The Forge Reference Project

 

Topic: [Eidolon] Alchemy
Started by: Morningstar
Started on: 11/19/2011
Board: Game Development


On 11/19/2011 at 10:03am, Morningstar wrote:
[Eidolon] Alchemy

This is a chapter from the book; it's about how and why alchemy works within the setting.

Feedback, critiques, and questions are welcome.

http://www.eidolon.me/files/Alchemy.pdf

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On 11/28/2011 at 8:31pm, davidberg wrote:
Re: [Eidolon] Alchemy

What kind of feedback are you looking for?

Before I could give feedback, I'd want to know the context in which I'd be reading this.  What brought me to this page?  Creating an alchemist character?  Pondering which setting features I'll include in my campaign as GM?  I assume there are many possible answers, but it'd help me to know the few most likely ones.

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On 12/7/2011 at 2:10am, Morningstar wrote:
RE: Re: [Eidolon] Alchemy

This is descriptive setting information. So it is useful for a GM as it informs how these things work within the setting itself, and for players such that they have a framework for how they develop and interact with this narrative component.

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On 12/7/2011 at 2:17am, Morningstar wrote:
RE: Re: [Eidolon] Alchemy

Oh, in terms of what I'm looking for - just things that jump out as erroneous or sounding like it shouldn't or doesn't work. Yes its a fictional setting and it can be subjective, but I'm trying to sound out how it feels to people.

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