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Topic: [IaWA] What might end up being a completely obvious question
Started by: GreatWolf
Started on: 5/6/2008
Board: lumpley games


On 5/6/2008 at 4:27pm, GreatWolf wrote:
[IaWA] What might end up being a completely obvious question

Hey, Vincent! I've been reading the recent threads, and something occurred to me.

I seem to recall your describing some of your old Ars Magica freeformish games as being negotiated mechanics. Like, the group hits a situation and then says, "Why don't we roll off for it. I'll roll 1d12 and you roll 1d10, because I have superior social rank." Then, if everyone agrees, it becomes the standard, until the group adjusts this rule again.

Based on what you've been writing recently, it seems to me that that IaWA really needs to be played with this understanding. The printed rules are the seed for a group to develop its own version of IaWA, like you did with Ars Magica. Am I totally bonkers here? Or am I getting it?

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On 5/6/2008 at 4:50pm, lumpley wrote:
Re: [IaWA] What might end up being a completely obvious question

Uh, bonkers.

That's how certain aspects of negotiation work, but that's not, like, the game.

-Vincent

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On 5/6/2008 at 4:57pm, GreatWolf wrote:
RE: Re: [IaWA] What might end up being a completely obvious question

*Laugh*

Okay, thanks!

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On 5/6/2008 at 7:53pm, Mike Holmes wrote:
RE: Re: [IaWA] What might end up being a completely obvious question

That's a good answer for me from Vincent. If he'd answered "Of course, all games should do this, and all mechanics should be constantly maleable" I'd have been done with IAWA. The game is valuable to me precisely to the extent that it's done the job of comig up with good rules and given them to me to use as tools. To the extent that I have to create my own game... well I can just do that... from scratch...

Mike

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