Topic: [Solar System] Witchiness and crunch
Started by: Paul T
Started on: 3/27/2009
Board: Arkenstone Publishing
On 3/27/2009 at 9:30pm, Paul T wrote:
[Solar System] Witchiness and crunch
I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that weird/strange, twisted color you get in TSoY.
There's definitely no out-and-out magic or supernatural stuff, however.
There's a character who is kind of a voodoo witch--an old, one-eyed woman people come to for advice, well-respected by her people, but belonging to a group of people that are considered to be almost less than human.
She's also got a son (their relationship is a secret), who is kind of a boring administrative type in society at large.
Anyone had some neat ideas for Secrets or Abilities I can use for these NPCs? I'd like them to be creepy and borderline supernatural, but without ever being *provably* so...
On 3/28/2009 at 12:32am, oliof wrote:
Re: [Solar System] Witchiness and crunch
Maybe parts of Sydney Freedbergs Religion or James Nostacks Witchcraft ideas are helpful.
Forge Reference Links:
Topic 19794
On 3/28/2009 at 4:19pm, Paul T wrote:
RE: Re: [Solar System] Witchiness and crunch
Those are interesting, thanks!