Topic: [IaWA] Consequential Damage to NPC forms
Started by: Rustin
Started on: 2/24/2008
Board: lumpley games
On 2/24/2008 at 3:43pm, Rustin wrote:
[IaWA] Consequential Damage to NPC forms
Do we lower the highest dice?
Do we lower both dice?
Does the victor chose which dice to lower?
On 2/24/2008 at 5:23pm, lumpley wrote:
Re: [IaWA] Consequential Damage to NPC forms
It's on page 18 - reduce both dice. Action for exhaust, maneuver for injure.
-Vincent
On 2/24/2008 at 8:56pm, Rustin wrote:
RE: Re: [IaWA] Consequential Damage to NPC forms
A particular strength with Consequential damage to Self-Protection for NPC's would reduce both dice as well then?
On 2/24/2008 at 9:06pm, lumpley wrote:
RE: Re: [IaWA] Consequential Damage to NPC forms
Oh! I missed that you were asking about particular strengths. No, a consequential particular strength will reduce one die in that form. The book doesn't specify, but it'd be most consistent with the rest of the rules for the winner to choose which die.
-Vincent
On 2/25/2008 at 12:57am, Valvorik wrote:
RE: Re: [IaWA] Consequential Damage to NPC forms
Pretending for a moment the question was as first thought, if an NPC is down to one die in a form at 0, (e.g., d8 d4 takes damage and is now d6 d0) what happens if the form is damaged again?
(1) you can't go below zero so only the non-zero die is damage (in example now d4 d0).
(2) if you can't do damage to two different dice because one is zero, do both to one die (so it's now, in example, d0 d0 - boom goes the NPC!)
Rob
On 3/17/2008 at 8:21pm, WildElf wrote:
RE: Re: [IaWA] Consequential Damage to NPC forms
Valvorik wrote:
Pretending for a moment the question was as first thought, if an NPC is down to one die in a form at 0, (e.g., d8 d4 takes damage and is now d6 d0) what happens if the form is damaged again?
I think it's just like players, so #1. If one of my dice is 0 from being injured, then the other one drops by one and that's all. Of course I'm close to being out so that's a pretty big stick when it comes to negotiating something else. If an NPC is at a d6 and d0 in manuevering, and is injured, it becomes d4 and d0. But, if they have d6 and d4 in action and are exhausted, then having a d4 and d0 there and d6 and d0 elsewhere means they are out because that's two d0s. But again, big stick so the GM might be "I want him in, how about this instead." or "Eh, this guy served his purpose and it's close to wrapping up, how about you cut off his arm and he flees instead?"