The Forge Reference Project

 

Topic: Magic system suggestions
Started by: Jaif
Started on: 7/12/2002
Board: The Riddle of Steel


On 7/12/2002 at 1:20am, Jaif wrote:
Magic system suggestions

Given the recent speed-of-light, er, "discussion", I've been thinking along the following lines...

Outside of the level of vagaries used, the game system increases difficulties and places limits in the following areas:

1) Number of targets,
2) Type of target,
3) Mass of target,
4) Distance,
5) Duration.

I propose:

6) Velocity

- 0) Speed of sound
- 1) Mach 5,
- 2) Something in-between.
- 3) Escape Velocity

For almost any purpose, speed of sound suffices, and the game system remains unchanged. If you really want to do nasty things, make the spell more difficult. (A quick aside - unlimited vision distance becomes anywhere on the planet, not anywhere in the universe)

I also think that we can safely expand certain areas. For example, if you want to effect more than MA targets, how about a +1 to spell dificulty for each one. Also, if you need more than 2000kg, each extra 2k (or fraction) is +1 as well.

Any thoughts?

-Jeff

P.S. One goal of this is to keep the game safely "earthbound".

Message 2718#26703

Previous & subsequent topics...
...started by Jaif
...in which Jaif participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/12/2002




On 7/12/2002 at 4:58am, Jake Norwood wrote:
RE: Magic system suggestions

In my games I generally hold lvl 3 Movement as instantaneous teleport-like movement with none of the speed-of-light or actual movement through space issues. That does it too.

Jake

Message 2718#26712

Previous & subsequent topics...
...started by Jake Norwood
...in which Jake Norwood participated
...in The Riddle of Steel
...including keyword:

 (leave blank for none)
...from around 7/12/2002