Topic: [Bliss Stage] Anchor's Safety
Started by: Filip Luszczyk
Started on: 2/2/2009
Board: These Are Our Games
On 2/2/2009 at 10:09am, Filip Luszczyk wrote:
[Bliss Stage] Anchor's Safety
Interim Stage, p. 107:
If the pilot has a broken relationship with his anchor (...) add a new category for dice in the climax: Anchor's Safety.
What exactly constitutes "a broken relationship" in this case?
a). A "-" result is placed in the relationship (Trust > 0)?
b). A relationship is destroyed (Trust 0) during the current mission?
c). A relationship is destroyed (Trust 0) when the pilot enters the dream world?
Is variant c even possible? If so, would the relationship contribute any dice at all? Or does Trust 0 with the anchor mean that the pilot can only rely on Id dice?
Also, if it's variant a, does hitting 0 Trust with the anchor at any point during the mission mean the pilot now has no ANIMa and can only rely on Id dice?
On 2/2/2009 at 3:27pm, Ben Lehman wrote:
Re: [Bliss Stage] Anchor's Safety
1) b and c
2) yes.
3) no.
4) If they use no other relationships.
5) Variant a is not correct (anchor's relationships are not removed for the whole of the mission by placing a (-) die: instead they stick around). However, should they hit zero trust, they give no more dice, and the pilot must rely on other relationships (or, lacking those, id dice.)
yrs--
--Ben
On 2/3/2009 at 12:27pm, Filip Luszczyk wrote:
RE: Re: [Bliss Stage] Anchor's Safety
Ok, it's clear now.