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Topic: Donjon Starting Equipment
Started by: bts
Started on: 9/27/2002
Board: CRN Games


On 9/27/2002 at 8:50pm, bts wrote:
Donjon Starting Equipment

I've looked through the rules a few times, and I don't see how a character is supposed to select his starting equipment. Do you start with none, and go shopping straight off? Do you pick any item, weapon, and widget you want? Is there a cap on the worth of these freebie items?

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On 9/27/2002 at 9:50pm, Clinton R. Nixon wrote:
RE: Donjon Starting Equipment

You go shopping in the first town you're in.

That said, I've always started my groups out with a little equipment. A good guideline is 4 total Worth of beginning items.

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On 9/29/2002 at 10:39pm, bts wrote:
Well, I tried initial shopping

<p>I ran "Fungus" Friday night for half a dozen players; I'll write up my reactions in more detail later, but want to comment on the "starting equipment" thread:</p>
<p>The Sneak-Thief had taken a skill "Stabbity Knife", and claimed it violated thiefly ethics to buy a knife. She tried to steal one, so I claimed the shopkeepers were 5th level and had the primary skill "Run a Store," leading to dismal failure and her being banned from the shop. Similar encounters caused the party to spend two and a half hours romping around town, pissing off the other adventurers, trying to rob stores, and eventually causing the Mayor to intercede, begging them to get out of his town and stop wrecking things.</p>
<p>I think if I were to run Donjon again (and we enjoyed it enough that I probably will), I'll give ten points to distribute between Wealth, Provisions, and worth of starting equipment.</p>

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On 10/16/2002 at 12:37pm, ejh wrote:
RE: Donjon Starting Equipment

I would have assumed that you also get your "permanent possessions" for level 1 -- one weapon, one piece of armor, and one other good -- right?

Plus anything you buy in the town?

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