The Forge Reference Project

 

Topic: Using Poker Cards vs Dice
Started by: cra2
Started on: 11/21/2008
Board: lumpley games


On 11/21/2008 at 6:56pm, cra2 wrote:
Using Poker Cards vs Dice


I saw this post about using Poker Cards instead of dice.
http://www.indie-rpgs.com/forum/index.php?topic=26195.msg251157#msg251157

Has anyone else experimented with that?

Forge Reference Links:
Topic 26195

Message 27120#257272

Previous & subsequent topics...
...started by cra2
...in which cra2 participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 11/21/2008




On 11/21/2008 at 9:32pm, Paul T wrote:
Re: Using Poker Cards vs Dice

Here's my shot at it. I think I've managed to capture all the mechanical features of Dogs resolution:

http://wiki.rpg.net/index.php/Dogs_with_Cards

I'd love some feedback on it!

Paul

Message 27120#257278

Previous & subsequent topics...
...started by Paul T
...in which Paul T participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 11/21/2008




On 11/22/2008 at 12:52am, cra2 wrote:
RE: Re: Using Poker Cards vs Dice

awesome.
I'm checking it out now.

Every time I think about matching or beating the card to defend, I can't help but think of the game Duell by Reiner Knizia.
(http://www.boardgamegeek.com/game/9735)

Message 27120#257287

Previous & subsequent topics...
...started by cra2
...in which cra2 participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 11/22/2008




On 8/5/2009 at 6:42pm, cra2 wrote:
RE: Re: Using Poker Cards vs Dice

Paul, if you're still around, was wondering if you ever got around to play-testing your creation.
Or if anyone else has, for that matter.

Paul wrote:
Here's my shot at it. I think I've managed to capture all the mechanical features of Dogs resolution:

http://wiki.rpg.net/index.php/Dogs_with_Cards

I'd love some feedback on it!

Paul

Message 27120#267615

Previous & subsequent topics...
...started by cra2
...in which cra2 participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 8/5/2009




On 8/12/2009 at 4:22pm, Paul T wrote:
RE: Re: Using Poker Cards vs Dice

Hello,

I haven't playtested the rules "full-on", in an actual game, sadly. But I have run a large number of single conflicts, and they worked very well.

The only thing I would consider changing is how "troublesome" traits work. It's possible that they need to be "troublesome" more consistently. If that's the case, you can take another deck of cards and pull all the cards that are higher than an 8 (9, 10, J, Q, K). That becomes the "troublesome deck", from where you draw for those traits. But so far I'm not convinced it's necessary--the rules seem to work OK as written.

Please let me know if you get a chance to give it a shot.

Cheers,

Paul

Message 27120#268078

Previous & subsequent topics...
...started by Paul T
...in which Paul T participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 8/12/2009




On 8/13/2009 at 2:41am, cra2 wrote:
RE: Re: Using Poker Cards vs Dice

Paul wrote:
It's possible that they need to be "troublesome" more consistently.


I'm no mathematician, but how often (statistically) does your method produce fallout versus the original dice method?

Message 27120#268099

Previous & subsequent topics...
...started by cra2
...in which cra2 participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 8/13/2009




On 8/13/2009 at 6:05pm, Paul T wrote:
RE: Re: Using Poker Cards vs Dice

I honestly can't say--I haven't run the numbers on it.

It IS based on the same math as the original system, so it preserves its principles and tendencies. But it is entirely possible that it generates fallout a little less often. So far, in tests, it felt about right, but maybe a little less common.

I may have a chance to playtest the rules this Saturday, incidentally. Stay tuned!

Message 27120#268126

Previous & subsequent topics...
...started by Paul T
...in which Paul T participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 8/13/2009




On 8/18/2009 at 8:43pm, Wordman wrote:
RE: Re: Using Poker Cards vs Dice

Paul wrote: It IS based on the same math as the original system, so it preserves its principles and tendencies.

How did you handle the fact that drawing cards removes skews the odds of later draws (i.e. since you drew the Ace of Diamonds, it is no longer possible for the Ace of Diamonds to come up on the next draw). Or, asked another way, how would a card-counter game the system?

Message 27120#268324

Previous & subsequent topics...
...started by Wordman
...in which Wordman participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 8/18/2009




On 8/19/2009 at 4:10am, Paul T wrote:
RE: Re: Using Poker Cards vs Dice

I really can't say--it's not a concern of mine.

Message 27120#268359

Previous & subsequent topics...
...started by Paul T
...in which Paul T participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 8/19/2009




On 8/19/2009 at 11:30am, cra2 wrote:
RE: Re: Using Poker Cards vs Dice

Wordman wrote:
Paul wrote: It IS based on the same math as the original system, so it preserves its principles and tendencies.

How did you handle the fact that drawing cards removes skews the odds of later draws (i.e. since you drew the Ace of Diamonds, it is no longer possible for the Ace of Diamonds to come up on the next draw). Or, asked another way, how would a card-counter game the system?


couldn't you always use two decks shuffled together?
and then, after any conflict, you re-shuffle?

Message 27120#268367

Previous & subsequent topics...
...started by cra2
...in which cra2 participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 8/19/2009




On 9/2/2009 at 1:47am, Paul T wrote:
RE: Re: Using Poker Cards vs Dice

That's pretty much how I would expect anyone to use those rules, yeah. (Although you can get away with one deck if you only have two or three people playing.)

Message 27120#269095

Previous & subsequent topics...
...started by Paul T
...in which Paul T participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 9/2/2009