Topic: Nothing New
Started by: Eddy Fate
Started on: 9/30/2002
Board: RPG Theory
On 9/30/2002 at 7:18pm, Eddy Fate wrote:
Nothing New
This is just some rambling - if there has been a similar thread in the past, go ahead and point me at it. :-)
For the past two or three years, I've been slowly collecting research on a game I have had stuck in my head for a while now - a game about angels. However, with the suddenly pending release of Engel by WWGS, I'm stuck with a dilemma that has plagued me at a lot of points.
There's nothing new.
Of course, this is somewhat of an obvious concept - of course there are a lot of games that aren't new, yet are popular/loved/whatever you define as "success". But my question is a bit more esoteric.
At what point does a game stop getting compared to other games like it? And is that comparison good, bad, or other? What consitutes "innovation"?
On 9/30/2002 at 7:25pm, deadpanbob wrote:
Re: Nothing New
Eddy Fate wrote:
This is just some rambling - if there has been a similar thread in the past, go ahead and point me at it. :-)
There has been a lot of discussion related to this topic going on over here.
Eddy Fate wrote:
There's nothing new...
...At what point does a game stop getting compared to other games like it? And is that comparison good, bad, or other? What consitutes "innovation"?
Well, I thought I had some original Ideas before I came to the Forge - and realized that my bold new path was in fact well trod by pioneers stretching back all the way to the beginning of our hobby.
I think, however, that a game may stop being compared to other games when it reaches a critical mass of players - and thus the game may come to be seen as a source of those concepts, even if in fact the game's concepts were derivative of other games.
And I think a game that puts a unique mechanical, setting, premise, or color twist on something that has been done before can also qualify as unique and new. I'm thinking about the explosion of Indie super-hero games like Godlike, SAS, Wild-Talents et.al.
Cheers,
Jason
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