Topic: Dungeon Master Tribute - A 3D version of the original
Started by: Rasmus Ljunggren
Started on: 6/15/2010
Board: Connections
On 6/15/2010 at 11:23pm, Rasmus Ljunggren wrote:
Dungeon Master Tribute - A 3D version of the original
Hello everybody, this is my first post here and will hopefully not be the last :)
Last year I worked on a 3D remake of the classic FTL game Dungeon Master. I completed the game and it is fully playable with some minor bugs at:
[URL=http://"http://dmtribute.webs.com/dmt1.htm"]http://dmtribute.webs.com/dmt1.htm[/URL]
Right now I am working on the sequal to this game and here are some screenshoots:
Editor2
FloorPadsAndRoofLight
Fountain
HazeAndText
I have also added a video at:
[URL=http://"http://dmtribute.webs.com/apps/videos/videos/show/9126776-dmt-2-v0-05"]http://dmtribute.webs.com/apps/videos/videos/show/9126776-dmt-2-v0-05[/URL]
Dungeon Master Tribute 2 are still in progress and I need some betatesters if possible. The dungeon are full of traps and secrets to solve, I still havn't added any monsters to fight with, but they will come soon :)
It can be downloaded at:
[URL=http://"http://dmtribute.webs.com/dmt2.htm"]http://dmtribute.webs.com/dmt2.htm[/URL] (29 mb)
Any comments and suggestions are greatly appriciated.
Regards
Rasmus Ljunggren
edited to change images to links - RE
On 7/9/2010 at 12:33am, Miskatonic wrote:
Re: Dungeon Master Tribute - A 3D version of the original
Hi Rasmus,
This seems to be a computer game. Unfortunately, The Forge is a site devoted to pencil-and-paper RPGs. You know, the kind where you sit around a table and roll funny dice and share pizza and interact with real flesh-and-blood human beings? So, I don't think this is quite the right place to promote your project.
I did play a ton of Dungeon Master back in the Amiga days, and I'm always surprised that its innovative level advancement scheme hasn't been widely ripped off by other games, both computerized and pencil & paper.
For anyone who's not familiar: All characters in Dungeon Master could earn levels in Fighter, Priest, Wizard, and Ninja. These roughly correspond to the core classes in D&D. The difference is instead of earning experience for accomplishing things and mechanically advancing in a chosen class, in Dungeon Master experience was based on what sort of action you were attempting to do. If you swung a melee weapon, or took damage, you got Fighter experience. If you threw things, (Dungeon Master actually allowed you to try to use any object as a missile weapon) climbed, or made unarmed attacks, you got Ninja experience. Trying to cast Wizard spells gained Wizard experience; same for Priest spells. If you sat in the corner and swung your sword or attempted to cast simple spells, you'd eventually be rewarded for practicing, even if you didn't previously have any skill in that.
This required a fair amount of bookkeeping going on behind the scenes, maybe more than would be practical for a tabletop RPG. But it seemed like such a sensible thing to do if you had a machine to keep track of all those things. Why computerized "RPGs" continue to slavishly adhere to the experience points/levels scheme cooked up for a set of tabletop rules from 1973 when they could be doing more interesting things along these lines seems a little peculiar to me.
Okay, I could go on forever, but won't.
On 7/9/2010 at 4:35am, Noon wrote:
RE: Re: Dungeon Master Tribute - A 3D version of the original
Just a quick note, from what I've seen it's okay to promote computer games here (it doesn't happen very often anyway). And as Ron edited the original post, the only problem as moderator he seemed to have was that images were posted. So Rasmus, don't be put off - I think weve got some room for you :)
On 7/11/2010 at 8:17am, Lynn wrote:
RE: Re: Dungeon Master Tribute - A 3D version of the original
Rasmus wrote:
Hello everybody, this is my first post here and will hopefully not be the last :)
Last year I worked on a 3D remake of the classic FTL game Dungeon Master. I completed the game and it is fully playable with some minor bugs at:
[URL=http://"http://dmtribute.webs.com/dmt1.htm"]http://dmtribute.webs.com/dmt1.htm[/URL]
I was involved in a prequel to Dungeon Master called Dungeon Master III: Theron's Quest. I rewrote the original Japanese version in English (a straight across translation wasn't going to cut it for the English speaking market) that was a part of the shipping product. It was still sort of Japanese cute but a little less cute in story line. Anyway - you made me think about something I hadn't thought about in a long time. Great fun those games were.
On 7/28/2010 at 1:13am, Rasmus Ljunggren wrote:
RE: Re: Dungeon Master Tribute - A 3D version of the original
Sorry for my late reply..
@Larry: I couldn't have put your description of the original Dungeon Master better myself. DMT 1 is made as close as the original as possible and have all the features you described. I can see that you are familuar with DM Encyclopedia, then I guess you also are familuar with the dm forum? And I'm sorry for not reading the describtion of the site correctly and promoting my game here..
@Callan: As long as Larry agrees I may stick around ;)
@Lynn: I have played Theron's Quest, but not as much as DM and CSB.. Theron's quest is acually a expansionpack to the original dm, just as Chaos Strikes Back. Did you have any contact with the FTL team when translating then?