The Forge Reference Project

 

Topic: [S/lay W/me] When "You" and "I" no longer switch.
Started by: hansel
Started on: 5/7/2010
Board: Adept Press


On 5/7/2010 at 2:16am, hansel wrote:
[S/lay W/me] When "You" and "I" no longer switch.

Hey Ron,

S/lay W/me arrived in the mail today, and I promptly read through it, then hopped around on the net reading AP and stuff here at the Forge. There's only one thing I still want to understand about S/lay, but I need to set it up a bit.

The rules state that "When you stay with a lover, your character's story is over and your play as 'you' wholly ends." Sure--clear, makes sense. Your posting here, though, illustrates the implications of this that I didn't get at first:

Ron wrote:
The rules for having your adventurer die are that you either choose to end playing adventurers, as staying with a Lover mandates, or to make up a new adventurer and continue as normal. I'd like to do the latter, which means Maura and I keep playing with only me playing an adventurer, until either that one dies too and I say "stop," or until I choose to have that one stay with a Lover.


Your fellow player's character had chosen to stay with the lover, which ended her life as an adventurer. Your character died, and you made a new one, so you guys keep playing but you don't go back-and-forth switching "you" and "I" roles again until your character's story is over.

Why is this? Why can't Maura just make up a new adventurer? What kind of impact were you wanting this constraint to have on play?

Forge Reference Links:
Topic 28250

Message 29763#276486

Previous & subsequent topics...
...started by hansel
...in which hansel participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 5/7/2010




On 5/9/2010 at 10:32pm, Ron Edwards wrote:
Re: [S/lay W/me] When "You" and "I" no longer switch.

Hi Hans,

The answer is associated with the final line of the rules. All else is in service to the essential aesthetic task of each player, to induce (accidentally or otherwise) the other player to have his or her character stay with a lover. The decision to do so is so profound that it literally halves the game, because the game is half done at that point.*

Best, Ron

* in terms of content, not time or number of adventures, or relative number of adventures per character

Message 29763#276542

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in Adept Press
...including keyword:

 (leave blank for none)
...from around 5/9/2010