The Forge Reference Project

 

Topic: Other Games Like Blood Red Sands
Started by: wburdick
Started on: 3/28/2010
Board: Universalis


On 3/28/2010 at 4:42pm, wburdick wrote:
Other Games Like Blood Red Sands

Remember I posted about premade settings for Universalis a few years back?  I think you did a really good one with Blood Red Sands!  I'm sure you've thought a lot about this, but I'll mention it anyway: it seems like there's a lot of potential for other settings for BRS and other Universalisy games like BRS.  I think a Lovecraftian setting would work well, for instance.

I'm wondering if there's a way to do a game like BRS, except where the players play their characters most of the time, adventuring kind of like in a regular RPG, but with a "script" driven by dice and tables, like it is in BRS.  This doesn't have to be "random encounters," because the tables can involve story line developments.  Chapters, ordeals, sagas, and epics could be just one of many possible story line structures.  Players could determine randomly when certain parts of the story unfold.

Bill

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On 3/28/2010 at 5:22pm, wburdick wrote:
Re: Other Games Like Blood Red Sands

Rob Donoghue's Hex Bones might be useful for generating storyline: http://www.logrus.com/~moose/page1/files/hexbones.pdf if you assign concrete actions to them.  There could be time track so that betrayals could be scheduled several turns after they come up.

Bill

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