The Forge Reference Project

 

Topic: How to Design an RPG . . . (lol)
Started by: mreuther
Started on: 10/20/2010
Board: First Thoughts


On 10/20/2010 at 5:41am, mreuther wrote:
How to Design an RPG . . . (lol)

Ran across this today and thought it'd be of use to folks. ;)

[http://i.imgur.com/bFeoW.jpg]For the fun, a diagram to help . . .

Some cliches to avoid, or play on, as you prefer. :)

Message 30589#281258

Previous & subsequent topics...
...started by mreuther
...in which mreuther participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/20/2010




On 10/20/2010 at 5:42am, mreuther wrote:
Re: How to Design an RPG . . . (lol)

Foo on the lack of editing.

Clickylink try two.

HERE

Message 30589#281259

Previous & subsequent topics...
...started by mreuther
...in which mreuther participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/20/2010




On 10/20/2010 at 7:24am, BunniRabbi wrote:
RE: Re: How to Design an RPG . . . (lol)

Well, every video game rpg at least.

Message 30589#281265

Previous & subsequent topics...
...started by BunniRabbi
...in which BunniRabbi participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/20/2010




On 10/20/2010 at 7:32am, Ar Kayon wrote:
RE: Re: How to Design an RPG . . . (lol)

This is why I went straight to CRPGs in 1998.

Message 30589#281266

Previous & subsequent topics...
...started by Ar Kayon
...in which Ar Kayon participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/20/2010




On 10/20/2010 at 7:35pm, BunniRabbi wrote:
RE: Re: How to Design an RPG . . . (lol)

I'm not familiar with the term.  What's the C?

Message 30589#281278

Previous & subsequent topics...
...started by BunniRabbi
...in which BunniRabbi participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/20/2010




On 10/20/2010 at 7:55pm, Ar Kayon wrote:
RE: Re: How to Design an RPG . . . (lol)

Computer, as in Fallout 2 or Baldur's Gate.

Message 30589#281279

Previous & subsequent topics...
...started by Ar Kayon
...in which Ar Kayon participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/20/2010




On 10/21/2010 at 12:24am, BunniRabbi wrote:
RE: Re: How to Design an RPG . . . (lol)

Wait, you went to computer games to avoid the scripts?

Message 30589#281283

Previous & subsequent topics...
...started by BunniRabbi
...in which BunniRabbi participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/21/2010




On 10/21/2010 at 1:58am, Noon wrote:
RE: Re: How to Design an RPG . . . (lol)

Well, I've gone through table top that as much had scripts too. It became a recurring pattern that an NPC would join our party, only to *surprise!* betray us latter. In the end we were like 'yeah yeah, okay, he joins - we know what's coming and we know you(GM) are jonesying to do this'

Fallout 2 and Balder's Gate (I think I've played it) actually are less scripted in terms of what you as a player would likely find important. You'd more find yourself hooning around, doing your own thing than in a table top game where a GM, since he can't actually play himself, really needs to overlay a plot on the whole thing (god, I've been there, both sides...)

Message 30589#281286

Previous & subsequent topics...
...started by Noon
...in which Noon participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/21/2010




On 10/21/2010 at 2:57am, mreuther wrote:
RE: Re: How to Design an RPG . . . (lol)

In particular the Ravenloft setting for D&D was prone to railroading rather viciously.

"The mists close off all directions but east . . ." :)

Message 30589#281289

Previous & subsequent topics...
...started by mreuther
...in which mreuther participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/21/2010




On 10/21/2010 at 3:39am, Ar Kayon wrote:
RE: Re: How to Design an RPG . . . (lol)

Fallout 2 really wrote the book on how to make a good RPG.  If there are retarded role-playing devices in the game, they were played up for satire.

Examples:
* You do a fetch quest for a mechanic.  He wants a meal from Mom's Diner.  So you take your sweet ass time traipsing through the Den.  The mechanic says you took too long and he already got himself the meal.  So you can ask, "Can I get experience points anyway?"
* When Marcus levels up, he says, "I feel like I've reached some arbitrary threshold of power!"
* Instead of your allies betraying you, you can betray them...by selling them to slavers or extracting their brains and installing them inside a robot.

Message 30589#281291

Previous & subsequent topics...
...started by Ar Kayon
...in which Ar Kayon participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/21/2010




On 10/21/2010 at 4:15am, Ron Edwards wrote:
RE: Re: How to Design an RPG . . . (lol)

Hey everyone,

This thread isn't cuttin' it, in topic terms. I'm closing it here.

Best, Ron

Message 30589#281294

Previous & subsequent topics...
...started by Ron Edwards
...in which Ron Edwards participated
...in First Thoughts
...including keyword:

 (leave blank for none)
...from around 10/21/2010