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Topic: Paladin settings as articles
Started by: Jake Norwood
Started on: 7/29/2002
Board: RPGevolution Contributors


On 7/29/2002 at 6:25pm, Jake Norwood wrote:
Paladin settings as articles

I was thinking that since many Paladin settings are going to be small ones (2-3 pages, although I think my Heaven and Hell one might be longer) that RPGevolution would be a great place for them. Is this the kind of article that would fit the mag?

Jake

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On 7/29/2002 at 6:49pm, Clinton R. Nixon wrote:
RE: Paladin settings as articles

Jake,

Yes.

I'm going to post today a list of things I really want to see in this issue, including me pointing the finger at a few people and saying, "You. Do this. Now."

- Clinton

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On 7/30/2002 at 6:28am, Jake Norwood wrote:
RE: Paladin settings as articles

I'm working on my "Fires of Heaven" setting for Paladin which I reckon is going into RPGevolution. My question:

Since we're going to be selling this thing to people, posting it publically as a "work in progress" probably isn't a good idea, but I would still like to post it and get feedback, so I was thinking of doing that here. How does that sound?

Jake

[edit:] I would especially like feedback concerning the Code and the Powers, which I'm feeling a wee bit shaky on.

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On 7/30/2002 at 3:02pm, Clinton R. Nixon wrote:
RE: Paladin settings as articles

Sounds great by me - I'll look over whatever you post, Jake.

- Clinton

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On 7/30/2002 at 3:06pm, Mike Holmes wrote:
RE: Paladin settings as articles

Yeah, Jake, fire it up. ;-)

Mike

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On 7/30/2002 at 6:22pm, Jake Norwood wrote:
RE: Paladin settings as articles

Okay, here it is, to-date. There are notes at the bottom. I'm looking for some real feedback on this.

Jake

http://www.theriddleofsteel.com/otherstuff/foh.htm

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On 7/30/2002 at 6:44pm, Clinton R. Nixon wrote:
RE: Paladin settings as articles

Jake,

So far, I really like this.

Feedback:

One Minor Law is "Thou shalt punish the iniquities of the wicked, as the Fires of Heaven destroyed Sodom and Gomorrah," but a Major Law is to not commit murder, or end life without His consent. How would a Seraphim commonly punish inquity? I note that they have the power to bring the fires of heaven, but if they kill someone without first being told to (or asking God), they will break a Major Law.

Also, I'd add some Law about humans, perhaps something like "Thou shalt represent the Glory of Him to all mortals," or "Thou shalt never ask a mortal to act against His will." Basically, this is for fallen angels - breaking it gives them power, and tempting people = power for the fallen seems pretty biblical to me.

Otherwise, your Code rules. I like the fact that it works for demons (or fallen angels) as well: traditionally, they gain power by claiming what is not theirs (breaking a Minor Law), and cannot speak the name of Him (denying Him is breaking the Unbreakable Law, which I'd rule always turns someone into a fallen angel.)

I think the Seraphim will have reasons to break the Code: the fornication one is interesting, because it brings the idea of love into the game, which is a great reason to break your Code. The "Thou shalt not take what is not yours" Minor Law is a great one. Imagine a scene where the fallen are taking away a human that desperately wants to be saved. The angel cannot interfere without breaking this Law, however, because that soul is promised to the fallen.

One interesting idea is to constrain the angels even more: change the second Minor Law to "Thou shalt show mercy towards all of His creation," forcing them to not hurt mortals that do not follow Him. I imagine that could create a huge amount of stories.

Your Powers are great.

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On 7/30/2002 at 9:20pm, Jake Norwood wrote:
RE: Paladin settings as articles

I updated the "Special Considerations for using Animus" section.

Jake

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On 7/30/2002 at 11:15pm, Jake Norwood wrote:
RE: Paladin settings as articles

The whole thing is now finished, except for lots of tweaking and re-organization. Other than that, I think it's done.

I'd love to hear more thoughts on this one, as it's oozing greatness to me, but that's usually a good sign that you're slipping.

Mike? Ralph? Ron?

Anxiously pacing,
Jake

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On 8/27/2002 at 7:50pm, Valamir wrote:
RE: Paladin settings as articles

Lest you think I was ignoring your pleas...I was only today added to the membership of this secret project forum...I shall endeavor to follow the link and give you some good feedback this week.

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On 8/27/2002 at 9:13pm, Valamir wrote:
RE: Paladin settings as articles

Ok, here are some preliminary thoughts (I love this stuff...movies like Prophecy and even Dogma, games like Heaven & Earth before GOO emasculated it)

The scripture quotes are so sweet. Your notes indicate you'll be adding more...Yeah!

I'd like to see more on the Lukewarm (is there a better word for that...the Undecided perhaps). They were originally angels right (on the day before the day before). What have they been doing on Earth? Are they aware that they are celestial beings...are they in hiding...are they moving among us like a bunch of angelic Immortals waiting for the Gathering?

I'd like to see some examples of clashes with the Fallen as they'd occur on Earth in the various time/places. Are they metaphorical clashes? As a Serephim am I sent across to Morning to help Richard the Lionhearted take Acre. Am I defeated at the gates of Jeruselem? Or are their really horned dudes with barbed tails I'm hunting through the desert as the mortals wage their own battle.

How much of mortal history is tied to the divine history of "Today". Are events like the Protestant Reformation manifestations in the mortal world of battles between the Host and Legion. Or are they totally irrelevant events that mortals waste their time on while Today slowly ticks past?

I guess that would lead me to wanting to see more on mortals in general in the game. If the Paladin stats are defining angels, how does one stat a mortal...or more precisely how does one relate mortals to the mechanics since they'd pretty much be beneath stating. Since a big part of the game seems to be making sure not to inadvertantly kill a million mortals while fighting Baal, how is that worked mechanically.

And what about the Saints. In your brief description you seem to indicate that all mortals who've chosen Him and not just canonized individuals. Is that right. Does being a Saint give them any special function mechanics wise?

Finally, what kind of Light and Dark Animuses (Animi?) are suitable for angels. Maybe a couple examples of some "Higher" and "Lower" powers would be helpful in that regard.

I'll try to read it again side by side with my copy of Paladin and see what else leaps out at me...whenever you get back from your holiday type thing.

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On 8/27/2002 at 9:16pm, Mike Holmes wrote:
RE: Paladin settings as articles

Sorry that I missed this one as well. Comments:

I'm also trying to represent Him as something other than the distant, unapproachable, "why am I serving this guy again?" figure that so many game designers (probably who are unhappy with their own IRL concept of God) make; He needs to be worth serving.


So many other designers? Well, there's In Nomine, and, um, which other games? Nobilis? Doesn't really hit the mark, but, OK.

There are probably a couple others, but not a lot where you actually play the angels. In Nomine portrays god as it does exactly so as to provide a more dangerous world for the angels. Spiritually. As you have it, with the Code that you portray, yes, it will be unlikely, IMO, that anyone would stray.

What you've done here is allowed your personal beliefs to slip into the game in such a way as it wreaks some havok with how the game works. The idea of Paladin is to have a situation in which there is a serious test of faith. Very much what you get in In Nomine (in theory; the mechanics don't reinforce this a lot). With what you portray, there is little to doubt. Which kills the drama. The questions you pose, "What means to serve Him?" are easily answered in such a way as to always be on His side. Especially if he's riding into battle with you not fifty yards away.

The only questions that I see that you can pose that would test an angel's faith are "problem of evil" ones. Y'know, angel falls in love with Meg Ryan, she dies, and angel has to ponder whether or not it's fair to give us Free Will, and then to test us so. In which case you are right back to the In Nomine situation, really. The only other situations I can see would be sorta tongue-in-cheek ones in which the character kills too many humans to get at the demons and accidentally takes out some innocents or something. Which I think isn't the tone you're looking for either.

My point is that, if you want a game that portrays your personal beliefs, then I think that you should use some other system than Paladin. It's not the right system for what you are going for here. Either the angels are tempted, or they are not ("tempted light" is not a thematically satisfactory option). If they are tempted, then you have something similar to In Nomine thematically, and Paladin will work. If they are not tempted, then you have a diferent game (and one which needs to focus the drama elsewhere, perhaps on tactics or something).

Just my opinion,
Mike

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On 9/4/2002 at 11:26pm, Jake Norwood wrote:
RE: Paladin settings as articles

Hey all-

This is good stuff. After reading Sorcerer and Soul, and talking at length with Ron (who you know) and others (who you don't) I see some changes taking place in my design, especially along the lines of "what do you do in this game."

As to the idea of "my beliefs," understand that in its current form, not a thing I believe in is in this game. I've decided to add some things that will actually facilitate it somewhat that do come from my own belief system, but as it stands...it's fantasy.

Finally, there's nothing in Angels knowing God that's un-Paladin like. Compare Star Wars, where a Jedi never doubts whether or not there is a Force, or even that one side is light and one side is dark. The "trial of faith" in Star Wars is when one's own desires and goals are in conflict with those of the side you're on (it goes both ways, as the Vader story beautifully shows us that not even he was "all dark side," and that it was his urge to do something from the wrong side of his tracks that killed him).

My current thoughts on the Paladin-style conflict come from the role of the Seraphs and the Fallen. It's issues of what's greater--the means or the end? Issues of free will and giving it to others. As I see it, the Fallen wish to remove mankind's free will--that's the thing that got them the status of "Fallen" to begin with. The angels wish to promote free will, but also wish to save souls (including the souls of the fallen?). What happens when they could force someone to do the right thing--are they following their prime directive or not? Are they stealing that which isn't theirs (free will) or are they allowing "evil" to happen. Which is the greater evil, really. Just because they know that there is a God doesn't mean that they have to agree with him.

There is a LOT of revision that I have to do on this now, but I think that Paladin is still a great system for it. Mike's right in that I need to play with it to get the right kind of inner conflicts as the focus, but I'm on that track, I think.

Jake,
who's glad there's a discussion on this now.

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On 9/5/2002 at 5:55pm, Mike Holmes wrote:
RE: Paladin settings as articles

Jake Norwood wrote: As to the idea of "my beliefs," understand that in its current form, not a thing I believe in is in this game. I've decided to add some things that will actually facilitate it somewhat that do come from my own belief system, but as it stands...it's fantasy.
Apollogies, then. But it certainly reads as at least reactive to other's beliefs. Which may or may not be an issue.

It's issues of what's greater--the means or the end? Issues of free will and giving it to others. As I see it, the Fallen wish to remove mankind's free will--that's the thing that got them the status of "Fallen" to begin with. The angels wish to promote free will, but also wish to save souls (including the souls of the fallen?). What happens when they could force someone to do the right thing--are they following their prime directive or not? Are they stealing that which isn't theirs (free will) or are they allowing "evil" to happen. Which is the greater evil, really. Just because they know that there is a God doesn't mean that they have to agree with him.
OK, now there's an issue. If you focus on that, I think you're on to something unique. In that case the only real modification I'd suggest is to make all of the Vows relate to humanity and how to deal with them. Then all you have to do is put the angels in close proximity with humanity in morally ambiguous cases, and you'll be off and running.

In the original it seemed ass though a lot of play would be in the late evening, and just be aobut killing the bad guys.

Mike

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On 9/5/2002 at 9:41pm, Jake Norwood wrote:
RE: Paladin settings as articles

Mike Holmes wrote:
Jake Norwood wrote: As to the idea of "my beliefs," understand that in its current form, not a thing I believe in is in this game. I've decided to add some things that will actually facilitate it somewhat that do come from my own belief system, but as it stands...it's fantasy.
Apollogies, then. But it certainly reads as at least reactive to other's beliefs. Which may or may not be an issue.

No worries. I wanted it to feel like something that someone would believe, so that even someone with a highly developed personal or otherwise theology could say "yeah, that works, it isn't sooo arbitrary. That's generally the case in games when religion comes up. Ron and I have discussed the "9th grader's take on traditional or medieval Catholocism" as the basic template for this sort of thing. I wanna break that mold.

Mike Holmes wrote:
It's issues of what's greater--the means or the end? Issues of free will and giving it to others. As I see it, the Fallen wish to remove mankind's free will--that's the thing that got them the status of "Fallen" to begin with. The angels wish to promote free will, but also wish to save souls (including the souls of the fallen?). What happens when they could force someone to do the right thing--are they following their prime directive or not? Are they stealing that which isn't theirs (free will) or are they allowing "evil" to happen. Which is the greater evil, really. Just because they know that there is a God doesn't mean that they have to agree with him.
OK, now there's an issue. If you focus on that, I think you're on to something unique. In that case the only real modification I'd suggest is to make all of the Vows relate to humanity and how to deal with them. Then all you have to do is put the angels in close proximity with humanity in morally ambiguous cases, and you'll be off and running.

In the original it seemed ass though a lot of play would be in the late evening, and just be aobut killing the bad guys.

Mike


I agree, it did seem that way (which is why I was so intent on getting the feedback I'm getting now!). The vows, while they work, do need to focus on those issues of right/wrong, free will, etc. Originally I was going for sort of an "angelic 10 commandments," but only a few of the vows really facilitated any kind of story.

Going back to one of Ralph's questions, the Lukewarm (referring to Christ's claim that "if ye are neither hot nor cold, I will spew thee from my mouth," where I believe he later refers to such folk as "lukewarm." It's got that biblical bit, which I'm trying to keep. That 3rd, the "lukewarm," are all of mankind. The idea is that men are angels in a sense, but they have lost their connection with things heavenly. They aren't "mere mortals," but the undecided bretheren of both the angels and the fallen.

Jake

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On 9/5/2002 at 10:01pm, Mike Holmes wrote:
RE: Paladin settings as articles

Interesting. That quote is usually cited as referring to agnosticism. That is, the "lukewarm" are those who won't commit to either belief or disbelief.

Mike

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On 9/6/2002 at 4:26pm, Jake Norwood wrote:
RE: Paladin settings as articles

Mike Holmes wrote: Interesting. That quote is usually cited as referring to agnosticism. That is, the "lukewarm" are those who won't commit to either belief or disbelief.

Mike


Interesting. I hadn't heard the agnostic bit before, but it works, I suppose. See, what I'm trying to do is back everything up biblically, but with a different interperetation than any of us are used to. What's funny is that the whole Today/Yesterday/Tomorrow thing was all mine--I thought--but I recently stumbled across a passage to support it.

Wierd.

Jake

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On 9/6/2002 at 4:48pm, Mike Holmes wrote:
RE: Paladin settings as articles

Jake Norwood wrote: What's funny is that the whole Today/Yesterday/Tomorrow thing was all mine--I thought--but I recently stumbled across a passage to support it.

Wierd.


Wouldn't be the forst time the apocrypha was used to support some weird idea.

BTW, what bible are you using? Not to be disrespectful or anything, but are you including anything from the Book of Mormon?

Mike

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On 9/6/2002 at 11:50pm, Valamir wrote:
RE: Paladin settings as articles

Jake Norwood wrote: Going back to one of Ralph's questions, the Lukewarm (referring to Christ's claim that "if ye are neither hot nor cold, I will spew thee from my mouth," where I believe he later refers to such folk as "lukewarm." It's got that biblical bit, which I'm trying to keep. That 3rd, the "lukewarm," are all of mankind. The idea is that men are angels in a sense, but they have lost their connection with things heavenly. They aren't "mere mortals," but the undecided bretheren of both the angels and the fallen.
Jake


Hey, I was just going over some Pendragon material in preparation for a campaign I'm starting with Seth B-E this weekend. The above event is referenced in the Pendragon timeline as occuring in 4004 BC and the "lukewarm" as you call them are said to become the Faerie.

Probably doesn't have much use for what you're doing, but I thought it an interesting coincidence.

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On 9/7/2002 at 5:18am, Jake Norwood wrote:
RE: Paladin settings as articles

Mike Holmes wrote:
Wouldn't be the forst time the apocrypha was used to support some weird idea.


The one I found was canon, not apocrypha (though it's true that the apocrypha would be a great source for this stuff if I knew my way around it well enough).


BTW, what bible are you using? Not to be disrespectful or anything, but are you including anything from the Book of Mormon?

Mike


No offense taken.
I'm using the good ol' King James version, which besides sounding the coolest happens to be the "standard" bible of Mormonism.
As for the Book of Mormon, I don't think that it has the same universal appeal and familiarity that the Bible does. On top of that, there is almost nothing concerning the apocalypse in there, nor creepy-sounding angel and demon stuff.
On the other hand, if I knew the Quran better I might take from that, as from what I've read it has just the right tone for what I'm doing.

On a side note, if anyone is familar with groovy biblical-style stuff for this thing, let me know.

Jake

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On 9/9/2002 at 8:51pm, Mike Holmes wrote:
RE: Paladin settings as articles

Jake Norwood wrote: The one I found was canon, not apocrypha (though it's true that the apocrypha would be a great source for this stuff if I knew my way around it well enough).


Everything is cannon to somebody. I was raised Catholic, and pretty much everything that anyone considers Apocryphal is considered cannon by the RC Church. The point is that as such, I was using it in its original Greek sense, wherin Apocrypha means revelation of the end. Or something like that. In any case, it refers to all the Old Testament stuff that almost all Protestant religions consider apocryphal, and revelations. They all deal with "the end of the world".

Which is why I agree that the old testament stuff is very appropriate to what you're doing. Get a hold of an old catholic bible if you can. Shouldn't be hard.

Mike

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On 9/10/2002 at 5:07pm, Jake Norwood wrote:
RE: Paladin settings as articles

Actually (puts linguist hat on), Apocrypha means something along the lines of "the hidden," and Apokolips is the one that means "the revelation" (as in, the apocolipse of St. John, also called the Revelation of St. John, which is what has led to its accidental renaming of "apocolipse" as "the end").

As for the bulk of Catholic Apocrypha, I have read a bit--Maccabees and the "other" ecclesiastes, along with some of Enoch (which isn't catholic apocrypha, or at least wasn't last time I checked). There is a lot of cool stuff in there, though, that's true.

Hey, Clinton--the date's still the 15th, right?

Jake

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