The Forge Reference Project

 

Topic: Creative Abilities
Started by: Aaron
Started on: 11/22/2007
Board: one.seven design


On 11/22/2007 at 2:20am, Aaron wrote:
Creative Abilities

I was looking through some old threads where an option was proposed of taking a +1 for using a creative ability as opposed to just adding and creative ability die to the dice rolled.  This was to help avoid the whiff factor.  There was a quite a discussion just over a year ago and I have read some AP posts talking about it as well.
I was wondering whether anyone came to any solid conclusions with regard to this option or came up with a better idea?
I was thinking of maybe trying it in a game I'm starting soon but only allowing the +1 if the creative ability die added could have actual changed the result but just didn't roll high enough.
But if anyone else has come up with something I'd love to hear about it.

Aaron.

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On 12/6/2007 at 6:40am, Aaron wrote:
Re: Creative Abilities

I'm a little surprise that no one had any opinion, but there you go.

We played and I ended up doing creative abilities in the same manner as teh ooptional rule for advantages on the wiki, rolling 2 of the appropriate helping/creative die and taking the best one. 
Seemed to work find :).

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On 12/6/2007 at 11:40pm, John Harper wrote:
RE: Re: Creative Abilities

Cool. That's good to know, Aaron. Thanks for trying it out.

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