Topic: Playtest for a very small browser game
Started by: Noon
Started on: 6/22/2010
Board: Connections
On 6/22/2010 at 12:45am, Noon wrote:
Playtest for a very small browser game
This is small at the moment. I'll describe it as fighting battles so you can unlock more of the story of the local area and it's troubled history, advancing through. Currently that story is short, just a couple of paragraphs to get through, as it's in trial mode. It currently uses a basic and evasive attack system, which is described on the front page. Also, 'fight to unlock story' is not my fave model, but it is considerably easier to code, particularly when starting out.
The main feedback I'm looking at is how far people get through it so far - really if people are getting through it, I think graphics and page formatting are nice add ons, but it's whether people are playing through that matters first. If you want to talk about formatting, button placement, etc, cool, but how far you got it the first priority.
Also the name on it right now is just a place holder! And no e-mail is required (just leave the space blank if you want)
The connections sticky post says this isn't really the place for discussion, but you can obviously PM me if you want.
Here's the link:
http://www.draftworld.host56.com/login.php
On 7/1/2010 at 12:21am, Noon wrote:
Re: Playtest for a very small browser game
I've migrated the game to a name, as the free hosts extension that was offered was good and I want to start using the projects name, which is Driftwurld
All player accounts should have migrated as well. Will be deleting the old location in a few days.
New link here: http://http://www.driftwurld.herobo.com/login.php
Will probably make a new connections post in a month or two since this is a bit clumsy without a true edit, but leaving some time till the new post so as not to spam.
On 8/17/2010 at 11:11pm, slashandz wrote:
RE: Re: Playtest for a very small browser game
My Driftwurld journal:
Just started. I'm at a shack. I have a few options, though all three of them involve fighting. I'm not really sure which one would be best for a beginner, so I'll choose tactical.
Slashandz (skill 0% + 0% half boost), percentage roll: 82%
Sakar (skill 0%), percentage roll: 12%,
...Sorry, what? Did I just enter a battle? What do all of these numbers mean?
It came down to a brawl, and you won! 842 Vs 597
Slashandz defeats Sakar and wins the fight!
So I won... hm.
I'm assuming these battles are just click, and luck determines the winner? Another thing I noticed is that a character named "Iz" won every single past battle.
Let's click fight again.
Slashandz (skill 0% + 2% half boost), percentage roll: 91%
Jony (skill 0%), percentage roll: 1%,
Noooo, Jony wins the fight! You need payback for that!
Payback... what's that? And I lost despite getting the higher roll? ...I'm rather confused now.
I think I'll stop here.
Verdict:
It's impressive you made a browser based game, especially one that supports multiple players. But the game is a little too crammed with technical jargon for me.
Instead of "Slashandz (skill x% + y% half boost), percentage roll: z%", why not put "Slashandz deals with a mighty/weak blow"?
I don't need to see all of the calculations to appreciate the game. It's just making me confused and frustrated.
...and that's my two cents. Keep up the good work regardless!
On 8/26/2010 at 3:51am, Noon wrote:
RE: Re: Playtest for a very small browser game
Hi Josh, thanks for trying.
Are there any browser games you've enjoyed before?
And I would have thought most table top gamers would have come across percentile rolls - rolling under your skill percentage. You want to roll low - I'd actually more expect someone who's never done table top to get confused by the low is better idea?
I think you might like stuff that's quite different. Like if someone said 'Hey, it said something about payback...but then I fight another random guy! I want payback on the guy that beat me!' they'd like the same sort of thing and pointing out perhaps a discrepancy in executing it. I think your reading 'payback' and just feel nothing about the word.
Just sayin' since were on a forum where there's the notion that people looking for G, N, or S aren't going to be excited to find the other. So I don't know if there's a problem with the design, or (more likely to my mind) your interested in something else?
On 9/1/2010 at 11:23pm, Noon wrote:
RE: Re: Playtest for a very small browser game
I added a new component to it. Here's a link to a no registration version, so you don't have to sign up, you can just play it (for it's own gameplay sake, as it wont record any stats into the DB)
As raptors prowl around, it has you trying to safely gather crops, so you can trade for weapons to finally fend off the raptor menace!
http://www.driftwurld.herobo.com/tactics/reapol.php
I wont give instructions for it here, because A: I want to know how intuitively it play, and B: people tend not to read instructions anyway.
On 9/10/2010 at 11:11pm, Noon wrote:
RE: Re: Playtest for a very small browser game
And another new component...
A new story mode! It lists story situations and you decide what your character would do! It records it on the database, and they are used in determining what new story occurs (and even how the old situations change).
Here's the first one
Nobody wants to see a child get hurt. The thundering crash in the forrest made the old man look up in fear. Amongst the trunks and darkness of the canopy, teeth dripped with saliva!
As quickly as his age would let him the old man hurried the children through the door of the wooden fort and inside it's relative safety. Something terrible was coming! But the old man had not finished repairing a hole in the protective wall!
And you can choose between
A. Do you dare to make a quick patch on the hole, before getting safely within?
B. Or get inside as quickly as possible?
There's two more pages after that with their own unique choices as well! I'm hoping to see some choices show up on the database to help me determine future story! :)
http://www.driftwurld.herobo.com/login.php
On 9/11/2010 at 6:25am, masqueradeball wrote:
RE: Re: Playtest for a very small browser game
The story mode makes the game a lot more interesting.
On 9/12/2010 at 12:12am, Noon wrote:
RE: Re: Playtest for a very small browser game
Thanks for trying, Nolan, and thanks for the kind word :). Though I'm a bit baffled at the moment - you were the only one to go through the three pages so far, yet it records choices taken and had recorded more than three choices! No one else in the database showed up as having made a choice. This all worked on the local computer test server. It's looking like a bug so far.
I've decided to reset the recordings of which choices were taken, and your characters record of where he's up to back to zero (I have left your brawl skill as you had made it). So Nolan, if you'd be kind enough to make your three choices again, I'd like to observe the result this time around. I may have just left some numbers on the database and forgotten them and everythings fine...if not, I'm utterly baffled!
On 9/12/2010 at 12:43am, masqueradeball wrote:
RE: Re: Playtest for a very small browser game
I'll give it whirl as soon as I get a chance.