Topic: SW D6 Dogfights (split)
Started by: apparition13
Started on: 1/9/2008
Board: Actual Play
On 1/9/2008 at 5:22am, apparition13 wrote:
SW D6 Dogfights (split)
contracycle wrote:
Hmm, the presumption that once you have caught someone you should retain that status appears strong and recurrent, too intuitive to resist. It may be something you can get used to but I shall have to think about it again.
If the attacker wins initiative in the next turn, they continue the attack where they left off, if the defender wins they get to make an escape roll.
That way you get both "I can't shake him" and "hide on the bridge tower".
Just a suggestion.
On 1/9/2008 at 9:41am, contracycle wrote:
RE: SW D6 Dogfights (split)
It's not a bad idea, but the original concept was aimed at having no status markers that were persistent from turn to turn. That is something I am loathe to give up. I want it to feel like, running jumping dodging, living in the moment, all reflex rather than planning and calculation. Even tracking who attacked who last turn would undermine that goal.
On 1/9/2008 at 4:03pm, Ron Edwards wrote:
Re: SW D6 Dogfights (split)
The above two posts were split from SW D6 dogfights: chase-catch-kill. It was still on the tail end of the third page, but I think enough time has elapsed keep the two discussions separate.
No big deal! Please continue the discussion.
Best, Ron
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