The Forge Reference Project

 

Topic: Ygg TOC Sketch
Started by: Christoffer Lernö
Started on: 8/7/2002
Board: Indie Game Design


On 8/7/2002 at 6:25am, Christoffer Lernö wrote:
Ygg TOC Sketch

I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.


Stats


Power - To Kick Ass
Speed - To Move Quickly
Toughness - To Take Pain
Hexpower - Witchery Power
Senses - Paying Attention
Bravery - Daring And Other Guts
Willpower - Resisting Lures And Temptations
Intelligence - Figuring Out Things And Being Clever
Leadership - Telling Others What To Do And Make Them Do It
Beauty - Knocking People Out At A Glance
Health - Feeling Well


Classes


Name
Powers & Skills
Minimum Stat Requirements
Starting Abilities
Level of Mastery


Races


Trolls
Witchling
Goblins
Dwarves
Humans


Wyrd


Using Weird Points
Converting A Die Roll Failure to Success
Preventing Damage Due To A Roll
Risk Breaker – Trying the Impossible
Cannot Use Weird When:


Karma Resolution
Damage or Failure is Certain before Action is Taken


Skills & Powers


Skills and Un-skills


What Is A Skill
What Is An Un-skill
Basic Skills
Racial Skills & Un-skills
Languages (take as many as you like)


Powers & Abilities


Martial Skills
Magical Powers
Other Talents


Martial Skills


Benefits of Learning Unarmed Martial Skill
Benefits of Learning Thrown Weapons Martial Skill
Benefits of Learning Martial Skill of Bows and other Ranged Weapons
Benefits of Learning Martial Skill of Close Combat Weapons


Other Talents


Pyrotechnicalchemy (Dwarven)
Stealth
Mechanical Locks, Traps & Other Things Of Use
Legend Lore
Seals, Amulets, Wards & Majik


Pranja


What Pranja Is
Pranja Powers


Magical Rune Arts


Dwarven
Witchling


Mystic Powers


Troll
Witchling


Goblin Talents


Speaker of All Languages
Immunity to Disease and Poisons


The Dwarven Powers of Creation


How To Use
Effect


Demonic Magic


How Learn & How It Works
Different Types: Summons, Powers & Spells
How To Cast A Spell
How To Summon A Being
How To Use A Power


Demonic Corruption and Change


Gaining Taint
Sealing off Taint


Sacrificing Limbs
Magical Fetters
Sealing Runes


Changes and Corruption


When Changes Happen
Temporary Changes


Demon Form


Unusual Traits


Having A Unusual Trait


Character Improvment


Gaining Experience
Jumping Up A Level
Increasing Stats
Increasing Skills
Buying New Powers & Abilities


Actions & Resolution


What Is An Action?
Opposed & Unopposed Actions
Resolution through Fortune
Resolution through Karma
Advantage and Disadvantage
Describing Success and Failure


Combat


Holding back or hitting hard
Improvising Combat Attacks
Ordering Combat
Hurt Others In Combat
Everything Else In Combat
Life and Death


Dealing Out Damage
Knocking People Out
Killing Stuff


Armour
Other Ways To Hurt


Things of Magic


Demonic Powers


Overview
List
Improvising Powers
Demonic Effects


Demonic Tricks and Spells


Overview
List
Changing Spells & Other Disasters


Summonings


Overview
Demonic


Elementals (Earth, Fire, Air, Water)
Homonculi
Demons Greater and Minor


Earth Bound Spirits (Earth, Wind, Water)
Summoning New Demons


Troll Powers


Glamour
Shapeshifting
Enchantments
True Seeing
Divination
Far Seeing
Animal Speak


Witchling Powers


Shapeshifting
Animal Speak


Witchling Runes and Body Painting


Spirit Glyphs
Warding Glyphs
Glyphs of Power


Dwarven Runes and Tattoos


Eye Of Power
Skin Of Stone
Mystic Protection


Wyrd


Places


Danger Wyrd
Legend Wyrd


Wyrd of People and Monsters


Other Races & Monsters


Hobgoblins


Hobgoblin Powers
Professions


Ogres


Ogre Powers
Appearance


Animal-like
Human-like
Witchling-like


Creating An Ogre


Dragons & Wyrms


How Dragons Grow Up


The Dark


Zombies
Ghouls
Other Bad Things In The Night
The Source Of The Dark
Darkling Artifacts


Rare Monsters


Triclops
Lamia
Lizardmen
Tecalpocs


Goddesses & Gods

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On 8/15/2002 at 4:11pm, ThreeGee wrote:
RE: Ygg TOC Sketch

It is hard to judge a game based on the table of contents, but I would say you have an ambitious game plan. The organization seems clear and the sections headings evocative.

I know from looking at your website that you have already put some work into this game, and I definitely like the flavor. No generic, wishy-washy settings here. It reminds me of some older fantasy games, but hopefully without the weird mechanics.

I look forward to further developments.

/Grant

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On 8/15/2002 at 4:43pm, Matt wrote:
RE: Ygg TOC Sketch

Something that occurs is you're going for a lot of the what, rather than the how in that TOC. As long as this is just for personal reference, then it's not a problem, but if you were to base a book off it, it would be less useful.

-Matt

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On 8/16/2002 at 10:22am, Christoffer Lernö wrote:
RE: Ygg TOC Sketch

Yeah Matt, maybe I should have made it more clearly that these headings are for the game development purposes and not for actual use in the book. They're supposed to describe what things are about so that I remember what I already decided on :)

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