Topic: There has been talk of a space rpg. Time to get organized.
Started by: Kaynus
Started on: 8/24/2008
Board: First Thoughts
On 8/24/2008 at 5:02am, Kaynus wrote:
There has been talk of a space rpg. Time to get organized.
I just got done with my anti-depression therapy (a Rocky montage marathon plus some fast metal) so I'm fired up and ready to get my self committed to some sort of project.
There had been a support of someone making a Sci-Fi themed rpg, both RadiantWind and tombowings have mentioned that they are thinking of some sort of RPG. But I'm here to throw out some ideas I have already come up with. Note that i am seeking both suggestions and people to help with the system.
The setting is inspired by firefly and some other sources, but I plan to change it to add some more originality.
The game would take place in a large solar system, most planets were at first uninhabitable but a few were naturally lush and able to support life. These are the oldest planets inhabited by people. These also act as capitols for any other planets aligned with them. Currently they act as a separate state, the other planets were terraformed, but the result was less then perfect as most share a desert climate. The ones in the band of natural planets, stopped large scale immigration by forming the "D.T.G." (Democratic territories Guard). Which keep most all people out, while also Policing any planets they feel necessary.
The people on the other planets are often involved in minor skirmishes often with the Crime Syndicates, or the local unions. They are expected to pay taxes even though they are considered "low priority planets". Citizens of the "Low Priority Planets" sometimes become "Pilgrims" who attempt to illegally enter the natural planets, either by careful sneakery (which is now by the way, a word) or by fighting their way in.
The players come in as: Smugglers, pirates, independent (or rouge) D.T.G.'s, Mercenaries, ext.
I would rather not use an existing system, as I have a problem with almost all of them.
I want to focus on a more complex combat system, instead of losing "hit Points" damage is done to individual sections: such as head, torso, right arm, left arm, right leg, left leg. When an area is hit, it loses some presentage. (Ex: A shot to the arm will have you lose 10-30% and maybe at, 70% they get a penalty to Coordination.) But the only way to die is to get damaged in the torso, head or to bleed out.
I wanted to avoid the leveling up system that D & D has (where you receive HP, and acquire skills) I want to the amount of skills you can use be based on your memory and the availability of the training.
<I'll continue tomorrow to fill you in on the rest, such as the primary variables>
On 8/24/2008 at 10:46pm, Kaynus wrote:
Re: There has been talk of a space rpg. Time to get organized.
My priority here is to make a more unique system instead of just pulling everything from others. One of the things that I really dislike about most other system is the constant chance of failure. No matter how good you're at it, you can fail. Take for example a strength check in D & D, a natural one always mean that you fail. I have a hard time believing that a body builder failed brake a 10 pound door. So maybe some kind of thresh hold of completion: maybe instead of the door's destruction, you just kick open the lock, the attempt works, just not as well.
The rolling has completely stopped me in my tracks, I want to make enough room so I don't have to use the same scores for multiple things over again, but I do not want it to become nearly impossible to do anything, or to easy. I have no real preferences besides no six sided dice, to me, 6 sides is not enough.