Topic: renaming The Rustbelt?
Started by: davidberg
Started on: 10/29/2008
Board: Beyond the Wire Productions
On 10/29/2008 at 12:13am, davidberg wrote:
renaming The Rustbelt?
Most of my inspirations run along the lines of "setting's impact on the characters" and derive from the original title:
Rusted Out
Rusted Away
The Rusted
Rusted Lives
Rusted Fates
Rusted Gates (like, y'know, the gates between each individual's core humanity and the situations that threaten to erode it)
On 10/30/2008 at 10:53pm, Marshall Burns wrote:
Re: renaming The Rustbelt?
Hey David, thanks for starting the thread for me! 'Cause I almost forgot.
So, anyone reading, here's the deal.
For reasons made abundantly clear in the playtest thread that Ron started, the Rustbelt needs a name change. Those reasons are, basically, there's a real region called the Rustbelt, and the game isn't about that region (at least not necessarily; you could use it for that), and I have to explain that to people who misunderstand.
I've been contemplating "The Rust Age," but I haven't made any decisions.
For a little bit of background: the game has gone through a few name changes in the past, mostly due to changes in style and thematic content. Earliest on it was Misadventures in Nowhere; a while later it was The Frontier; and there's a few others, but none of them are important. When hit upon The Rustbelt, it felt like a real breakthrough, because the name was so atmospheric (at this time I was unaware of the real Rustbelt), and because it finally gave me a name for the Rust (which had gone unnamed as a concept in previous versions). Calling it "the Rust" was huge, because the metaphors of corruption and dissolution just fell into place so damn well.
I want to preserve that. Whatever I change the name of the game to, the Rust has to make sense as a game term.
On 10/31/2008 at 10:40am, Everspinner wrote:
RE: Re: renaming The Rustbelt?
Well, given the importance of the concept in the setting, why not just "Rust"?
On 10/31/2008 at 10:58am, DWeird wrote:
RE: Re: renaming The Rustbelt?
I've never really play(test)ed the game, but I have been planning to for ages now. Don't really have a group, and have never hosted a game that wasn't over the 'net in some way, so that's sort of what's been stopping me... This is a game that has to be played with everyone actually sittin' in one place, staring at my cold, dead eyes, as I have half-rusted, turret-less soviet tanks drive over their characters' legs. Pretty damned sure of that!
But that's very much irrelevant, I guess.
Anyway. For my game, I'm going to pretty much ditch most of the setting that's provided with the rules. I come from a post-communist country, and after reading your stuff, I went "Cool! But why does there need to be some sort of magic cause to make life an awful, awful, grind? There's been plenty of that 'round already."
I *will* be adding heaps of... "oddities", mind, but they will be tied in more with a mythology of different... Well, not origin, seeing how I'm leaving it with the "strange&dangerous&out of who-knows-where", but rather colour. For instance, I'm planning to use roaches as the symbol for a world in permanent decay. Everywhere - in people, in between the walls of buildings of grey cement (put your ear against the wall and you're hear a silent rustling of thousands and thousands legs and carapaces grinding against each other, and maybe if you listen in *real* good - something that sort of sounds like a crowd of squeeky little voices).
My point (I do have one!) - as far as I could tell, your game is not about the Rust, or what it does, or any of that hoohaw. Your game is about people in tough spots, doin' what they have to do... And dying. Or maybe not doing what they have to do, which means dying sooner. If the name of your game doesn't convey that... You fail at name-giving. Mind as well call it Matilda. :D
Now, for an actual name suggestion! I'm pretty sure you'll still want to keep 'Rust' in the name one way or another, so... How's about "Rust and Bruises"? I like the vibe of "you're broken and ruined and probably infected... and alive, for now" the two give out together.
Make any sense to you?
On 10/31/2008 at 12:58pm, Wolfen wrote:
RE: Re: renaming The Rustbelt?
The first thing that jumped to mind was "Tetanus".
On 10/31/2008 at 6:41pm, agony wrote:
RE: Re: renaming The Rustbelt?
What about...
Beaten Down
Broken
Decayed (or Decay)
Junkyard
Towards Ruin
Scrap Iron
Collapse
Ruin
On 10/31/2008 at 8:40pm, Marshall Burns wrote:
RE: Re: renaming The Rustbelt?
DWeird,
Which version do you have? 'Cause I stripped the setting down to practically nothing in the ashcan version.
That being said, Setting has a very strong presence in this game. I'm of the opinion that Setting, in the Big Model sense, is not about the details -- I relegate those to the Color of Setting. Poison'd has a very strong Setting, despite having very little Color for it, and D&D has always had a weak Setting, despite tons plenty of supplements & sourcebooks loaded with Color to bring to your game. (And before anyone gets their pants up their nose, I'm not making a value judgment with "strong" or "weak" -- I'm simply describing the degree of impact that Setting has on play)
The Setting for The Rustbelt is an environment that is harsh and unforgiving, and that demands that people make horrible compromises to get along. That's it. Everything beyond that is the Color of Setting. Now, you may well ask, what's the difference between that and the real world? Well, this is supposed to be a secret, but I'll tell you anyway:
nothing.
Everywhere in the real world, people suffer in some way, and have to make some sort of compromises of body and soul in order to get along. What my game does with the Psyche & Push rules is make a framework for that. What it does with the post-apocalyptic Overture and the Rust rules is amplify it, call attention to it, metaphorize it. The Rust isn't magic (at least in the sense that most people use the word), it's symbol. The Rust is a character in the game that represents all the forces that encourage people toward depredation and depravity. So, I disagree that the game is not about the Rust. The Rust is the ultimate source of all antagonism in the game. It could be argued that people are a main source of antagonism, but the only reason those people don't get along is because of what the Rust has done to them and their environment to make them desperate. Without the Rust, everyone would be holding hands and sharing.
But, replacing the Rust with roaches? OF COURSE you can do that! As a matter of fact, I intend to include a chapter in the first-ed. version about re-skinning the Setting, which centers around re-naming the Rust.
On 10/31/2008 at 9:26pm, agony wrote:
RE: Re: renaming The Rustbelt?
A few more:
Rot
Blight
Corrosion
On 11/1/2008 at 4:47pm, DWeird wrote:
RE: Re: renaming The Rustbelt?
I'm using the 'net version on angelfire #5, plus a pile of notes from stalking every thread you (or anyone else) ever made about the game. <.<;
Marshall wrote:
But, replacing the Rust with roaches? OF COURSE you can do that! As a matter of fact, I intend to include a chapter in the first-ed. version about re-skinning the Setting, which centers around re-naming the Rust.
I didn't feel like that was a major change, either (though I *am* having some troubles with the complete lack of tidbits of "wild west" culture in my game. Full player control over their characters when a bored but nonetheless effective KGB can haul their asses in at almost any time? Well yeah, a character could just blow their brains out - once. After that, it'd likely be curtains for 'im. Despite of that little example with the tank, my games would probably be mostly about what you can and can't say or do. Many Pushes will likely be in Tears. Compromises with the soul, and all that... Anyway. Neither here nor there).
When I was writing that post, I didn't feel like I was telling you anything new about your own game, but rather that I think there's a discontinuity between what your game is about and your attempts to name it.
Basically, all I'm saying is... Yes, that-thing-or-process-that-you-call-Rust is the base of your game. But, it's my opinion what you mean by that-thing-or-process-that-you-call-Rust isn't best conveyed with the word "Rust", with extra additives or not... And that you should maybe find a less metaphorical way of expressing it. I mean - I could read your text, and then go "Ah, Rust! It totally makes sense!". But it would probably be a better idea to find a way to name it that would convey the gist of it straight off, without one actually having to read any of the game text, right? I'm not being too clear here (which is a wee bit ironic, given that I'm actually asking for more clarity in the name, heh), but I hope you can understand what I'm saying.
On 11/1/2008 at 5:26pm, Peter Nordstrand wrote:
RE: Re: renaming The Rustbelt?
Rust City
On 11/1/2008 at 9:40pm, Eero Tuovinen wrote:
RE: Re: renaming The Rustbelt?
Rust works for me, it's punchy and evocative. The name doesn't need to directly depict the thematic underpinnings of the game, so that's a non-issue. The important part is that it's interesting enough to pick up, easy to use in practice and makes sense to people who know the game already. I'd rather say that naming the game for the narrative theory you're working under would be pretty foolish. "Protagonists in Trouble" doesn't sound like an appealing game to me at all, regardless of how well it describes so many different games.
On 11/1/2008 at 11:39pm, Wolfen wrote:
RE: Re: renaming The Rustbelt?
...Thanks a lot Eero. I guess now I'd better go back to the drawing board with my new title logo for "Make Up Stories Together! First Edition"
On 11/2/2008 at 8:01pm, DWeird wrote:
RE: Re: renaming The Rustbelt?
"Protagonists in trouble"?
Eero, You're mocking me without even trying to, it seems. :D
Anyway - the both of my posts are best seen as a reaction to Marshall's last post over at the latest playtest thread ( http://www.indie-rpgs.com/forum/index.php?topic=26670.30 ) where he suggested the change of name - "The Rust Age" - and provided a rationale of "setting is important" for it. My point wasn't that you could easily generate names by having them describe the main events/processes of play the same way a, say, definition would. Though you could definitelly read what I wrote like that, so my bad. Instead, it's more like... what the name invokes. For instance... "Bloody Hatchets" is clearly a game about the taking of lives in the messiest way possible, even though there could be no hatchet bloodying at all (you could probably use a large hammer or maybe a nailfile). Now, it could instead be a game about the everyday lives of grocers... But who would expect that, really?
Anyhoo. Of all the names pitched up to now, I like "Rust" due to sheer simplicity - plus, it sounds nice when I say it in my head. But, without knowledge of the game I already have, from the name alone, I'd think that the game is some sort of steampunk thing where I get to graft an oversized pair of rusted scissors on my arm, or maybe a game where you piece together mechs from parts found in a scrapheap, and then fight to be king of said, or something.
To my, what's still lacking in the name is some way of saying that there's life in this game, and that it's being twisted, oppressed, tested. I mean, "Rust" does invoke these sort of changes - stuff decaying, becoming all brittle and a little unpleasant to touch, eventually breaking down... But about things, not people!
Forge Reference Links:
Topic 26670
On 11/2/2008 at 10:56pm, Wolfen wrote:
RE: Re: renaming The Rustbelt?
To be quite honest, I'm sad that you're changing the name, Marshall.
I actually did think you were referring to the actual region called the Rustbelt, in some future time when the Rust had taken over... and that didn't bother me. So the Rust has taken over in the Rustbelt, and elsewhere.. So I can play anywhere. Maybe it started there, maybe it didn't. Point is, everywhere is the Rustbelt now.
Also, I have this thing where I don't like it when up and coming games change cool names. Aisling became Crux, and now The Rustbelt may become Rust. Your call, sounds like you've got a legitimate reason, but I just don't like it.
On 11/3/2008 at 6:34pm, Marshall Burns wrote:
RE: Re: renaming The Rustbelt?
DWeird,
Yeah, I totally get your point. But, for me, that's not really what draws me to a game. Which is relevant because I made this game for me just as much as for anyone else (if not moreso). The first thing I look for in a game is an aesthetic that I can sink my teeth into. After that, I look for mechanics that support that aesthetic, especially in clever ways. Everything else is, to me, subordinate to that. I want a title that catches my eye aesthetically, not conceptually. And I have a thing for rust and things that are falling apart.
DWeird wrote:
Anyhoo. Of all the names pitched up to now, I like "Rust" due to sheer simplicity - plus, it sounds nice when I say it in my head. But, without knowledge of the game I already have, from the name alone, I'd think that the game is some sort of steampunk thing where I get to graft an oversized pair of rusted scissors on my arm, or maybe a game where you piece together mechs from parts found in a scrapheap, and then fight to be king of said, or something.
Let's not forget that there's also a picture on the cover, not just a title :)
DWeird wrote:
(though I *am* having some troubles with the complete lack of tidbits of "wild west" culture in my game.
I would really really really like it if you could find a way to elaborate on that, dissect it a bit, and so on (perhaps in another thread, here in the BtW forum). Because I have a sense of this game as being distinctly American somehow, although I have yet to be able to put it into any sort of words how or why.
Lance,
Wow, that's a curveball. Only thing is, I don't know much about the real Rustbelt, and the thought of actually using it as the basis kinda makes me itch. Because I don't know much about it, and I don't feel qualified to play around with it.
-Marshall
On 11/17/2008 at 2:31pm, Krippler wrote:
RE: Re: renaming The Rustbelt?
What about The Rust? Just Rust sounds more like a soap opera than something corrupt and vile. I’ve had the problem with too many wild-west influences since that’s the only piece of american mythology our group shares. I always try put in some Fallout or Gamma World stuff as well as rockabilly stuff (after reading that Steven King series I fiercly believe Chtuluesque stuff and rockabilly goes better together than ever Lovecraft’s now) but since it isn’t shared by the whole group it doesn’t catch on as well as the wild-west stuff.
On 11/18/2008 at 6:20pm, Valamir wrote:
RE: Re: renaming The Rustbelt?
Marshall, every thing you need to know about the real region of the Rust Belt you can get from Billy Joel's "Allen Town".
To summarize: The heyday of the steel industry where hardworking hard drinking men could make seriously good money with barely a highschool education at their pick of sweet union manufacturing jobs stretching from central Pennsylvania through Ohio and into Michigan. Then...the Industrial Age ended with the recessions of the 70s and early 80s, the mills and factories closed down and when American recovered in the mid to late 80s you had lots of hard working men lacking the qualifications to find a good job in the new Service Age and those industrial era manufacturing boom towns all went bust leaving empty mills and factories slowly rusting away.
That's it. No big amount of research required. Like Lance, I initially thought your game was actually intentially a metaphor for exactly that and really like the fact it was called Rust Belt. Rust is just as good as a name, but I had no problem with Rust Belt. And if people start talking and squabbling over it...good...
On 11/18/2008 at 11:12pm, Marshall Burns wrote:
RE: Re: renaming The Rustbelt?
Valamir wrote:
And if people start talking and squabbling over it...good...
That really makes me want to keep the name. And not say anything in the text regarding whether that's what it's supposed to be or not.
That, and the fact that everytime I talk about the game, I refer to it as "The Rustbelt" without blinking, totally forgetting for that moment about the idea of a name-change.
On 11/19/2008 at 5:04pm, Wolfen wrote:
RE: Re: renaming The Rustbelt?
Yes! Stick with it!
Score one for irrationally sticking to your guns, against all comers!
...I'm quite pleased to hear that you're considering keeping the name.
On 11/19/2008 at 10:07pm, Marshall Burns wrote:
RE: Re: renaming The Rustbelt?
Wolfen wrote:
Score one for irrationally sticking to your guns, against all comers!
That makes me want to keep the name even more. Because irrationally sticking to your guns against all comers is such a damned Rustbelt thing to do.
On 11/19/2008 at 11:06pm, Wolfen wrote:
RE: Re: renaming The Rustbelt?
Because irrationally sticking to your guns against all comers is such a damned Rustbelt thing to do.
Yeeeup!
Dude, seriously though. Ralph said what I meant, only better. I went through a similar naming crisis with a couple of my projects, and eventually stuck with what I'd originally chosen. My third project will probably hit even worse barriers of assumption that you're worrying about. I mean, seriously.. Who, seeing the title "Rats in the Walls" isn't going to assume that it's a game about Lovecraftian horrors, unless like me at the time, they've never read the story? Rest assured that the chances of any disenfranchised people who wanted to play a game about how hard it is to be laid off from the steel mill being disappointed by your game are pretty slim. I mean, you *can* play such a story, and it would totally fit in The Rustbelt.
...you know... Nevermind. Such speculation is for another thread, or better yet, when I've got the game in front of me and players interested in playing.
Think of your lack of Rustbelt lore as being like one of those times that the players assume your big mysterious plot is actually something much cooler than it is. When a player comes to you and tells you this awesome story about steel-workers fighting their way through the rustbelt and giving in to addiction and doing unconscionable things, you can say "Yes, that's exactly what I had planned for this game all along" and you won't even be lying.
On 11/19/2008 at 11:59pm, Ron Edwards wrote:
RE: Re: renaming The Rustbelt?
For whatever it's worth, Ralph and Lance are convincing me. It's not a democracy or consensus-issue, but especially if some little bit of text were in there that started the Rust in that region ... geez, that actually puts a shiver up my spine.
Best, Ron
On 11/20/2008 at 1:44am, davidberg wrote:
RE: Re: renaming The Rustbelt?
I dig that too. Even just a hint of the story behind how the name has changed in meaning over time could be cool. "Old folks say 'the Rust Belt' used to mean X, and some claim that even before that it meant Y..."
On 11/25/2008 at 11:34pm, Marshall Burns wrote:
RE: Re: renaming The Rustbelt?
Yeah, all right, I ain't changin' it.
I *am* gonna have to write a new "Overture," from the ground up, but that's been long overdue for, like, years.