and binding that he derives enjoyment from (of course, judgeing from the Times Best Seller list...this could well be true for most readers).

I postulate that pricing PDF's by the very common principle of activity should instead work like this.

1) If this product were in printed form with a top quality binding and cover, and full color cover art, and extra special layout, how much would I be willing to pay for it...Lets call that $N (which is somewhere between $20 and $50)

2) How much enjoyment do I derive from the actual tactile pleasure of holding a well put together book in my hands...Lets call that X.

3) How much of a pain in the butt is it to print out the book myself, and how much does the paper and ink cost me to do it...Lets call that Y.

4) How much lower quality is the art and layout in this PDF than it would be if the designer had to shell out the bucks for a printed version (i.e. he'd need better quality layout than that to make sure it sold as a printed version)...Lets call that Z.
[note for games like Cartoon Action Hour, Z is pretty much $0 or darn close to it]

5) How much added usefullness does the PDF give in terms of being able to print multiple copies for convenient at the table reference, and being able to electronically assemble reference sheets and such (i.e. Fair Use manipulation of the file to the extent that its cheaper and more convenient than running to Kinkos)...Lets call that W.


The proper price that a consumer should be willing to pay for a PDF then is $N -X -Y -Z +W.

In other words the price of the PDF should be exactly equal to the price of the printed version less all of the things you have to give up now that its not in a printed version, plus whatever perceived advantages there are to it being not in a printed version.


So if someone says "I'd pay $35 for a hardcover, but no more than $10 for a PDF"...what they are really saying (assuming the PDF uses comparable art and layout) is that they value the tactile sensation of a book and the difficulty of clicking <print> more highly than the actual artistic content of the work itself.

Now there is no "right or wrong" answer to demand curves. A demand curve simply indicates how many people would (or by extension, wouldn't) be willing to pay a given amount for a given product, no matter how they arrived at that price.

But I have to ask the question. For those people who feel this way...could you explain exactly why you are placing a higher value on what are essentially formatting issues than you are on the actual content?

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On 6/19/2002 at 12:49pm, pigames wrote:
quality, quality, quality....

But I have to ask the question. For those people who feel this way...could you explain exactly why you are placing a higher value on what are essentially formatting issues than you are on the actual content?


Quality of publishing can often be confused with quality of content. A full color, cool looking book will generally sell better than a plain looking document. The "if it looks cool it must be good" attitude is an important factor to those wishing to sell their products.

Brett

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On 6/19/2002 at 1:26pm, Le Joueur wrote:
Because They Care!

Valamir wrote: But I have to ask the question. For those people who feel this way...could you explain exactly why you are placing a higher value on what are essentially formatting issues than you are on the actual content?

Hey...it's because we make it look easy. (The writing/layout/design part, that is.)

Fang Langford

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On 6/19/2002 at 1:41pm, contracycle wrote:
RE: A .PDF query

Valamir wrote:
Of course how CC arrived at his price of $1 is unique in itself.


Yes, I thought it was being rather generous, but I preferred to err on the side of caution.


[note, however, CC failed to account for the fact that many of those same expenses and wages would accrue to the PDF side of the equation in the form of the paper and ink used to print out a copy at home].


False, or at least, those costs were reimbursed when I purchased my print paper, ink and printer.


No, most consumers operate under the principle of Utility, which is simply "How valuable is that item to me".


That is a matter of considerable ideological debate.


By this logic, we should be able to sell CC a book of meaningless drivel typed by a monkey for $19, since it is apparently the paper and binding that he derives enjoyment from (of course, judgeing from the Times Best Seller list...this could well be true for most readers).


False. By this logic, a physical book typed by a monkey cost exactly the same to produce as sorcerer did, or nearly so - the only thing saved is the artists commission, unless you have a very forward looking relationship with the monkey. My enjoyment is totally irrelevant, except inasmuch as I have chosen to purchase the product. It is unlikely that I, or indeed anyone else, would purchase such a product. Nonethless, the cost incurred incurred in its production remain costs, even if it never sells a single unit. That is the risk that the investors in the project bore.

Thus, the expense that I would accrue for the purchase of both works is roughly the same; but one of them is likely much more able to compete for my money. That is all she wrote.


But I have to ask the question. For those people who feel this way...could you explain exactly why you are placing a higher value on what are essentially formatting issues than you are on the actual content?


Because I am aware of what I am paying for, and I won't pay the same rate for less investment. I respect the fact that an object was produced, shipped, marketted. I recognise the need to recompense the people who invested in this process. And I simply am not prepared to recompense a PDF printer-wannabe at a substantially, egregiously, higher rate of capital ROI just because they think I should.

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On 6/19/2002 at 1:57pm, Clinton R. Nixon wrote:
RE: A .PDF query

And now we've seen the "information is free" side of the debate. I can't say I agree at all, which is odd, since I've been a big proponent of open source and other free-information groups.

Information has a right to be free if the artist wants it to be, but it's not intrinsicly so. Where Contracycle's argument fell apart for me was when he started talking about artists' commissions. But - if the artist did his work on a computer, why would I pay for it? (according to his argument) The artist hasn't used any paper or canvas or paint or ink. The artist has spent only time (well, that and the investment for the computer, drawing pad, software, and more.)

Basically, Contracycle's argument boils down to a complete lack of respect for the work put into a product's ideas. I suppose that if you don't respect intellectual labor, it doesn't make sense to pay for it.

I dunno. I'm not even going to bother arguing this further, because, to be honest, I'm incensed, and it's probably not a good idea for the admin to start a flame war.

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On 6/19/2002 at 2:07pm, rafael wrote:
RE: A .PDF query

contracycle wrote: Because I am aware of what I am paying for, and I won't pay the same rate for less investment. I respect the fact that an object was produced, shipped, marketted. I recognise the need to recompense the people who invested in this process. And I simply am not prepared to recompense a PDF printer-wannabe at a substantially, egregiously, higher rate of capital ROI just because they think I should.


Yeah, I kind of see what you mean, but I can't figure out the whole investment thing. I mean, Public Enemy released an entire album in mp3 format once. So no liner art, no jewel cases, no cd, nothing but electronic data that you could download for a few bucks. I think that was pretty cool, and it never even occurred to me to ask how much they'd spent. It was good music, you know? That was it.

A cheap indie movie that cost a few grand can be a lot funnier than a million-dollar Freddie Prinze comedy, but they both charge the same. I guess what I'm saying is, it's odd to consider how much someone spent making something when it would appear that the obvious question is, is this really worth X bucks? Is it funny? Is it engaging? Is it art? I mean, sure, presentation's got a little bit to do with it, but not that much. Calculating the manufacturer's investment before you decide whether or not you should pay a certain amount for something just seems really... curious.

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On 6/19/2002 at 2:23pm, contracycle wrote:
RE: A .PDF query

I happily grant that it is relatively unusual, and it occurs in large part because I had to study business accounting. But, lots and lots of people study this sort of thing, its hardly unique knowledge. OTOH, I grant that most people don't think in those terms, they only think in personal cost/benefit terms. However, there is a knock-on effect here: if it becomes established that PDF's retail for about the same rate as printed products, and PDF's cost substantially less investment to produce... then print paper RPG's become even less economical as a business investment. You can get the volume of return for a substantially lower volume of investment, so PDF printing applies massive profit pressure to existing paper publishers. Perhaps SEP field material, for most, but this too has corrollaries - we should expect RPG production to shift more and more to PDF-only as profit competition starts to bite, which means that in the end we will also presumably lose the friendly local gaming store: either because it has no physical products to stock, or becuase the products it does carry need to be radically discounted to compete with the slightly cheaper PDF competition. And in that price cutting environment, all the advantages are with the PDF's, and the price of PDF's will eventually stabilise at (IMO) a handful or dollars at best after all.

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On 6/19/2002 at 2:38pm, rafael wrote:
RE: A .PDF query

Well, here's the thing. You say that if PDFs cost the same as printed products, then print RPGS become less economical. But like someone else already said, there's not much of a market for PDFs. I mean, it's there, but we're not talking about mp3s here -- it's not like everyone's going to start using PDFs instead of shelling out twenty or thirty bucks for printed games. Therefore, I really don't see PDFs exerting pressure to existing paper publishers. There's really no competition. So I really can't see the FLGS going away -- I mean, that's just really improbable.

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On 6/19/2002 at 2:39pm, Valamir wrote:
Re: quality, quality, quality....

pigames wrote:
Quality of publishing can often be confused with quality of content. A full color, cool looking book will generally sell better than a plain looking document. The "if it looks cool it must be good" attitude is an important factor to those wishing to sell their products.


I certainly can agree with this. We see it all the time in computer games, where quality game play takes a back seat to whiz-bang graphics.

It certainly is a valid assumption to make when deciding whether to publish in PDF first as Ron and Cynthia did, or go straight to printed material as Jake and Pete did. If one believes the public will assume higher quality content based on appearances, than one may conclude they can sell more books by offering such appearances.

BUT, that doesn't completely address the question, because a number of people price PDFs the same way even though they know first hand what the quality of the content is. So it can't exclusively be a question of being fooled into thinking printed paper = quality.

Jake, for instance (not to pick on you specifically Jake, your post just provides a convenient example) knew in advance what the quality of content of Inspectres was and now agrees that its a great product that he's glad he owns. But despite feeling the content was valuable, he still expresses some trepidation about the price.


To ContraCycle: I am well aware that our differences on economic theory are irreconcilable and I have no desire to enter such a debate in this forum. We shall have to enjoy our discussions of game theory and mutual appreciation for ancient history, and avoid discussing a topic which, were we to come face to face, would likely come to blows over ;-)

So that you know the perspective I'm approaching the question from:
If I pay $10 for a PDF and I get $10 worth of personal enjoyment and entertainment from it then I consider that to have been a fair price to have paid. If I only got $5 of enjoyment out of it I'd feel ripped off, and if I got $15 of enjoyment out of it I'd consider it a good deal. Whether the other party made $1 profit or $9 profit or lost $3 on the deal is completely and utterly immaterial to me.

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On 6/19/2002 at 2:42pm, contracycle wrote:
RE: A .PDF query

Clinton R Nixon wrote: And now we've seen the "information is free" side of the debate. I can't say I agree at all, which is odd, since I've been a big proponent of open source and other free-information groups.

Information has a right to be free if the artist wants it to be, but it's not intrinsicly so. Where Contracycle's argument fell apart for me was when he started talking about artists' commissions.


But it is NOT an "information wants to be free" argument at all. I have accepted that money CAN legitimately be charged for a PDF (even though I have personal qualms about it that go substanially further than this discussion). I am only in this case giving an indication of what RATE I would find acceptable; and I cannot accept that PDF publication has any claim to the kind of retail values that a physical product can demand.

Yes, you can charge money for your ideas. No, you CAN'T charge me the same rate for just-an-idea as you can for the-same-idea-printed-and-shipped.


But - if the artist did his work on a computer, why would I pay for it?


Because the computer is an TOOL used in the process of production. therefore, its costs must be depreciated against the volume of sales and the rate of technical turnover which might make it redundant (frex the 5 year period I selected for the CD burner; pretty aggressive depreciation but valid I think for IT).

OTOH, that would require that the computer be registered as a business asset, and be the property of the company not a person. It will be taxed accordingly.


Basically, Contracycle's argument boils down to a complete lack of respect for the work put into a product's ideas. I suppose that if you don't respect intellectual labor, it doesn't make sense to pay for it.


Quite the opposite in fact - I am a huge proponent of labour = value. But this is capitalism, which does NOT recognise labour as a source of value. If you want to talk should-be's, we can: but as the situation stands today, investment counts, not effort. Its not called Return On INVESTMENT for nothing.

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On 6/19/2002 at 2:45pm, contracycle wrote:
RE: A .PDF query

deadguy wrote: Well, here's the thing. You say that if PDFs cost the same as printed products, then print RPGS become less economical. But like someone else already said, there's not much of a market for PDFs.


Yet. I'm doing my little bit to keep it that way.

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On 6/19/2002 at 3:01pm, contracycle wrote:
RE: Re: quality, quality, quality....

deleted accidental post

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On 6/19/2002 at 4:01pm, Walt Freitag wrote:
RE: A .PDF query

But this is capitalism, which does NOT recognise labour as a source of value.


Well, yes and no, depending on what you mean by "source." The amount of labor isn't the determining factor in the value placed on something (if I spend days carefully arranging toothpicks in intricate patterns, I can't force anybody to pay me for my efforts), but neither is the amount of capital invested (I can't force anyone to pay par value for my Enron shares either). Labor is often a major part of production costs. In other words, a lot of capital is used to pay for labor in order to produce something. (This includes the opportunity cost of your own labor if you produce something yourself). That's reflected in the price of the goods.

Specialty products have different economics than mass market products. (See: economies of scale.) The consultant who writes a 50-page business analysis report with a few graphs and diagrams doesn't charge $25.00 for it, or even 25 cents a word. Gareth's principle is a two-edged sword. It might help keep the FLGS in business, but it also discourages non mass market products by holding them to mass-market per unit margins. That's a bit like expecting a tailor to custom make that special kind of suit you prefer, then charge no more than Wal-Mart's price for them.

- Walt

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On 6/19/2002 at 4:10pm, Clay wrote:
RE: A .PDF query

All of these complex economic and pseudo-economic arguments are missing the point entirely. The only issue that really matters when pricing an item is "What will the market bear?" There is no correct price for any item, whether it be electronic or physical. The balancing issues are:

1. Getting the price high enough for perceived value

2. Keeping the price below the upper bounds of your audience's tolerances.

How much the product cost you to produce doesn't really play a factor in setting a price that will sell. The customer doesn't know and doesn't care. Selling the product to them only requires that price and perceived value are in accord.

Putting this concept into practice isn't easy. I know a fellow who has made millions trying to get companies to grasp this concept and put it into practice. General Motors is currently spending millions (a good deal of which is being paid to the fellow I know) trying to adapt their business practices to this reality (they have to, because Toyota and Ford already have, and a serious shakeup in the auto industry is in the works if GM doesn't get on the stick).

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On 6/19/2002 at 4:24pm, Matt Gwinn wrote:
RE: A .PDF query

I don't think the local hobby stores have anything to worry about. PDFs will never replace print books for one simple reason - Piracy. Why would anyone pay for a PDF of D&D 3E if their good buddy can print one out for him, or simply email him the PDF?

Current PDF games can get away with it because their market is small. Most PDF games don't have the marketing capital behind them to sell 1000 or 10,000 copies. If each person that buys a PDF makes a copy for 2 friends, the loss to the game designer can be recooped by adding a couple bucks to the price. A mass market game put out by WOTC or White Wolf that sells 10,000 copies can not recoop the cost of 20,000 lost sales by raising the price of their game a couple bucks. And the more marketing a game has the more players it will likely have and the more people who will desire a copy. Thus, that 2 pirated copies per person suddenly turns to 4 or 5. If you doubt me, take a look at your gaming circle and ask, how many of them own a copy of a D&D players handbook? Now pick any small market game you've played and ask how many own that book? See what I mean?

If D&D was available only in PDF I guarantee one person per gaming circle would buy a copy and then give copies to the rest of the circle. At best, they may share the cost of the single purchase.

Therefore, even if you disregard teh intellectual value of a game, a PDF game requires a publisher to charge more than the cost of materials. This is also very common in the music/film industry if you need another example. A CD costs a few pennies to mass produce, but a CD or DVD will cost you $16 to $30 due to of piracy (or at least that's what the record companies claim).

,Matt Gwinn

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On 6/19/2002 at 8:26pm, Bailey wrote:
RE: A .PDF query

I hate to say it but within a week of D&D 3e's release the bookwarzes sites were flooded with pdfs of it.

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On 6/20/2002 at 5:27am, Michael Hopcroft wrote:
Pricing an E-Book

I'm thinking my case might be illustrative. In a week I'll have a 128-page e- book that is produsely illustarted (and that doesn;t count the color cover). I was told I was only lilkely to sell 200 copies total. Of course, this will be the same content as my print book, down to illustrations, but you'll have to print it yourself.

You can find a sample chapter on my website, but the sample is much bigger than the same chapter in the actual e-boiok is likely to be (according to my typesetter).

The question: How much do I charge? My etailers get 20% of my take, including the guy who'll be running my direct sales. If I set the price at $10 I get $8 to pay my royalties and build my capital. If I set it to $12 I get more -- but do I drive away sales? The same nbook in printed form will sell for $19.95.;

Which is better from the standpoint of the experienced marketed\r? Will people pay $12 for a e-book of this size?

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On 6/20/2002 at 11:55am, Bailey wrote:
RE: A .PDF query

I'd go for a rounder number. If you are going to be over 10 then you are going to be over ten. 12 is not a very magic number. You may as well charge 15.

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On 6/20/2002 at 2:46pm, Valamir wrote:
RE: A .PDF query

Well, my view on pricing can be found elsewhere. I won't repeat that stuff here, but I will add this.

What would YOU be willing to pay. If you saw the teaser chapter for the first time, would its content and illustration get you fired up to pay $15...or is it...ho humm...well if it were $5 I might check it out...

Now I know, your going to say "but I'm biased". Of course you are. But if YOU who know and love the game aren't willing to say its worth $15 than its unlikely anyone else is going to think it is.

Note: I'm just picking $15 as a number, my point is simply this...don't sell yourself short. For niche markets like indie RPGs there are only so many potential buyers out there anyway. Reducing the price isn't going to suddenly attract hordes of outside interest.

If you think its great work...than price it like its great work...the catch is...it better actually be.

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On 6/20/2002 at 4:53pm, Seth L. Blumberg wrote:
RE: A .PDF query

Bailey wrote: I'd go for a rounder number. If you are going to be over 10 then you are going to be over ten. 12 is not a very magic number. You may as well charge 15.

Magic numbers are overrated. There are plenty of things (including some games) that I'd buy willingly for $12 but hesitate over or refuse for $15.

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On 6/21/2002 at 2:16pm, Eugene Zee wrote:
Pricing

All,

Sorry to jump in late.

I have to go with Clinton on this point. The market size for computer games is very much larger than the market for hobby adventure games. Actually its probably more than ten times the size for more popularly targeted c-games. In addition, the production costs of viable computer games are high, much of the time a successful computer game has even had custom software designed for it.
Now to add in marketing and advertising (which can reach seven figures for many popular games) and tech support staff and you can see that the model is completely different. So when you see computer game costs you can be pretty sure that the retail price reflects a very small margin of profit for the company per piece.

Our business is primarily a grass roots business with a sprinkling of larger appeal. The pricing of most books in the industry is based on a simple equation,

[Production Cost (writers, artists, printing, etc) x2] to get the price that a distributor gets the book at (40% of the retail).

Not everybody uses this equation, some people add more or less to it but it is pretty generic.

If you were to raise the bar of prices of the products in the market it would probably hurt the marketplace overall in the short and medium range. That is not to say that a book with a higher production cost (that reflects itself in the quality of the book) shouldn't charge more. The amount of spending in the market does not necessarily expand because you raise prices. So what you might get is the same people buying fewer books and more risk per publisher, except for the Big Four.

Eugene Zee

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On 6/21/2002 at 3:50pm, Eugene Zee wrote:
Sorry, forgot a part

All,

Forgot the part about the PDf. When you are selling a PDF you have less constraints. Forget about how great the game is when you are setting a price. Save that for actually promoting your game and you will see increased sales if you are able to communicate that better quality. Game quality will make more money within the sales process because it is less objective.
Instead use an objective fomula based on production quality to determine the price.
Here is a suggestion,
(X cents per word + cost of artwork) / possible number of books sold
In addition you should probably keep it between $5 and $15 unless it has some specific exceptional facet to it.

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On 6/21/2002 at 4:06pm, Matt Gwinn wrote:
RE: A .PDF query

When I priced Kayfabe I based it on the following:

$125 for art
$100 for ability to sell at Gencon
$180 to print 50 copies

That averages $8.10 a copy, so I priced kayfabe at a nice round $7.95. I figured I could make up the difference in PDF sales (which I have done).

Not the best formula for calculating a price, but it's a fair price in my opinion.

,Matt G.

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