Topic: Ygg TOC Sketch
Started by: Christoffer Lernö
Started on: 8/7/2002
Board: Indie Game Design
On 8/7/2002 at 6:25am, Christoffer Lernö wrote:
Ygg TOC Sketch
I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.
Stats
Power - To Kick Ass
Speed - To Move Quickly
Toughness - To Take Pain
Hexpower - Witchery Power
Senses - Paying Attention
Bravery - Daring And Other Guts
Willpower - Resisting Lures And Temptations
Intelligence - Figuring Out Things And Being Clever
Leadership - Telling Others What To Do And Make Them Do It
Beauty - Knocking People Out At A Glance
Health - Feeling Well
Classes
Name
Powers & Skills
Minimum Stat Requirements
Starting Abilities
Level of Mastery
Races
Trolls
Witchling
Goblins
Dwarves
Humans
Wyrd
Using Weird Points
Converting A Die Roll Failure to Success
Preventing Damage Due To A Roll
Risk Breaker – Trying the Impossible
Cannot Use Weird When:
Karma Resolution
Damage or Failure is Certain before Action is Taken
Skills & Powers
Skills and Un-skills
What Is A Skill
What Is An Un-skill
Basic Skills
Racial Skills & Un-skills
Languages (take as many as you like)
Powers & Abilities
Martial Skills
Magical Powers
Other Talents
Martial Skills
Benefits of Learning Unarmed Martial Skill
Benefits of Learning Thrown Weapons Martial Skill
Benefits of Learning Martial Skill of Bows and other Ranged Weapons
Benefits of Learning Martial Skill of Close Combat Weapons
Other Talents
Pyrotechnicalchemy (Dwarven)
Stealth
Mechanical Locks, Traps & Other Things Of Use
Legend Lore
Seals, Amulets, Wards & Majik
Pranja
What Pranja Is
Pranja Powers
Magical Rune Arts
Dwarven
Witchling
Mystic Powers
Troll
Witchling
Goblin Talents
Speaker of All Languages
Immunity to Disease and Poisons
The Dwarven Powers of Creation
How To Use
Effect
Demonic Magic
How Learn & How It Works
Different Types: Summons, Powers & Spells
How To Cast A Spell
How To Summon A Being
How To Use A Power
Demonic Corruption and Change
Gaining Taint
Sealing off Taint
Sacrificing Limbs
Magical Fetters
Sealing Runes
Changes and Corruption
When Changes Happen
Temporary Changes
Demon Form
Unusual Traits
Having A Unusual Trait
Character Improvment
Gaining Experience
Jumping Up A Level
Increasing Stats
Increasing Skills
Buying New Powers & Abilities
Actions & Resolution
What Is An Action?
Opposed & Unopposed Actions
Resolution through Fortune
Resolution through Karma
Advantage and Disadvantage
Describing Success and Failure
Combat
Holding back or hitting hard
Improvising Combat Attacks
Ordering Combat
Hurt Others In Combat
Everything Else In Combat
Life and Death
Dealing Out Damage
Knocking People Out
Killing Stuff
Armour
Other Ways To Hurt
Things of Magic
Demonic Powers
Overview
List
Improvising Powers
Demonic Effects
Demonic Tricks and Spells
Overview
List
Changing Spells & Other Disasters
Summonings
Overview
Demonic
Elementals (Earth, Fire, Air, Water)
Homonculi
Demons Greater and Minor
Earth Bound Spirits (Earth, Wind, Water)
Summoning New Demons
Troll Powers
Glamour
Shapeshifting
Enchantments
True Seeing
Divination
Far Seeing
Animal Speak
Witchling Powers
Shapeshifting
Animal Speak
Witchling Runes and Body Painting
Spirit Glyphs
Warding Glyphs
Glyphs of Power
Dwarven Runes and Tattoos
Eye Of Power
Skin Of Stone
Mystic Protection
Wyrd
Places
Danger Wyrd
Legend Wyrd
Wyrd of People and Monsters
Other Races & Monsters
Hobgoblins
Hobgoblin Powers
Professions
Ogres
Ogre Powers
Appearance
Animal-like
Human-like
Witchling-like
Creating An Ogre
Dragons & Wyrms
How Dragons Grow Up
The Dark
Zombies
Ghouls
Other Bad Things In The Night
The Source Of The Dark
Darkling Artifacts
Rare Monsters
Triclops
Lamia
Lizardmen
Tecalpocs
Goddesses & Gods
On 8/15/2002 at 4:11pm, ThreeGee wrote:
RE: Ygg TOC Sketch
It is hard to judge a game based on the table of contents, but I would say you have an ambitious game plan. The organization seems clear and the sections headings evocative.
I know from looking at your website that you have already put some work into this game, and I definitely like the flavor. No generic, wishy-washy settings here. It reminds me of some older fantasy games, but hopefully without the weird mechanics.
I look forward to further developments.
/Grant
On 8/15/2002 at 4:43pm, Matt wrote:
RE: Ygg TOC Sketch
Something that occurs is you're going for a lot of the what, rather than the how in that TOC. As long as this is just for personal reference, then it's not a problem, but if you were to base a book off it, it would be less useful.
-Matt
On 8/16/2002 at 10:22am, Christoffer Lernö wrote:
RE: Ygg TOC Sketch
Yeah Matt, maybe I should have made it more clearly that these headings are for the game development purposes and not for actual use in the book. They're supposed to describe what things are about so that I remember what I already decided on :)