The Forge Reference Project

 

Topic: the stock number thingy
Started by: Jürgen Mayer
Started on: 8/27/2002
Board: Publishing


On 8/27/2002 at 12:03pm, Jürgen Mayer wrote:
the stock number thingy

The abbreviations of the company name at the beginning of stock numbers or product numbers, e.g. Key20's Little Fears: KYP1000, Issaries Inc.'s Hero Wars: ISS1101, or Driftwood Publishing's Riddle of Steel: DFW1001, how do you make sure that your abbreviation does not duplicate that of another company? Is there a list somewhere or how do you select your stock number abbreviation?

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On 8/27/2002 at 12:24pm, Jared A. Sorensen wrote:
RE: the stock number thingy

From http://www.wizards-attic.com/Starting.html

"A Product code is a unique set of letters and digits that represent your product in distributors catalogs & ordering databases. Your product code is made up of a three-letter company code assigned to you by the Games Quarterly catalog and a numerical code is which most often four digits long. For example, Joe's Game Company's first product might be called JGC 0001.

The Games Quarterly Catalog has a list of used and available three letter codes you can reference, so that you don't duplicate an already used one. NEVER make up your own company code. It will just cause everyone confusion. In this business, confusion equals lost sales."

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On 8/27/2002 at 1:10pm, Jürgen Mayer wrote:
RE: the stock number thingy

Thanks for the info. I wonder how relevant GQC is for German-language products.

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On 8/27/2002 at 10:00pm, Ron Edwards wrote:
RE: the stock number thingy

H'm,

I made up my own. I guess I contributed to confusion, potentially.

I admit that using GQC as the authority in this regard sounds a little dubious to me. That body has no actual publishing authority over private business decisions. It might be practical to check with them and go by whatever they assign you, but it still smacks of distributors-come-first, at least at first glance.

Best,
Ron

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On 8/27/2002 at 11:28pm, Jason L Blair wrote:
RE: the stock number thingy

Ron,

I would email Richard Martin-Leep at GQC and at least have him put your stock code on file. It may sound dubious to you but it only takes a second and could save another game company some hassle. PM me if you want his email address.

Juergen,

I emailed you Richard from GQC's email address and what information he needs.

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On 8/29/2002 at 9:24am, Jürgen Mayer wrote:
RE: the stock number thingy

What Jason said: it's fast, painless and free.
I emailed Mr. Martin-Leep of GQC yesterday and bang! - five minutes later I got a very friendly email with my stock code in my email inbox.

And I even got "DMP" for my company Disaster Machine Productions. Yay!

That's point 31 in my masterplan for world domination - check.

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On 8/29/2002 at 1:30pm, mahoux wrote:
GQC email

Jason-

could you kick me that e-mail address? I may be looking into KOTR and other publications at some date soon.

Aaron Houx

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