Topic: redivider's game thread: 'the city is a battlesuit for surviving the future'
Started by: redivider
Started on: 9/12/2010
Board: Endeavor: Game Chef 2010
On 9/12/2010 at 3:27am, redivider wrote:
redivider's game thread: 'the city is a battlesuit for surviving the future'
I might make a game inspired by this >> http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future
which was the slogan of an urbanomancer char I played in a short unknown armies campaign.
here taken literally: a game in which characters are visitors from the future, perhaps pursuing one another or being pursued. And they take the mightiest products of the 21st century civilization - our mega cities - peel them off the earth's surface, and 'strap them on' as battle suits hundreds of kilometers high.
I assume that statistics about contemporary cities- their populations, growth rates, size, major industries, trade flows- would determine game stats for the cities as power armor.
I might set the game so that chars must engage with the city/ inhabitants to unlock cities as suits.
or something...
On 9/12/2010 at 3:35am, Vulpinoid wrote:
Re: redivider's game thread: 'the city is a battlesuit for surviving the future'
Sort of reminds me of the original Macross saga, with the city built into the giant transformable battleship, the SDF-1.
That's an ambitious concept. Good Luck.
On 9/12/2010 at 5:16am, Jason Pitre wrote:
RE: Re: redivider's game thread: 'the city is a battlesuit for surviving the future'
Ambitious. You might want to take symbolic approach to account for the infrastructure and social programs in the city. If a city has an excellent recreational baseball team, the city might be better at clubbing opponents, for example. The better the roads, the faster the city can move.
I see the City and the Skin here, but I am uncertain if you have described any use of a third element? The desert or the edge? Curious how it would be included.
On 9/13/2010 at 6:09pm, jasonm wrote:
RE: Re: redivider's game thread: 'the city is a battlesuit for surviving the future'
Staggeringly cool. What would be extra awesome is if there were the possibility of games with in games as dudes fight across the cities that are themselves fighting. Maybe infiltrators can mess with the infrastructure of the Sao Paolo megasuit - blowing up power substations and plugging stormwater channels - to cripple the suit's wearer in battle.
On 9/13/2010 at 9:08pm, redivider wrote:
RE: Re: redivider's game thread: 'the city is a battlesuit for surviving the future'
Vulpinoid wrote:
Sort of reminds me of the original Macross saga, with the city built into the giant transformable battleship, the SDF-1.
That's an ambitious concept. Good Luck.
thanks for the macross example & good wishes
On 9/13/2010 at 9:12pm, redivider wrote:
RE: Re: redivider's game thread: 'the city is a battlesuit for surviving the future'
Jason wrote:
Ambitious. You might want to take symbolic approach to account for the infrastructure and social programs in the city. If a city has an excellent recreational baseball team, the city might be better at clubbing opponents, for example. The better the roads, the faster the city can move.
I see the City and the Skin here, but I am uncertain if you have described any use of a third element? The desert or the edge? Curious how it would be included.
Hi. I agree that a symbolic approach to what makes the city unique should play a role. I may tie special moves/ abilities into the chars figuring out one distinct feature of the inhabitants and one or two features of the city.
Have been focusing on city and skin. may be able to weave edge in; if not, willing to be get marked down on that front
On 9/13/2010 at 9:14pm, redivider wrote:
RE: Re: redivider's game thread: 'the city is a battlesuit for surviving the future'
Jason wrote:
Staggeringly cool. What would be extra awesome is if there were the possibility of games with in games as dudes fight across the cities that are themselves fighting. Maybe infiltrators can mess with the infrastructure of the Sao Paolo megasuit - blowing up power substations and plugging stormwater channels - to cripple the suit's wearer in battle.
Hmm, maybe in "megacity battle suits vol 2, now human lives are worth something again" :)
I'll think...
On 9/13/2010 at 9:41pm, redivider wrote:
RE: Re: redivider's game thread: 'the city is a battlesuit for surviving the future'
few more thoughts:
Visitors from the future/ elsewhere trying to locate nemesis partly inspired by the films Hidden (1987) and Terminator (84). The motivations of the visitors/ sojourners (escape, capture, conquest, preservation etc) may each give some kind of mechanical effect or have different victory conditions.
initial ideas for how urban data translates to suit stats:
Population 2000: strength or energy
Size: reach
Pop Density: toughness or damage points
population growth rate1965-2000: speed (get speed bonus if city ranks in top ten in airports, ports, electronic data)
Wealth/ per capita income: resources? number of movements?
I like the idea of players describing/ drawing what the city looks like once 'put on' - perhaps visual concept has some mechanical impacts
I'm using Arjen van Susteren's Metropolitan World Atlas as my main data source. I haven't figured out how the demographic data translates to stats. Here are the world's 30 most populous metro areas as of 2000
city Population (millions) Size (km 2) Pop density Growth 65-2000 (%) Wealth/ income (thousand pounds)
Tokyo- yokohma 33.2 5258 6312 58 30.1
Seoul-incheon 22.9 1191 16725 518 11.9
New York 21.8 11518 1760 34 19.2
Mumbai 20 738 19377 325 2
Mexico city 19.6 1476 11687 213 8
Sao Paulo 17.7 1981 8945 221 9
Kobe-osaka-kyoto 16.9 2720 6224 29 30.7
Los angeles 16.2 2874 3353 116 17.5
manila 14.1 1943 7277 386 6.8
cairo 14 482 27490 204 2
london 13.9 2263 4172 8 37.2
Calcutta 13.9 1036 13456 124 3
New delhi 13.7 583 17677 376 2
shanghai 13.6 549 16393 25 4.4
Buenos aires 13.4 2771 4042 74 5
djakarta 13.3 2590 5135 202 6
beijing 13.2 518 14479 71 3.7
moscow 13.1 981 10064 98 7.8
Rhine-ruhr 11.1 1823 4171 113 22
karachi 11 932 10764 424 2
Rio de janeiro 10.8 1166 9271 104 8.7
tehran 10.7 290 25359 435 4
paris 10.6 2721 3545 32 25
istanbul 10.4 1269 8219 440 5
lagos 10 145 41752 567 2
tianjin 9.9 127 36394 125 5
chicago 9.5 5499 1629 34 15
Hong kong 9.2 52 104,345 179 16.7
nagoya 8.8 2823 3130 31 25
dhaka 8.6 83 39554 1047 1.5