The Forge Reference Project

 

Topic: Space Adventures Advanced Edition Mechanics
Started by: RadiantWind
Started on: 6/23/2008
Board: First Thoughts


On 6/23/2008 at 9:31pm, RadiantWind wrote:
Space Adventures Advanced Edition Mechanics

These are the mechanics of my game, Space Adventures: Advanced Edition. Keep in mind that this is the advanced version of my game, so it may be difficult to understand and memorize.

Stats: Speed- More speed means that your ship will be able to dodge enemy attack.
Defense- Used to subtract how much damage you take. Attack- Amount you are able to inflict damage onto opponent. Intellect- Used for things not related to combat.

Fuel: After every turn, both players deduct 2 fuel points or FP, and add another 2 for every action the players have done during the turn. If the player doesn't move one turn, they get 3 FP back.  If either player runs out of fuel, he or she cannot move until they get 50 FP back.

Crew: More workers means less fuel used. For every 20 members, subtract 1 FP used per turn.  For every 20 dead, quit, or run away members, add 1 FP used per turn. The crew also helps with other things. For every 50 members, add 1 Atk and Def. For every 50 dead, quit, or run away members, subtract 1 Atk and Def.

Food: After every turn, subtract 1 food point or FDP, and add 1 more for every action dine during the turn. If the player doesn't move one turn, they get 0.5 FDP back.  If the player runs out of food, 1 crew member will quit, and the player must wait until they gain 20 FP.

Credits: Can be used to buy things from people. After every turn, subtract 20 credits, and add 8 for every action done. (Not including commanding crew or piloting ship) If the player doesn't move one turn, they get 3 credits back.  If the player runs out of money, they must wait until they get 30 credits.

It's just in the beginning stages, so wait for new updates!

Message 26396#252550

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