The Forge Reference Project

 

Topic: Playtesters Wanted
Started by: outsider
Started on: 5/25/2010
Board: Playtesting


On 5/25/2010 at 9:16pm, outsider wrote:
Playtesters Wanted

I'm taking volunteers for play-testing my game, Crisis. If anyone is willing to play-test a rules-heavy generic combat driven medieval fantasy RPG.

I'll include with it a "letter to play-testers" which includes what we are looking for. Character sheets, quick information sheets, etc will also be included.

Email me for a copy.  outsider_drovnen@yahoo.com

I'm new to Forge, but I have been active at Story-Games and Praxis for some time.

Message 29844#276860

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On 6/13/2010 at 2:12pm, Ron Edwards wrote:
Re: Playtesters Wanted

Hello and welcome,

This is a fine announcement for the Forge, but the right forum for it is Connections. I'll take care of it, by moving the thread. Ordinarily, I'd do that first and send you a private message to let you know, but you won't be able to read private messages until you have three posts (anti-spam thing). So I'm doing the same by replying here and waiting for a little while so you can see what I'm doing. It's no big deal.

I also invite you to check out the sticky posts that go with each forum, which describe what sorts of posts go where.

Welcome again,
Ron

Message 29844#276996

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On 6/13/2010 at 8:56pm, outsider wrote:
RE: Re: Playtesters Wanted

Thanks Ron, sorry about that.

Message 29844#277009

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On 7/11/2010 at 5:23pm, outsider wrote:
RE: Re: Playtesters Wanted

This might help stir up some interest!  Here is a brief blurb we will include on the back of the initial book.

Crisis aims to be the most innovative, playable, fun combat fantasy RPG ever made.  With over 10 years of crafting and tweaking, Crisis is prepared to deliver.

The game is real, focusing on actions that are physically possible.  Extensive research has been poured into the creation of the Crisis system, including historically accurate, fully customizable suits of armor and real-life combat techniques.

The game is cinematic, streamlining combat for fast paced action.  An all-new system of turn-based action utilizes a varying order of action to create vivid combat scenes.  All this is possible while creating variable damage and variable attack values with only a single roll!

The game has depth.  Only the basic rules of combat must be learned in order to begin playing.  Crisis brings a revolutionary system that relegates its intricacies to out-of-game character creation in a natural way as the character progresses, so that a huge variety of in-game opportunities are available without excessive complexity.  Crisis offers almost 500 unique abilities that can be taken to customize your character's fighting ability, which are organized graphically for easy visual analysis.  The nearly infinite combinations possible make for a unique character every time, leading to unparalleled replay value.  Never be constricted by classes again.  Characters improve noticeably at each level, expanding their repertoire of skills, but at the same time Crisis is specifically designed to handle long-term campaigns, offering well over 100 levels of exciting game-play for any character.

The Game Master has it easy.  With easy-to-use programs and calculators, creating bad-guys and combats takes seconds.  In addition, hundreds of pre-made “baddies” are available for instant combat.  Step-by-step instructions grant even new Game Masters the ability to create quality adventures in no time. These tools leave him with more time to prepare for the other aspects of play.

All this and magic hasn't been released yet!  Other additional rule sets currently under construction include a Mass Combat Engine and a Setting Construction Engine so that you can take your favorite characters to new heights, commanding armies and creating civilizations as you reach the heights of power.  Also coming soon: a guide for Game Masters for developing their creative edge.

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