Topic: [IntoDreams] premiere - free game
Started by: Ninetongues
Started on: 6/12/2010
Board: First Thoughts
On 6/12/2010 at 11:01pm, Ninetongues wrote:
[IntoDreams] premiere - free game
Hello
Into Dreams is a free game about dreaming, that Ihad in mind since my first coming to the Forge. Illustrated by very skilled artist Basia Marek, this game allows players to roleplay a "shared dreaming" experience.
Direct links [downloading from my site is much faster]:
High Quality 12MB
Normal Quality 5MB
Dreamer Sheet 2MB
Into Dreams is a first free role-playing game project in my Proud Works line. Check the website at www.Proud-Works.com.
This game is licensed under Creative Commons license, so if you'll like it, you can share it with whoever you like, even by mail.
The main idea of Into Dreams is a mechanic, that serve as a console to role-play short sessions (dreams) set in many different worlds, settings, with random looks and feels. One dream session can be 5 to 45 minutes long, and creating (and sharing) Dreams is easy like a pie. Moreover - it's highly encouraged to role-play the same Dream with the same players for a few times, because knowing what will happen doesn't make the story weaker at all, since players can shift the Dreamscape at their whim, Record entities, items and even whole scenes to use later and search for extras, artifacts and Keys they missed first time.
Be sure to see the Into Dreams flash website too.
I hope you'll drop by my sites, and tell me what you think of the game. Also feel free to share the game by any means you like with anyone you like.
I'm looking for basic feedback.
On 6/13/2010 at 1:22am, greyorm wrote:
Re: [IntoDreams] premiere - free game
Looks very interesting, Raphael. Haven't had a chance to read through it yet, however, I did notice a number of problems with the grammar on the website and, via a quick browse, in the book as well.
On 6/13/2010 at 6:25pm, PeterBB wrote:
RE: Re: [IntoDreams] premiere - free game
I read this when you posted on Story-Games. I really like the premise, I would have to think more about (or try) the mechanics before I could have anything to say about them.