The Forge Reference Project

 

Topic: Indie Indie RPG
Started by: masqueradeball
Started on: 8/21/2010
Board: First Thoughts


On 8/21/2010 at 4:04am, masqueradeball wrote:
Indie Indie RPG

I want to make a one shot RPG/Party Game cross about Indy kids getting drunk at a party and getting into lots of drama (as in the bad stuff that happens between people in a scene).

My mechanics ideas so far:
3 Stats: Cool, Sarcastic and Sincere.

You build a relationship map with a lynch-pin npc in the middle that all the characters have a relationship with.

As you get drunker some personality trait or random mixed of personality traits emerge that escalate the drama/immediacy

Cards are drawn that introduce plots that can be won by the players to gain scene points that can be used to win other cards

Any ideas on how to make it work? Specifically, any idea of the types of things that should go into the drama deck

Message 30205#278733

Previous & subsequent topics...
...started by masqueradeball
...in which masqueradeball participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 8/21/2010




On 8/22/2010 at 10:45pm, dugfromthearth wrote:
Re: Indie Indie RPG

what's the goal?
the players try to cause each other trouble?
the players try to accomplish a personal goal?
the players compete for some general goal?

Message 30205#278799

Previous & subsequent topics...
...started by dugfromthearth
...in which dugfromthearth participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 8/22/2010




On 8/23/2010 at 2:20am, masqueradeball wrote:
RE: Re: Indie Indie RPG

It would be competitive, but light hearted, I want it to be an RPG but feel sort of like a party game (like Cranium or Apples to Apples). The idea I got from a suggestion on Praxis was that it would be GM-less. The drama cards would basically be Bangs (if I'm using the term right) that were appropriate to the scene and players would play them against one another to stop that player from achieving their goals. So IC there wouldn't necessarily be conflict, but OOC (at the table level) the players would be throwing complications at one another. So each card would be something that could come up at a party that the character would have to deal with or deal with the consequences, and that dealing with these things would stop them/hinder them from getting their main goals accomplished and thus winning the game, but winning would just be a sort of hoping on point, the real point of playing would to tell funny stories with your friends, so the mechanics should be fairly meaningless, if you get what I mean.

Message 30205#278802

Previous & subsequent topics...
...started by masqueradeball
...in which masqueradeball participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 8/23/2010




On 10/9/2010 at 8:47pm, sojikai wrote:
RE: Re: Indie Indie RPG

Sort of reminds me of a game called FLAAR!
FLAAR! is nothing more than this:
Make a deck of cards with a word -usually a noun or verb though adjectives are fun too- and picture of the word on the same side. The other side of the cards simply has the name of the game written on it. To begin, each player draws 5 cards from the deck -make ALOT of cards, you can never have too many, try to have at least a hundred or so- and use whatever method you please to decide the order of play. Players must not let the other players see their cards.

On your turn, all you do is draw a card, play a card, and justify the action. For example, the first player plays Martha Stewart. All that happens is that Martha Stewart is present in the scene. The next player plays "sentient bacon". Now you have Martha Stewart and a sentient strip of bacon in the same scene. Where is this scene? The next player plays "Teen Titans Tower". So now Martha Stewart and a sentient piece of bacon are in the tower from Teen Titans. The next player plays "radioactive invisible toenail" and decides that Martha Stewart is now suffocating on a radioactive invisible toenail. The players who played the character cards -Martha and bacon- are in "possession" of those characters and may decide on their actions during another player's turn if the would like to. So the bacon laughs as Martha Stewart is dying. The next player plays "go to jail". The player may put one of the characters in jail, change the entire scene to a jail, or even condemn a player to the corner of the room or under the table and say that that is the jail. The player ten has to stay under the table -or wherever they may be- until the game ends or a card allows them to escape. There is no vicyor or anything, the only object of the game is to have fun and do stupid shit.
It's pretty much responsible for some of the most fun I've had in my life.

Message 30205#280947

Previous & subsequent topics...
...started by sojikai
...in which sojikai participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/9/2010




On 10/9/2010 at 11:32pm, masqueradeball wrote:
RE: Re: Indie Indie RPG

FLAAR sounds pretty awesome, sort of an RPG version of 1000 Blank White Cards... also, I haven't thought about the Indie game in 4-ever... so, cool, thanks for reviving this thread.

Message 30205#280952

Previous & subsequent topics...
...started by masqueradeball
...in which masqueradeball participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/9/2010




On 10/20/2010 at 6:57pm, JasonSWalters wrote:
RE: Re: Indie Indie RPG

Do you have a mockup of this available for review yet masqueradeball?

Message 30205#281276

Previous & subsequent topics...
...started by JasonSWalters
...in which JasonSWalters participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/20/2010