The Forge Reference Project

 

Topic: Feedback for LEGEND
Started by: Icel
Started on: 5/25/2010
Board: First Thoughts


On 5/25/2010 at 8:43am, Icel wrote:
Feedback for LEGEND

Hello,
I recently published a simple role-playing battle system called LEGEND.
I'd appropriate any feedback.

download:
http://www.eliteroleplayer.com/downloads/game-worlds/legend-beta.pdf

Message 29838#276841

Previous & subsequent topics...
...started by Icel
...in which Icel participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 5/25/2010




On 6/11/2010 at 6:04pm, Mike Sugarbaker wrote:
Re: Feedback for LEGEND

Hello and congratulations!

Do you have any specific questions or aspects that you want feedback to focus on? (Hint: you will probably get more and better feedback from busy people if the answer is "yes" :-) )

Message 29838#276962

Previous & subsequent topics...
...started by Mike Sugarbaker
...in which Mike Sugarbaker participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 6/11/2010




On 6/11/2010 at 7:25pm, Alex Abate wrote:
RE: Re: Feedback for LEGEND

Greetings and, like Mr. Sugarbaker said, congratulations!

Like he said, however, you won't get much feedback by only posting a link to your game. It would be better if you took a certain part you want to discuss and pointed out what is in your mind about that. For example, just taking a look at your file, I see you have a battle pool mechanic where players distribute a sum of their attributes among different characteristics in combat. If you wanted to discuss that, you might explain the mechanic, explain why you did it the way you did (what you were hoping to accomplish)  and (this is specially important) what you hope to accomplish with your game.

Also, do you think your game is ready for playtest? If you do, it probably would be more useful if you had a playtest session and posted in the playtesting forum. It doesn't matter if the game is complete or not, having an example of how people are interacting with your game will not only help you see possible faults faster, but it also will make other people understand what your game is about faster.

Message 29838#276966

Previous & subsequent topics...
...started by Alex Abate
...in which Alex Abate participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 6/11/2010