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Topic: THE 3 Rs: READ THE RULES 'RONG?
Started by: AXUM
Started on: 10/3/2008
Board: Evilhat Productions


On 10/3/2008 at 11:31am, AXUM wrote:
THE 3 Rs: READ THE RULES 'RONG?

HELLO AGAIN!

I was perousing the Compel & Tag rules & believe I'm making a mistake, let's see.

A PC has this Aspect:

"When nervous, I stutter"

I always compelled it for a +2 Shift in Difficulty (sorta like an "inverse aspect invocation", but instead of giving him a reroll or +2 bonus, I would make it be more difficult, thus the +2 shift penalty),  to any Rapport/Social interaction roll when he would be put in a tense situation. 

Is this wrong? 

Should I compel him instead to simply FAIL in his interaction? 

Or would this be treated differently?

Thanks
Ax

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On 10/3/2008 at 3:43pm, Mel_White wrote:
Re: THE 3 Rs: READ THE RULES 'RONG?

It looks like you are using the Aspect incorrectly.  The aspect should not increase the difficulty of the skill roll.  The player tags an aspect to re-roll or the add +2 to the roll+skill value. 

However, if the stuttering PC was confronting an NPC--for example the PC's Rapport versus the NPC's Resolve--then that NPC could tag the stuttering aspect (with the Fate Point going to the PC) in order to gain a +2 to the NPC's Resolve roll, effectively increasing the difficulty for the PC by 2.

For compels, offering a Fate Point in exchange for a failed social interaction is ok, but would be stronger if the aspect leads to some sort of misunderstanding that then causes problems for the character.  So it's not just failure; it's complications!

Mel

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On 10/3/2008 at 10:31pm, AXUM wrote:
Re: sotc-THE 3 Rs: READ THE RULES 'RONG?

HELLO 'GAIN!

Thank you for the very enlightening answer!  Now I know what EXACTLY to do with compels (YAY)!!!

Th' Ax

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