Topic: [Agon] Minor Foes -- finding the combat sweet spot
Started by: Ben Robbins
Started on: 2/11/2008
Board: one.seven design
On 2/11/2008 at 7:28pm, Ben Robbins wrote:
[Agon] Minor Foes -- finding the combat sweet spot
I think Agon needs a middle range of adversaries, something between minions and full NPCs.
Minions can go down very quickly (as they should) but with six wound boxes a full NPC can take a long time. As others have also pointed out, if you run a fight with multiple enemies you are in for a long battle. The game slows _way_ down. It seems difficult to hit that sweet spot of a medium length battle with multiple enemies that is interesting but doesn't drag on.
I haven't tinkered with this much yet, but I'm thinking along the lines of a normal NPC except:
- only three wound boxes (-1 next roll, -1 all rolls, defeated)
- only three divine favor (which could be raised as usual)
The wound boxes are low enough that a hero _could_ one-shot a minor foe (rolling 8 above the defense roll) but it's not as much of a gimme as a minion. It would be a short fight, but there would be some give and take.
The strife cost would be the same as a normal NPC (just as making a minion costs the same as making a full NPC). Since there are fewer wound boxes to fill the heroes will score less Glory for the win so I think it balances. You could just create each additional minor NPC for full Strife cost, or you could add in a "replication" option like with minions -- say half cost for each duplicate after the first, something like that.
I'll probably give this a try in the next game or so. Any initial thoughts?
On 2/11/2008 at 7:56pm, John Harper wrote:
Re: [Agon] Minor Foes -- finding the combat sweet spot
Sounds good to me, Ben. Definitely worth trying out.
On 2/11/2008 at 9:44pm, Mel_White wrote:
RE: Re: [Agon] Minor Foes -- finding the combat sweet spot
I like it. I think I'll borrow this idea as well!
Mel
On 9/3/2010 at 1:43am, Sonja wrote:
RE: Re: [Agon] Minor Foes -- finding the combat sweet spot
How did it work out in test-playing?