The Forge Reference Project

 

Topic: RPGnow
Started by: Clinton R. Nixon
Started on: 7/18/2002
Board: Publishing


On 7/18/2002 at 10:40pm, Clinton R. Nixon wrote:
RPGnow

I know we've talked about this before, but I want to know if anyone around here has any hard data - has anyone sold anything through RPGnow.com? (I know for a fact Cynthia has, but I haven't seen her around lately.)

If you have, how did this compare to sales from your own webpage? You don't have to give numbers if you don't want, but did you sell a goodly amount? (I consider anything over 20 in one month an exceedingly goodly amount.)

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On 7/18/2002 at 11:44pm, Michael Hopcroft wrote:
RE: RPGnow

I can;t say how it compared to my own web store because my own web store is not up yet. I've sold a few copies of HeartQuest through RPGNow.com. I don't know how many I'll sell total.

Note that this is not the only web e-tailer I will be selling through.

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On 7/19/2002 at 2:39am, Matt Gwinn wrote:
RE: RPGnow

I haven't put Kayfabe up on RPGnow, but I do know that I have sold far mmore coppies from my web site than from rpgnet mall. It's actually confusing as people that order from my site have to wait for me to email the PDF. Ordering from rpgnet mall allows you the convenience of immediately downloading it. I guess I market my site better than rpgnet mall does theirs.

,Matt

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On 7/19/2002 at 3:05am, Clinton R. Nixon wrote:
RE: RPGnow

I'm pretty interested in experimenting with this to see if it works. My current plan is to sell from my website, but I might put Paladin up on RPG.net for $7 (instead of the $6 that it will be at my website.)

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On 7/19/2002 at 3:22am, Valamir wrote:
RE: RPGnow

You know Clinton, I think I'm going to temporarily boycott Paladin...I'll buy a copy as soon as I can get a copy of Donjon too...I really loved that game...
;-)

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On 7/19/2002 at 3:56am, Michael Hopcroft wrote:
RE: RPGnow

Clinton R Nixon wrote: I'm pretty interested in experimenting with this to see if it works. My current plan is to sell from my website, but I might put Paladin up on RPG.net for $7 (instead of the $6 that it will be at my website.)


I don;t know for sure if they'll let you do that, or if they check those things to see that their clients aren;t offering a discount at their own sites. I've often been told by retailers that they hate it when publishers do that, even if it is to make up for the margin.

Whenever you go through an e-tailer on an e-book you can expect to lose 20% or so of your sale to the e-tailer's cut. It's something you have to live with in return for the e-tailer's supposedly wider exposure.

Now whether that exposure really is any wider -- therein hangs the tale, and we still don't know all the answers to that yet. The data simply isn;t all in.

By the way, my own online store should be up any day now according to the guy running it for me, but you can still but HeartQuest PDFs at RPGNow and at the RPGNet Mall. Not that I know how many people have actually bought copies yet, but I'll get that data soon enough.

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On 7/19/2002 at 5:20am, Clinton R. Nixon wrote:
RE: RPGnow

Valamir wrote: You know Clinton, I think I'm going to temporarily boycott Paladin...I'll buy a copy as soon as I can get a copy of Donjon too...I really loved that game...
;-)


Donjon's next, big guy. Really. In August. I promise.

Actually, there's a reason I did Paladin first. I get these game ideas, and then don't do them for a while and never get to them. Paladin came to me one night and I thought, "Damn. I better do this right now."

I'd been playing the fiz-nuck out of Donjon, and kind of needed a rest anyway. I had to decide whether I was satisfied with the dice system or not.

I finally decided yesterday: stay with the old dice system. The reason: I got the following e-mail.


I recently discovered Donjon Krawl, decided to run it for a couple of friends, and just wanted to thank you for one of the most amusingly enjoyable evenings of role-playing I've ever had.

There's just something about the system that brought out the cheerfully diabolical GM in me and the humorously swashbuckling spirit in the players. Between all the bad RPG cliches, the pleathora of "bunny" spells, and the demons wearing Tophats of Endless Purity, the night was pure Magic.


That warmed my little heart.

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On 7/19/2002 at 11:36am, Valamir wrote:
RE: RPGnow

I finally decided yesterday: stay with the old dice system. The reason: I got the following e-mail.


Excellent, if you dig back through the old threads on it, I think all it needed was tweaked and "balanced". I got a little worried when you posted you'd ripped the guts out.

Sorry for hijaacking the RPGNow thread...

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On 7/20/2002 at 3:26am, Michael Hopcroft wrote:
Back to RPGNow

One question related to RPGNow that I don;t think we've addressed is whether presence on e-tailers affects traffic on a publisher's own websites?

RPGNow is in the business of selling games, but also in the business of selling advertising at rates that not every small publisher can afford. I'd like to be able to afford banners on RPGHost's network, but that poses another question -- hasn;t it been established that banner advertising simply doesn't work, especially when billed by display rather than by clickthrough?

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On 7/23/2002 at 9:28pm, xiombarg wrote:
Re: Back to RPGNow

Michael Hopcroft wrote: RPGNow is in the business of selling games, but also in the business of selling advertising at rates that not every small publisher can afford. I'd like to be able to afford banners on RPGHost's network, but that poses another question -- hasn;t it been established that banner advertising simply doesn't work, especially when billed by display rather than by clickthrough?

As a quick aside, since I run the RPGHost news site, I get the impression the money for RPGhost mainly comes from sales from RPGnow and RPGshop at this point. And the news site (to toot my own horn) is cheap advertising: Just send me a news item about your game and I'll post it. Free. Perhaps with commentary, even. Zak will tell you it drives hits up. And that newsfeed is used throughout the RPGHost network and beyond.

Since I can't keep up with the sheer volume of Gaming Report, I'm trying to specialize in Indie news. But I'm only one man, so you gotta remind me you're there. ;-)

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On 7/24/2002 at 7:44pm, xiombarg wrote:
RE: RPGnow

And to underline my own point, go to http://www.rpgnews.rpghost.com and notice the news item on top. I didn't put that on top; the RPG Host people set it to stay on top, it seems. And it's about looking for more affiliates for the RPGshop store. To me, that speaks volumes about what the banner ads aren't doing.

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On 7/24/2002 at 8:07pm, Matt wrote:
RE: RPGnow

Never had much luck with the RPGhost banner ads, when they were click for click. But I'm a big convert to RPGNews (I even posted something the other day, yay me!), theres some good stuff on there.

Moving back to the main topic here, I too would be interested in any info on RPGnow, RPGnet Mall and comparison with own site. I'm getting The Agency, ready for a commercial release, and have been considering these options for delivery.


-Matt

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On 7/26/2002 at 8:25pm, Clinton R. Nixon wrote:
RE: RPGnow

So, I decided to experiment with RPGnow using my new game, Paladin. It's selling well so far, so I thought that RPGnow might be another avenue that would work for it, plus I wanted to see if/how RPGnow worked.

So far, I'm burned. Their contract, which I signed - but haven't given them any product yet - is pretty standard:
- They get a non-exclusive right to sell your game.
- They take 20% of the profits, which can change at any time. They must give you at least 30 days notice before they change the commission rate.
- Either they or you can break the contact at any time and your products will be taken down.

Now, after I signed the contract, I got an e-mail describing the next steps in the process. Two things blew my mind:


Please create a banner of your own for your product and/or our site will
also greatly help your sales at RPGNow.com - we will put this in our
rotation of our Target banner system at a reduced rate of display for a
reduced price of only $50 (savings of $145). This banner will can go to
your specific product page on RPGNow.com or to your home page.


So - I let you host my game and sell it and take 20%, but then have to pay $50 to get advertising on the site I'm selling the game on. Maybe it's me, but this strikes me as utterly fucking ridiculous.


Lastly, please note that we only link back to vendor's websites if
they sell exclusively with us. This is mainly so we don't loose
customers or spend money promoting your product and not get any
returns. You're welcome to sell you product yourself or elsewhere, but
just be aware that a customer won't find a link to your home page on
RPGNow.com if that's the case.


That's the backbreaker for me. I could deal with no banner ads on the site. Banner ads don't sell games, really. But - there won't be a link back to my homepage? This basically cuts me off from interacting with customers.

If anyone here is using RPGnow (Michael Hopcroft, Cynthia, anyone else), please let me know if they at least provide you with the e-mail addresses of those who've bought your game. I keep these in order to let customers know about new releases. If RPGnow would provide me with those, I could e-mail customers through there just to check and see how they like the game, and then let them know the game's website.

Otherwise, I can't imagine I'd deal with this sort of bizarre stricture.

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On 7/26/2002 at 9:40pm, greyorm wrote:
RE: RPGnow

Anyone else notice this?

"...(I) have to pay $50 to get advertising on the site I'm selling the game on...

...we only link back to vendor's websites if they sell exclusively with us...so we don't loose customers or spend money promoting your product..."

Read that carefully. Cost: $50 to advertise on their site. They don't want to spend money promoting your product.

What money are they spending to promote your product considering you have to pay them to get them promote your product on their site. Thus how could they spend money promoting your game if they (a) don't promote it and (b) are paid to promote it when they do?

Nothing comes out of their pockets for promotion.

Now I'm sure they mean to say they don't want to lose their 20% commission by sending their clients to another site with the same product, which is a reasonable business practice, but that isn't what they said.

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On 7/27/2002 at 12:21am, quozl wrote:
RE: RPGnow

...so we don't loose customers ...


Now that's funny! Wouldn't want any loose customers, now do we?

Seriously, it sucks, but you do have a clickable URL in your pdf, don't you?

---Jon

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On 7/27/2002 at 4:23am, Michael Hopcroft wrote:
URLs

I don;t know if it's clickable (assk my typesetter), but my URL is listed in the bibliography of my book.

So far I've sold four copies of HeartQuest through RPGNow. I have not been told to whom. The only way i can guess is if some of them visit my web site and jpin my mailing lists, which has not happened yet.

Advanced marketing techniques like sending my customers a survey to see what they thought do not appear possible that this time.

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On 9/3/2002 at 5:56am, Cynthia Celeste Miller wrote:
RE: RPGnow

Yes, you can get the customers' email addresses on RPG.net, but it's not terribly intuitive.

1) Log into your vendor account from the main page.

2) Once you're logged in, click "Sales".

3) This takes you to another page. Click on "Customer Mailings".

4) A new page pops up. Don't type anything into the fields and click "Run Report or Do Mailing"

5) Once the new page comes up, scroll down to find the email addies.

I hope this helps.

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On 9/14/2002 at 6:11am, rpghost wrote:
RE: RPGnow

Let me chime in this thread a bit... First someone was speaking of the Free Banner Exchange as we don't charge by click in the actual Target Banner System which runs on top of most of our sites. That particular banner system is a flat monthly fee of much less then our competitors and usually generates 500-1000 click throughs a month for it's clients.

Second, RPGnow.com has over 7000 customers and 300+ of which visit daily, mall.RPG.net most likely has about 10th of that at the most. RPGNow.com sells over 100 products a day, mall.RPG.net is lucky to even have 100 products to sell. RPGnow.com advertises in magazines, online, conventions, flyers, etc... We've been around for over 2 years and have fast helpful support. So you guess who's going to sell the most copies of your book :)

Aside from that, no one requires you to only sell at one location, you can signup at other malls and sell at your own site, we don't care as long as people who find out about you from us, buy from us.

Third, as for quantities of sales it really varies. A good d20 sourcebook is what sells the most at about 100-200 copies the first month is good. 20-50 is probably more typical for a completly unknown company with an average content. Someone like Monte cook would do a lot LOT more. Odd ball games and non-d20 stuff, well maybe 10 copies a month. Software sells pretty good, not sure of the numbers off hand.

Forth, as for the $50 banner rate, that is for allowing your banner to run through our entire network of sites (25+) at the top. This is something we charge for and can not give away to 50+ vendors at RPGNow.com or we'd never be able to sell ads at the RPGHost Network as it would be too full of these RPGNow ads.

As for RPGNow.com in general, it isn't a big money maker for us as the margins are way too low. We pay 5% to credit cards or paypal and that leaves us with 15% to cover costs... definatly not getting rich there.

Lastly, as for the "exclusive sales" or no link issue, that's been discussed many other places. In short, if you are going to sell your product on your site and at mall.rpg.net, why do you expect us to send our customers to you so they can buy elsewhere? Sure they may have loyalty and will return, but customers are customers, they find the easiest way to click a buy button. It is not unreasonable for us to have this clause when we spend thousands on promoting the site and indirectly your games.

As for the vendor interface, you can get all emails of customers who bought from us. It's clickable and cut-and-paste friendly. It's not our goal to make it hard for you to talk with your customers. You can even use the interface to send them a mailing right from our site.

One last note. Please stop confusing us with RPG.NET - we are RPGNow.com and have nothing to do with them other then they basically took all their site setup from us (including the same software base and contract percentages). Even though they LOOK like us (well not really their site is actually ugly as crap as I'm told by many) - they are not. I'll garentee you many more sales at RPGnow.com then you'll ever see at RPG.NET

James
RPGHost Networks

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On 9/14/2002 at 6:36am, Michael Hopcroft wrote:
RE: RPGnow

If my experience is any indication, RPGNow is certainly better at selling games and has a wider selection. I'e sold about eight copies of HQ through RPGNow. That doesn;t sound like much, but there has been very few links between my website and RPGNow's, which is as much my failure to publicize as anything else.

By the way, to link to buy my product ought to be http://www.rpgnow.com/product_info.php?products_id=219&

By the way, James, you'll be getting a new product from me in about two weeks.

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On 9/14/2002 at 3:32pm, Clinton R. Nixon wrote:
RE: RPGnow

rpghost wrote: Third, as for quantities of sales it really varies. A good d20 sourcebook is what sells the most at about 100-200 copies the first month is good. 20-50 is probably more typical for a completly unknown company with an average content. Someone like Monte cook would do a lot LOT more. Odd ball games and non-d20 stuff, well maybe 10 copies a month. Software sells pretty good, not sure of the numbers off hand.


James,

It sounds like you guys are good at what you do: sell d20 material. 10 sales of a non-d20 item in a month is pretty low, though: I've sold a multiple amount of that this month through my own website.

What does RPGnow do to promote games? I've seen you mention magazine ads - and I've seen these ads, and they include some stuff from your top sellers. I saw that you mentioned you spend thousands promoting the site. While I don't know if you meant monthly, yearly, or over the entire life of the site, I'm asking: what did that go for? And how would it promote, for example, a non-d20 non-big-name publisher?

I'll be very honest: I considered using RPGnow for my products. After looking at the average amount of sales non-d20 products get on there, and the percentage taken out of each sale, I couldn't see a good reason to use them. I'm sure, though, that you have more information, and would love it if you'd share that with us.

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On 9/17/2002 at 5:05am, rpghost wrote:
RE: RPGnow

Humm... That 10 count number was just a rough number guess so that people wouldn't get overly excited :)

Still I'm probably not all that far off for an unknown publisher doing non-d20. The reason I think that sales are low on RPGNow.com for such things is that it's really not a promotional vehicle for these products. I mean, we give a page blub and maybe a demo - but we don't do much more. We're not out knocking on the doors of the customers asking them to check out your new RPG. We'd be getting a lot of those doors slammed on us. So the reason you get more sales on your own site is cause you self-promote and point people there. That means you're doing a good job.

But, the thing I don't understand is this... WHY would you choose NOT to use us? We cost nothing to get involved. We do all the work setting up the page. We only take a percentage on those that sell off our site. We don't try to "steal" your customers. So in short, by adding your product to our site, no matter what your numbers are now, you'd be adding another 10 or so a month to your sales for doing nothing.

As for where our money goes... that's for us to know :) Actually we pay for bid links on overture and other promotion serach engines, we send out flyers in RPGShop.com orders, we have displayed ads in at least 5 magazines, we sponsor conventions, etc... anyway ads in Dragon alone are over $1000 an issue.

I'm not going to sit here and say we go out of our way to promote non-d20 in the same way as d20. That would be a lie. We do however help your exposure no matter how you look at it. In the case of non-d20 sales I would expect that all the sales we generate would be sales you'd have never seen otherwise - not just us taking an extra 20% from your current sales.

James

James

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On 9/17/2002 at 1:55pm, Clinton R. Nixon wrote:
RE: RPGnow

Honestly, James - I wouldn't use RPGnow because I'm fiercely independent and want every little step of the process of making and selling my game under my control. This isn't the "why Clinton won't use RPGnow" thread, though.

Going back to my question, you answered:

As for where our money goes... that's for us to know :) Actually we pay for bid links on overture and other promotion serach engines, we send out flyers in RPGShop.com orders, we have displayed ads in at least 5 magazines, we sponsor conventions, etc... anyway ads in Dragon alone are over $1000 an issue.


While I have no clue what "bid links on overture" is, and fail to see any reason to pay for search engine listings (especially when DMOZ powers both the directory section of Google and Yahoo), that was a pretty clear answer.

Now, here's a second question, which is a bit harder to answer. Do you think all this money is money well spent? Can you point to a big expenditure and say "we saw substantial results from that"?

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On 9/17/2002 at 2:34pm, rpghost wrote:
RE: RPGnow

I think you're missing some of the point and I'm not sure I want to debate this... but many people out there do not know about PDF, many people do not understand PDF, many people don't think it's a good idea, many people only want print, many people don't trust internet businesses, many vendors might think we're a fly-by-night operation. That in mind, we had to do some branding and recognition advertising for RPGNow.com

So, no. I don't particulaly feel that we got our money directly back from sales, but what we did do is to increase the PDF product awareness. I quite honestly feel you probably wouldn't be selling your PDF product nearly as well as you are if it wasn't for Monte Cook and RPGNow.com and a few other movers in the PDF industry. Hell, PDF has been around for YEARS... how many RPG's were being sold as PDF 2 years ago?

Anyway, pay-for-click engines are WELL worth the money you spend. They are much more effective then advertising in magazines. Being in the top 3 listings on most all search engines really does pay off. RPGShop.com uses them and spends a lot of money on them - but we're constantly getting new sales / customers directly from them. Oh, "Overture" is the old goto.com which is now a primary source for 3rd party paid clicks on most engines like yahoo and more. http://www.overture.com

James

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