The Forge Reference Project

 

Topic: What about a mythical RPG?
Started by: Gunnox
Started on: 10/7/2010
Board: First Thoughts


On 10/7/2010 at 11:48am, Gunnox wrote:
What about a mythical RPG?

While playing the strategy game age of mythology the idea about making a mythical war-rpg struck into my head.
Ok, here are my ideas:
It should be like age of mythology that you live in a world where 3 types of mythologies are in the same world. You should be able to play as a custom-made character from one of the three mythologies.
I will not follow the mythologies in history (Thor killed that giant etc.) just merging the worlds together with all these creatures and stuff. Each mythology has its unique races and classes and the war is divided into the 3 mythologies (Egyptian vs Greek vs Norse) And by using the map system used in the upcoming LichScape you can travel across the world. This Tabletop RPG should focus much more on combat rather than talking.
What about raids? What about raiding ancient Egyptian pyramids or running trough deep sea caves in Greek areas?

The feature to worship gods should be featured. You should be able to worship a huge amount of different gods and based on how much your spirituality is the more effect and god powers do you get. God powers are gifts gained by gods which can be used a numerous times based on an attribute. The god determines which powers you get, if you worship Zeus as example then you get powers as "Lightning bolt" or "Thunder storm" but if you worship Hades then you get "Call skeletons" or "Hell fire" etc. Some of these powers are also passive. "Multiworshiping" is a feature only avaible to Greek. By halving the rate of powers you get you can worship more gods for more different powers. The player characters are not gods but can become at very high level and trust by a god.

All actors are built with these attributes:

Might
Might determines Hp and Melee damage

Spirit
Spirit determines how much your worships are worth and Mp (God powers cost Mp)

Power
Power determines how much effect your god-granted powers have and slightly all damage done by weapons

Skill
Skill determines Ranged damage and how much effect your class-granted powers have

Stamina
Stamina determines Sp (Class powers cost Sp) and slightly Hp

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The Races determines starting attributes, size, movement and racial-powers.
These are what the main races should be:
Human (All mythologies)
Dwarf (Norse)
Alan (Bird people, Egyptian)
Anubite (Anubis people, Egyptian)
Minotaur (Greek)
Giant (Norse)
Troll (Norse)
Cyclops (Greek)
Centaur (Greek)
Mummy (Egyptian)
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About classes, each mythology has its own set of classes.

Greek classes:
Hoplite (Fighter with spear)
Toxotes (Archer)
Hippikon (Mounted fighter)
Myrmidon (Main fighter)
Gladiator (Fighter with survival abilities)
Shade (Undead warrior, must worship Hades)

Norse classes:
Huskarl (Main fighter)
Berserker (Suicidal fighter)
Hersir (Spiritual fighter)
Raider (Mounted fighter)
Axeman (Fighter that throws axe)
Jarl (Anti-monster fighter)

Egyptian classes:
Slinger (Ranged stone hurler)
Pharaoh (Main spiritual)
Mercenary (Main fighter)
Avenger (Quick fighter)
Camelry (Mounted fighter on camel)
I don't know what the 6th Egyptian class should be?

This makes up 18 classes in total and 10 races.
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Well what do you do in the game? Alone or with friends you explore the huge world, completes quests and slay enemies.
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Now my questions are:
1. What should the 6th Egyptian class be?
2. What should the game-name be?
3. Should I put some fantasy creatures into the mythological Beastiary because it looks so far a little empty the mythological beastiary, can this ruin the whole game?

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On 10/7/2010 at 3:43pm, Chris_Chinn wrote:
Re: What about a mythical RPG?

Hi Gustav,

1. What should the 6th Egyptian class be?
2. What should the game-name be?
3. Should I put some fantasy creatures into the mythological Beastiary because it looks so far a little empty the mythological beastiary, can this ruin the whole game?


I suggest try putting your game together first and playing it before trying to answer these questions. 

As you're working and playtesting, you'll probably figure out what would be a good 6th Egyptian class or whether you need more monsters or not, and probably what the game should be called will come to you.

Right now, you're mostly asking about comparatively small finishing details when you're at the beginning of your game design.

Consider some more basic issues- will your game use a map or hex grid as part of play?  Do players command multiple units?  How does that work?  What inspirations from Age of Mythology in terms of game mechanics will you bring over?  Which things will you ditch or do differently?  How does combat resolution work?  How lethal is the game to characters?  What does reward look like- character advancement, items, more troops, etc.?  What does terrain do to play?

Don't bother spewing out answers here and now, I'm giving you questions to go think about as you're designing and playtesting.

Chris

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