The Forge Reference Project

 

Topic: A Message From IPR’s Warehouse Guy
Started by: JasonSWalters
Started on: 10/20/2010
Board: Connections


On 10/20/2010 at 3:10am, JasonSWalters wrote:
A Message From IPR’s Warehouse Guy

Hello everyone! My name is Jason S. Walters, and I’ve been put in charge of a lot of much of the day-to-day running of Indie Press Revolution. Actually, I ran a fair amount of it for Brennan for the last several years, but under the new management my responsibilities have been expanded to include updating the website, uploading digital products, speaking directly with publishers, and answering any questions about orders customers (both retail and individual) may have. I also am often the first person a new publisher encounters, so I thought it would be a good idea to introduce myself and explain who I am.

Who Are You Dude?
I’ve been involved in the tabletop game industry for roughly ten years (though like many of you I’ve played RPGs since I was a teenager). I was one of the investors who helped buy Hero Games from Cybergames, allowing Darren Watts and Steve Long to restore that venerable IP after its near demise. I’m an occasional author of roleplaying games, fiction, and various other things. I worked on Champions Battlegrounds, which won the 2002 Gold ENnie Award for best non-d20 adventure, and coauthored Lucha Libre Hero, which was nominated this year for Best Supplement. I also work as an editor for Blackwyrm Books and Games, an imprint I run with my friend Dave Mattingly, and served on the board of the Game Publisher’s Association for two years.

Who Are You NOT Dude?
I do not claim to be a designer of Indie or Storytelling games (though I think I’ll be taking a crack at it in 2011). I am, however, a voracious consumer of non-traditional roleplaying games, and have been since I first encountered Dogs In the Vineyard. I find the work of Indie publishers to be fascinating, and like to play Storytelling games whenever I can at conventions. I believe that I have a good grasp of the Traditional vs. Indie paradigm, and can make reasonably intelligent choices on what should and should not be considered “Indie.” I have also been thoroughly debriefed by Brennan on what he considers appropriate for IPR, and very much wish to continue his legacy in this regard.

Ultimately, however, I am but one of several people who will be reviewing new titles as they are submitted, and have more of a “gatekeeper” function when contacted.

I am also not the person in charge of money, policy, or “big picture” stuff at IPR (though I do get consulted on these things). I’m the guy who runs the warehouse, uploads PDFs, updates the website, answers emails, and tries to figure out why so-in-so in Slovenia didn’t get her copy of Spirit of the Century. That kind of thing.
 
Why Are You Telling Us This?
Because we want you to sell your products through IPR, of course! It’s a logical home for the experimental, the exciting, and the odd in the world of roleplaying games, and where many individual customers and retailers go to look for them. If your games are any (or better yet all) of those things, we can get them out there for you and probably make you some money. But I can’t sell them if I don’t know what they are, which is why I’m introducing myself, actively joining this forum (as opposed to my habit of lurking), and making myself available if you have any questions that I can answer.

Jason S. Walters
midianranch@gmail.com
warehouse@indiepressrevolution.com

PS

Ron, if this wasn’t the appropriate place to post this, you have my apologies in advance.

Message 30588#281257

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