The Forge Reference Project

 

Topic: 2d6 or 3d6 for simple dice system
Started by: e24ohm
Started on: 4/23/2009
Board: Playtesting


On 4/23/2009 at 6:29pm, e24ohm wrote:
2d6 or 3d6 for simple dice system

Folks:
I am new to the forum, and i like what I am seeing; however, i am trying to develop a simple dice system which uses 2d6 or 3d6, which is simple, but flexible that allows to focus on role playing.

I have used the 2d6 system in Mechwarrior 1st edition, and like the idea of the mechanics of rolling under x on 2d6, yet I want to design my own system which works the same way, but i am having a hard time determining what a nice based score for skills would be.

Example: roll 2d6 for Attribute score. Player A: rolled 7 for STR. Base skill level in a skill that is based off of STR would be what? I have the breakdown of what each die is worth in a %, but i am unsure.

This is what i am having a hard time with.

Can anyone direct me to a thread or suggest anything - i would appreciate it.

thank you
J

Message 27903#263101

Previous & subsequent topics...
...started by e24ohm
...in which e24ohm participated
...in Playtesting
...including keyword:

 (leave blank for none)
...from around 4/23/2009




On 4/23/2009 at 7:03pm, chance.thirteen wrote:
Re: 2d6 or 3d6 for simple dice system

The most typical design would say that the average score in an attribute gains you no modifier.

7 is average on 2d6, so it gets a +0 to skills. stat-7 would be your modifier, or perhaps (stat-7)/2 round towards 0 would be better. The rest depends on the scale of dice you'll be rolling, and how big skill values are and so on.

Message 27903#263103

Previous & subsequent topics...
...started by chance.thirteen
...in which chance.thirteen participated
...in Playtesting
...including keyword:

 (leave blank for none)
...from around 4/23/2009




On 4/23/2009 at 8:03pm, e24ohm wrote:
RE: Re: 2d6 or 3d6 for simple dice system

OK, good idea...thanks.

Message 27903#263105

Previous & subsequent topics...
...started by e24ohm
...in which e24ohm participated
...in Playtesting
...including keyword:

 (leave blank for none)
...from around 4/23/2009