Topic: Deisgn Patterns of a Successful RPG question
Started by: redwing
Started on: 4/25/2008
Board: First Thoughts
On 4/25/2008 at 9:43pm, redwing wrote:
Deisgn Patterns of a Successful RPG question
I've been thumbing through John Kirk's work, and I'm having a slight difficulty understanding the differences between Gifts, Skills, and Traits. I was wondering if anyone could explain the differences to me?
In D&D, I believe skills=skills, feats=gifts, and class abilities=traits. However, I believe class abilities could also fall under gifts. Where am I going wrong?
Thanks in advance!
On 4/26/2008 at 9:58pm, Selene Tan wrote:
Re: Deisgn Patterns of a Successful RPG question
The Trait pattern, as John Kirk describes it, is used to allow players to customize characters and specify their abilities, without the use of pre-defined ability lists. In other words, Traits are abilities or characteristics made up by the players rather than selected from the game's options.
D&D class abilities, then, are also Gifts; John Kirk mentions this as one possible way to grant gifts in the "Implementation Concerns" section of the entry on Gifts.