The Forge Reference Project

 

Topic: (Q) Thread about competitive auctions for "generating" setting elements?
Started by: baron samedi
Started on: 3/11/2008
Board: First Thoughts


On 3/11/2008 at 7:22pm, baron samedi wrote:
(Q) Thread about competitive auctions for "generating" setting elements?

Greetings,

Is there a thread on the Forge regarding games that discusses the use of competitive resource auctions for "generating" setting elements in tabletop RPGs, such as can be found (but not for setting design) in the Amber RPG to some degree (ranks), R.D. Laws' Pantheon & Baron Munchausen (narration auctions) or The Pool (elements auctions)?

Thanks for any help,

Silence Indigo
www.silenceindigo.org

Message 25920#249266

Previous & subsequent topics...
...started by baron samedi
...in which baron samedi participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 3/11/2008




On 3/11/2008 at 10:22pm, Eero Tuovinen wrote:
Re: (Q) Thread about competitive auctions for "generating" setting elements?

Not that I'd remember one off-hand. Difficult to say, considering the amount of discussion over the years.

Perhaps we could generate some? What are you thinking of using the resource auction for? The showcase game for this kind of stuff is Universalis, by the way, the whole game is predicated on an universal player resource that's blown on generating content.

One thing to note is that often enough many, many mechanics in games are functionally auctions, and sometimes even auctions over determining setting facts. A conventional example is old-style D&D combat that, when played smartly, is really just a somewhat randomized auction: how many hitpoints are you willing to pay for winning? Should you get out of the auction on your turn, or strike again and hope that your luck turns?

Message 25920#249278

Previous & subsequent topics...
...started by Eero Tuovinen
...in which Eero Tuovinen participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 3/11/2008




On 3/13/2008 at 8:30pm, baron samedi wrote:
RE: Re: (Q) Thread about competitive auctions for "generating" setting elements?

Thanks Eero,

I am, in fact, generating one and wanted so see what "best practices" advocated. Resource allocation for world design was intended as a basic for both chargen and NPC-gen, since I want point-buy GM opposition like the RUNE rpg.

In other worlds, players auction separately for components of the game world, actual rules selection, premise and NPC generation. The more points bid on some element, the more points for the GM to allocate in that category.

Since I have other games in priorities, this won't be till 2009 probably, but I wanted to keep in touch with the latest trends in this field.

Thanks,

Erick
www.silenceindigo.org

Message 25920#249375

Previous & subsequent topics...
...started by baron samedi
...in which baron samedi participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 3/13/2008




On 3/14/2008 at 12:56am, Eero Tuovinen wrote:
RE: Re: (Q) Thread about competitive auctions for "generating" setting elements?

Yeah, that sounds a lot like Universalis. I recommend checking that out, it's an interesting, different game, and quite pure in the philosophy it has towards the composition of the roleplaying activity.

Message 25920#249385

Previous & subsequent topics...
...started by Eero Tuovinen
...in which Eero Tuovinen participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 3/14/2008