Topic: Questions about tRoS combat
Started by: Janne Halmetoja
Started on: 8/21/2002
Board: The Riddle of Steel
On 8/21/2002 at 1:06pm, Janne Halmetoja wrote:
Questions about tRoS combat
I ran fight with Combat Simulator (both had arming sword, small shield, full helm and plate everywhere else, strenght 7, combat pool was 13 excluding minuses from armor and shield). Some questions became in my mind because about after 20 "turns" nothing hasn't happened (only one glancing hit to knee). Do they shields break in tRoS? I almost all the time blocked hits and shields didn't broke even it took hits (a lot of them). How about swords? Do they break? How about combat fatigue? Guys hit each other with full plate mail and after 20 "turns" they still hit each other with same effect. How about "it easy to hit, but hard to not get hit"? There hadn't too many hits and most time guys blocked and parried hits quite easily which should be quite difficult in real life (specially parrying).
- Janne -
On 8/21/2002 at 2:06pm, Mokkurkalfe wrote:
RE: Questions about tRoS combat
Many of these things are in the book, but not in the simulator.
Shields doesn't break, but there has been some discussion on that, and I assume it will be in tFoB. Same with swords.
Fatigue is an optional rule that says that you lose one die every EN rounds(EN*2 if yoy have light or no armor).
So after 20 turns your guys should(assuming an EN of 5) have lost 4 dice each.
Blocking is easy, as is parrying with most swords. Alot trickier with most of the mass weapons and pole-arms however.
With the equipment you described, I don't think anyone would win with the book either, unless one had alot higher EN. Otherwise they'll just get more and more tired, being less and less capable of penetrating the armor.
Arming swords just don't do a good job against plate.
On 8/21/2002 at 2:15pm, Valamir wrote:
RE: Questions about tRoS combat
Mokk is absolutely right. Arming Swords were knightly weapons from the age of mail which maintain their position as a status symbol throughout the knightly period. They aren't very effective against full plate.
But if you're talking about trying to injure someone in full plate...you'd be farther ahead with a STR+3+2 Pole Axe. One good hit and it goes through plate like butter. 2 Successes is a Level 1, 6 is a level 5 with equivelent attributes. Also has maneuvers like "Hook" which is quite nice for knocking the old boy down.
On 8/21/2002 at 2:30pm, Janne Halmetoja wrote:
RE: Questions about tRoS combat
Thanks about comments. Of course it's hard to injury someone with plate mail and I just wanted to try what happens when both had plate mails and shiels. In my opinion those breaking rules should be in main book, because they're quite important things in combat. I don't know much about parrying with swords but I have tried knife and baton and I have to say it was hard to parry attacks. You don't know where the blow will hit and if someone hits fast, you have to be very fast reflexes to parry that. Blocking is of course easier, but there is no difference (in tRoS what I have understood) blocking with buckler and large shield (AV and CP penalties are different, that I know) or is there different defense TN numbers for different shields?
On 8/21/2002 at 2:35pm, Mokkurkalfe wrote:
RE: Questions about tRoS combat
Some example Defense TN's:
Dagger: 7
Arming sword: 6
Quarterstaff: 6
Hand-axe: 8/10(1H or 2H)
Warflail: 16
Buckler: 7
Bigger shields: 5
Pole Axe: 7
Bigger shields also cover bigger areas(duh!). Useful against pesky arrows.
On 8/21/2002 at 3:34pm, Janne Halmetoja wrote:
RE: Questions about tRoS combat
Thanks about info :). Gave me little more understanding about system. Quarterstaff has as good defensive TN value as Arming Sword... I think that with quarterstaff it is easier to parry (yes, I have tried quarterstaff too).
- Janne -
On 8/21/2002 at 5:22pm, Lyrax wrote:
RE: Questions about tRoS combat
The quarterstaff in tRoS is probably different from the one you are familiar with. The staff isn't used in a "half-staffing" position, it is held on the first quarter of the the staff, much like a spear. This makes for a much longer range and LOTS of power on the thrust. It's a little harder to parry, but much easier to kill, with such a weapon.
On 8/21/2002 at 7:31pm, Janne Halmetoja wrote:
RE: Questions about tRoS combat
OK, thanks about info :).
On 8/21/2002 at 8:19pm, Brian Leybourne wrote:
RE: Questions about tRoS combat
I never bothered putting the fatigue rules into the combat sim, mostly because when I duel it seldom goes long enough for fatigue to make a difference :-) Maybe I'll throw them in there as an option when I do the next version, it's pretty easy to implement really.
Brian.
On 8/21/2002 at 8:49pm, Janne Halmetoja wrote:
RE: Questions about tRoS combat
Yes, please put the fatigue rules in the next version :).
On 8/22/2002 at 3:56am, Shadeling wrote:
RE: Questions about tRoS combat
Mokkurkalfe wrote: Some example Defense TN's:
Dagger: 7
Bigger shields also cover bigger areas(duh!). Useful against pesky arrows.
Actually the Rondel's Defense TN is 9 (the common sidearm for soldiers and such). The DTN you quoted is for a Poniard.
On 8/22/2002 at 4:09am, Jaif wrote:
RE: Questions about tRoS combat
If you want to hurt somebody in plate, yet still use a shield, get a mass weapon. Axes, flails, warhammers, etc... are great for smashing the dickens out of turtles.
-Jeff
On 8/22/2002 at 4:55am, Wolfen wrote:
RE: Questions about tRoS combat
If you want to hurt somebody in plate, yet still use a shield, get a mass weapon. Axes, flails, warhammers, etc... are great for smashing the dickens out of turtles.
And it would be quite easy to be proficient.. If you max out at 8 (say, priority B in Proficiencies)in Sword and Shield you'll have another point to raise Mass Weapon and Shield to 7 from the default of -2. So be a S&S type, but keep a nasty little morning-star at your hip in case you ever find yourself meeting up with a "turtle". Plus the bleeding addition the morning-star gives.. Vera nasty after a round or two.
On 8/22/2002 at 4:55am, Brian Leybourne wrote:
RE: Questions about tRoS combat
Jaif wrote: If you want to hurt somebody in plate, yet still use a shield, get a mass weapon. Axes, flails, warhammers, etc... are great for smashing the dickens out of turtles.
-Jeff
Or weapons that get bonuses versus hard armour, such as picks.
Brian.
On 8/22/2002 at 11:29am, Jaif wrote:
RE: Questions about tRoS combat
Picks are mass weapons.
Mass weapons rock!
-Jeff
On 8/22/2002 at 3:35pm, Mokkurkalfe wrote:
RE: Questions about tRoS combat
Shadeling wrote:Mokkurkalfe wrote: Some example Defense TN's:
Dagger: 7
Bigger shields also cover bigger areas(duh!). Useful against pesky arrows.
Actually the Rondel's Defense TN is 9 (the common sidearm for soldiers and such). The DTN you quoted is for a Poniard.
This made me think of something,
In the book, on the dagger profiency I think, it says almost everyone carries a dagger. These "work-daggers", are they poinards or something else?
On 8/22/2002 at 3:35pm, Mokkurkalfe wrote:
RE: Questions about tRoS combat
Shadeling wrote:Mokkurkalfe wrote: Some example Defense TN's:
Dagger: 7
Bigger shields also cover bigger areas(duh!). Useful against pesky arrows.
Actually the Rondel's Defense TN is 9 (the common sidearm for soldiers and such). The DTN you quoted is for a Poniard.
This made me think of something,
In the book, on the dagger profiency I think, it says almost everyone carries a dagger. These "work-daggers", are they poinards or something else?
On 8/22/2002 at 3:36pm, Mokkurkalfe wrote:
RE: Questions about tRoS combat
Shadeling wrote:Mokkurkalfe wrote: Some example Defense TN's:
Dagger: 7
Bigger shields also cover bigger areas(duh!). Useful against pesky arrows.
Actually the Rondel's Defense TN is 9 (the common sidearm for soldiers and such). The DTN you quoted is for a Poniard.
This made me think of something,
In the book, on the dagger profiency I think, it says almost everyone carries a dagger. These "work-daggers", are they poinards or something else?
On 8/22/2002 at 7:19pm, Lyrax wrote:
RE: Questions about tRoS combat
It depends on what country you're in.
In Ixliaph, the statement is untrue, and therefore moot.
In Odeon, the daggers would probably be more akin to rondels than poinards.
In Xanarium, the poinard is the sidearm to the rapier, 'nuf said.
In Angharad, a stilletto-type dagger would not be uncommon.
Etc., etc., etc.