The Forge Reference Project

 

Topic: What happened to the Mechaton Community?
Started by: SAW
Started on: 3/24/2010
Board: lumpley games


On 3/24/2010 at 2:03pm, SAW wrote:
What happened to the Mechaton Community?

So, I just recently discovered Mechaton, however, when I started to read the various blogs, they all seem to have died out around the same time (between like March and July of 2009). Does anyone happen to have any insight as to why that happened? Everything seemed to be quite active, but then all of a sudden they all just stopped--no explanations or anything on their sites. They just stopped posting.

I'm just curious if there was an actual reason for it, or if it was just a strange coincidence.

Message 29546#274926

Previous & subsequent topics...
...started by SAW
...in which SAW participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 3/24/2010




On 3/30/2010 at 9:14pm, Mantisking wrote:
Re: What happened to the Mechaton Community?

I think the community just ran out of gas.  There's only so much you can talk about Mechaton before it starts getting a little bit stale.

Message 29546#275230

Previous & subsequent topics...
...started by Mantisking
...in which Mantisking participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 3/30/2010




On 3/30/2010 at 9:39pm, Simon C wrote:
RE: Re: What happened to the Mechaton Community?

Yeah, Mantis has it right.

A few things combined - Malcolm getting busy on his thesis, us getting a bit played out on the game, running out of things to talk about on the blog.  It was lots of fun to do though, and I still play from time-to-time.

Message 29546#275231

Previous & subsequent topics...
...started by Simon C
...in which Simon C participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 3/30/2010




On 4/6/2010 at 9:58pm, Zeek wrote:
RE: Re: What happened to the Mechaton Community?

My hard drive crashed, (all my lego ldd files and my Mechaton PDF gone) and then I lost my job in the same week.  I am still recovering, but I have started posting again.

http://nobsjustabs.wordpress.com/

Darrin in Kent Ohio

Message 29546#275517

Previous & subsequent topics...
...started by Zeek
...in which Zeek participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 4/6/2010




On 10/14/2010 at 4:27am, Mantisking wrote:
RE: Re: What happened to the Mechaton Community?

Looks like things are heating up again.  DivNull Productions (http://divnull.com/blog/) has posted three new frames and a bunch of LDraw files for classic frames.  And Woodelf has posted an awesome battle report (http://woodelf.wordpress.com/2010/07/11/losing-at-mechaton/).

Message 29546#281051

Previous & subsequent topics...
...started by Mantisking
...in which Mantisking participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 10/14/2010




On 10/14/2010 at 2:37pm, David Artman wrote:
RE: Re: What happened to the Mechaton Community?

I might have another factor, at least from my perspective.

I came late to the Mechaton party and discovered that there's a lot of additional "house rules" and "stuff Vincent's been thinking about"... and, I admit, I found myself just waiting to REALLY get into it when a new rule book came out. It seemed eminent.

As for actual play, there's a Mechaton event at our local con in November (MACE), so it IS being played. Maybe just everything's been said--it's not like it's as complex or nuanced a system as DitV or IaWA. It's a simple minis game with a relatively small set of "mods" or "extensions" from the community. Sometimes, a game can really just be "done" and there's nothing left but the pics and APs.

Just speculating....

Message 29546#281074

Previous & subsequent topics...
...started by David Artman
...in which David Artman participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 10/14/2010




On 10/14/2010 at 4:45pm, Mantisking wrote:
RE: Re: What happened to the Mechaton Community?

David wrote: I might have another factor, at least from my perspective.

I came late to the Mechaton party and discovered that there's a lot of additional "house rules" and "stuff Vincent's been thinking about"... and, I admit, I found myself just waiting to REALLY get into it when a new rule book came out. It seemed eminent.

It really did, didn't it.  It felt like we were building up to a new rulebook, then "poof".  Enh, these things happen.

David wrote: As for actual play, there's a Mechaton event at our local con in November (MACE), so it IS being played. Maybe just everything's been said--it's not like it's as complex or nuanced a system as DitV or IaWA. It's a simple minis game with a relatively small set of "mods" or "extensions" from the community. Sometimes, a game can really just be "done" and there's nothing left but the pics and APs.

True, which is what I think is going on.  Someone new discovers the game, posts some things online, and the community gets fired up for a while.  Then, after an indeterminate amount of time, things cool off again.

And speaking of someone new discovering the game, there's been some activity on RPG.net in the Other Games Open Forum (http://forum.rpg.net/forumdisplay.php?f=25).

Message 29546#281079

Previous & subsequent topics...
...started by Mantisking
...in which Mantisking participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 10/14/2010




On 10/17/2010 at 10:08am, Ar Kayon wrote:
RE: Re: What happened to the Mechaton Community?

I was reading the battle report.  In a melee, why not just have your robot grab a limb or protrusion or something so the other one can't step away to shoot you?

Message 29546#281173

Previous & subsequent topics...
...started by Ar Kayon
...in which Ar Kayon participated
...in lumpley games
...including keyword:

 (leave blank for none)
...from around 10/17/2010