The Forge Reference Project

 

Topic: Perdition
Started by: staceyinastoria
Started on: 5/1/2008
Board: First Thoughts


On 5/1/2008 at 5:56pm, staceyinastoria wrote:
Perdition

Good day all,

My friends and I are in the process of making our first role playing game.  The website is www.perditionrpg.com and please take a look.  There is not much there as of yet. 
The main page-which has a basic welcome to the page feel.
Game concepts page-has a basic survey and a generic decription of the game (I am working on a better one as w speak).
And links to our blogs at livejournal.com.

What I would like to do here is get some basic feedback from people.  We are in the creation phase, but I love to get thoughts on what people really think about gaming and things in general.  So I would love for everyone to fill out a simple survey if you don't mind.  (You can also do this on the webpage, but you don't have too).  It helps me in the creation process and I know that you are all very intelligent people that have a lot to say about the gaming industry. 

Here it is. 

What is your name?
Age and location?
How many years have you been gaming?
What games have you actually played?
What is your favorite part of a role playing game?
What is your least favorite part of a role playing game?
What would make the experience more pleasurable?

I will am also filling out the Power 19 about the game and will post it soon.

Thank you

Stacey

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On 5/4/2008 at 6:08pm, tombowings wrote:
Re: Perdition

What is your name?

Ian Dean

Age and location?

18, Portland OR

How many years have you been gaming?

I have been gaming for 3 years.

What games have you actually played?

I play mostly D&D (1E and 3.5E) and a Star Wars Saga based SciFi homebrew

What is your favorite part of a role playing game?

My favorite part of roll playing games is character development and seeing how characters' beliefs, values, and relationships to one another change throughout the story.

What is your least favorite part of a role playing game?

Dealing with overly complex mechanics.

What would make the experience more pleasurable?

More intuitive mechanics and more meta philosophies of conflict resolution where is is not completely random.

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