Topic: Recapping years' worth of growth
Started by: HeTeleports
Started on: 11/19/2009
Board: Site Discussion
On 11/19/2009 at 12:51am, HeTeleports wrote:
Recapping years' worth of growth
I had written a long and eloquent plea to the previous Forge generation of posters, asking for a kind of recap. I decided the long thing was unnecessary.
Recently, I've come across this blogger who's recently made a reversal of views and this list here, describing some of the innovations that I'd taken for granted as a regular Forge reader.
Is there (or will there be) another collection of "must-read" topics, similar to the Infamous Five collection stickied here?
The five had a specific goal. This next collection I'm asking for is an answer to "What are the recently established ideas in Forge's game design that you (the older generations) see people trying to discuss again?"
Thanks,
-Youssef
On 11/21/2009 at 1:29am, chance.thirteen wrote:
Re: Recapping years' worth of growth
My suggestion was a wiki where topics can be listed and defined, and multiple points of view on the topic presented, including links to original forum threats or blogs or what have you.
On 11/21/2009 at 5:38am, Nathan P. wrote:
RE: Re: Recapping years' worth of growth
Hi there,
So here's a community resource for games, play techniques and design elements that's technically unaffiliated with the Forge, but a whole lot of users are current or past Forge participants - Story Games Codex Wiki. Also John Kirk's Design Patterns of Successful Roleplaying Games is an exhaustive PDF of, well, design patterns. Those may be helpful.
Honestly, I think most of the exciting ideas in design are in the games and the specific communities of play that surround them, rather than on any internet forum. (This is said with love in my heart for internet forums).
On 11/22/2009 at 11:10pm, Mulrah wrote:
RE: Re: Recapping years' worth of growth
HeTeleports wrote: Recently, I've come across this blogger who's recently made a reversal of views and this list here, describing some of the innovations that I'd taken for granted as a regular Forge reader.
Hi, Youssef. I'm actually the blogger who wrote that article. I also recently stumbled upon the Mighty Atom post, and I made some effort to incorporate the innovations he brought up into the wiki at Story Games (see "Useful Techniques"). I'm just now getting back into RPGs, so I cannot comment on more recent innovations, but I'm interested in learning more about them.