Topic: How long to resolved Conflicts "last"?
Started by: Keiko
Started on: 3/25/2008
Board: Muse of Fire Games
On 3/25/2008 at 5:59pm, Keiko wrote:
How long to resolved Conflicts "last"?
I'm introducing a new group to Capes! and one of their big question is how long does a Resolution last?
For example.
If Endgame's Goal of Apprehend Nightside is Resolved in his favor and his player writes that he now has her slug over his shoulder, can that just be undone by narration or another Conflict that has her escape?
On 3/26/2008 at 1:14pm, Hans wrote:
Re: How long to resolved Conflicts "last"?
I'm going to quote the F.A.Q. on that one:
I have narrated a resolution to a conflict. How long do the elements I introduced into that narration have meaning?
As long as they are interesting. This is one of the hardest concepts in Capes, so an example is in order. If the goal "Capture Mr. X" resolves, it can be narrated such that Mr. X is arrested and carted of to jail. How long does Mr. X stay in jail? Answer, as long as it is interesting to everyone for him to be there. If the scene is not yet over, a player could narrate Mr. X escaping from jail almost immediately on the next page. If the scene is over, Mr. X could be narrated escaping in the very next scene. Conflicts prevent narration (through the "Not yet" rule) while they are on the table, but prevent nothing after they are resolved.
COROLLARY - So, then is there no way to have any established "facts" in a game of Capes?
As the game is written, no. However, see the threads for discussion of some house rules that might work. The general feeling of many on the Forge, though, is that Capes should be played as is first; after you have had a chance to try out the rules as written, you can see if the knee-jerk reaction to no real facts really needs a house rule for your play. http://www.indie-rpgs.com/forum/index.php?topic=14383.msg152974#msg152974
http://www.indie-rpgs.com/forum/index.php?topic=15113.msg161802#msg161802
http://www.indie-rpgs.com/forum/index.php?topic=16070.msg171299#msg171299
http://www.indie-rpgs.com/forum/index.php?topic=17144.msg181570#msg181570
http://www.indie-rpgs.com/forum/index.php?topic=16641.msg187263#msg187263
http://www.indie-rpgs.com/forum/index.php?topic=18276.msg193812#msg193812
http://www.indie-rpgs.com/forum/index.php?topic=15199.msg161998#msg161998
http://www.indie-rpgs.com/forum/index.php?topic=18978.msg199240#msg199240
http://www.indie-rpgs.com/forum/index.php?topic=18898.msg198508#msg198508
Forge Reference Links:
Topic 14383
Topic 15113
Topic 16070
Topic 17144
Topic 16641
Topic 18276
Topic 15199
Topic 18978
Topic 18898
On 3/26/2008 at 10:40pm, Keiko wrote:
RE: Re: How long to resolved Conflicts "last"?
Thank you, those links are very helpful!
So basically, Capes narration and Conflict rules assume allot of maturity and "don't be a d**K" cooperative spirit among the players unless you want to make house rules? I'm don't mean to make it sound like that's a bad thing but just seeing if I'm thinking among the right lines.