Topic: [Bliss Stage] Timing Anchor Abilities
Started by: Filip Luszczyk
Started on: 7/27/2008
Board: These Are Our Games
On 7/27/2008 at 12:26am, Filip Luszczyk wrote:
[Bliss Stage] Timing Anchor Abilities
The player places a minus both in Safety and Mission.
He calls for a flashback.
After the flashback, the anchor uses her ability to re-roll a die in Safety, potentially changing it to a zero or a plus.
Is this a legal timing, or should the die be re-rolled before the flashback, potentially making it impossible to call for an interlude?
Also, another question, just to make sure. Reducing Trust in effect of a mission action doesn't count as actual trust-breaking, and unless it results in destroying the relationship, there is no fallout action, right?
On 7/27/2008 at 12:54am, Ben Lehman wrote:
Re: [Bliss Stage] Timing Anchor Abilities
Anchor abilities occur after the pilot has placed dice, but before the effects (including flashbacks) occur. So in this case, a flashback was never a possibility.
You've got it right with trust and mission.
On 7/27/2008 at 1:42am, Filip Luszczyk wrote:
RE: Re: [Bliss Stage] Timing Anchor Abilities
Hah, I thought the flashback+kind combo was just too weird.
Thanks for clarifications.