Topic: Basic Contain Mechanic Question
Started by: jburneko
Started on: 7/28/2009
Board: Adept Press
On 7/28/2009 at 8:15pm, jburneko wrote:
Basic Contain Mechanic Question
Hello,
In the text it says that you can make a series of Lore vs. Stamina tests while constructing a Contain to generate bonus dice that will eventually add to the Lore vs. Power roll for breaking the Contain. I know what this looks like fictionally to justify the series but I'm curious as to how to perform the series. I see two ways of looking at it:
Each roll is independent and the victories after each roll get set aside and accumulate. So I for roll one I get 1 victory, on roll two and I get 2 victories and on roll three I get 1 victory again so in the end I have 4 dice to add to my Lore when the Contain is challenged.
OR
The roll really is a series in terms of the roll-over mechanic. So on the first roll I score 1 victory so the next roll I roll Lore + 1 vs. Stamina and get two victories and on the third roll I roll Lore +2 vs. Stamina and I only apply the final victories at the end of the chain to the Contain. This adds a great deal more risk to the process.
Jesse
On 7/28/2009 at 8:51pm, Ron Edwards wrote:
Re: Basic Contain Mechanic Question
Hi Jesse,
It's #2. You're right - more risky.
Given certain (problematic) discussions lately, I'd tentatively say that I was thinking more in terms of the fiction leading. I wanted to provide some iffy-but-possible dice support for someone playing his or her sorcerer being very concerned with getting this Contain just right. As opposed to a dice mechanic that guarantees advantage as long as you put "X" into the fiction.
Best, Ron
On 7/28/2009 at 9:07pm, jburneko wrote:
RE: Re: Basic Contain Mechanic Question
Cool.
Also, fiction-first is exactly how this came up last time. The player just started describing all this detail about the contain and my brain said, "Hey, I think there's a mechanic for that! Oh look, there is!"
Jesse