The Forge Reference Project

 

Topic: A question about bleeding
Started by: Ace
Started on: 6/19/2002
Board: The Riddle of Steel


On 6/19/2002 at 11:04pm, Ace wrote:
A question about bleeding

lets say my party member has a serious wound bleeding at a TN of 6 or so.

Once combat stops how do I determine I have can apply first aid or even a spell before he bleeds out?

Is there a bonus to the rolls if you aren't moving around or should I just assume that the bleeding can be stopped with a roll or 2

If not high bleeding is certain doom for any character because with a high TN they will alwys bleed out before first aid (or chiurgy) r even a spell can be applied

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On 6/19/2002 at 11:10pm, Bob Richter wrote:
Re: A question about bleeding

Ace wrote: lets say my party member has a serious wound bleeding at a TN of 6 or so.

Once combat stops how do I determine I have can apply first aid or even a spell before he bleeds out?

Is there a bonus to the rolls if you aren't moving around or should I just assume that the bleeding can be stopped with a roll or 2

If not high bleeding is certain doom for any character because with a high TN they will alwys bleed out before first aid (or chiurgy) r even a spell can be applied


TN 6? That's nothing. Guy should be able to live for hours fighting that.

Now, TN 25...that's something altogether different. :)

Consider removing the CONQUER component from a healing spell to make it a SPELL OF ONE, that'll make it happen a little faster. Hurt like a bitch, but it's better than dying.

You might also want to make someone not active in combat bleed on a time frame more consistent with spells of three (every 10 seconds or so.)

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