Topic: Gladiator Update
Started by: Thirsty Viking
Started on: 9/24/2002
Board: The Riddle of Steel
On 9/24/2002 at 5:06am, Thirsty Viking wrote:
Gladiator Update
Work on Gladiators is ongoing, Currently we are debating what things might modify the Purse structure for a match. What follows is a Cut and paste from an ongoing thread. Your comments and suggestions are welcome.
MatchPurse = MatchHeat*(x+y)*Z
winner gets 75% purse loser gets 25%
X = base purse size for ex. 6 silver
Y = the total of all PURSEMODs
Z =PurseMultiplier [code]
Venue Modifier - size of Venue also sets max purse per heat - also minimum lethality level
City Modifier - Like venue - City Value can be upgraded for festivals, etc...
Lethality Multiplier - as being discussed
Mismatch Modifier - Lower intrest if people percieve clear victory
[/code]
MatchHeat =(renown of the two gladiators + PromotionMod, + StreakMods )*RepMod[code]
renown - How well known you are
PromotionMod - Lead Time and effectivness
StreakMods - Everyone Loves a Winner(new concept, new thread)
RepMod This is ~ perception of the Gladiators vs Gladiator
[/code]
Some modifiers may switch sides of the equation. We haven't laid it out as a full equation before now so this may now be disputed. this is where I see our efforts currently. All this is straight table stuff, untill promotion that might involve some rolls. showmanship/behavior durring a fight will adjust your Gain in Renown post fight.. Not purse of this fight.