Topic: Interception?
Started by: Brian Leybourne
Started on: 10/8/2002
Board: The Riddle of Steel
On 10/8/2002 at 12:53am, Brian Leybourne wrote:
Interception?
Just something that has been festering in the back of my mind for a while now.
The use of armour (you yanks would say armor) in TROS is very passive. Other than shields, your armour is either there or it's not, and a good attacker can and will work around it by not attacking you where your armour is (and even more so if he has the accuracy gift).
But what about the defender? Shouldn't he get a chance to counter that? Obviously this is covered by his parrying, evading or blocking an attack, but what about the possibility of trying to direct an attack at a more heavily armoured part of the body?
For example, if someone swings a blade at my arm, and I happen to be unarmoured there, as a last resort I might want to throw my hand in the way because I have AV2 gauntlets on and I would rather take the blow there. Or if a thrust gets past my defenses and is heading for my belly, I might want to quickly duck down, hoping to take the blow on my breastplate instead.
I haven't really put too much thought into it, but was thinking something akin to a terrain roll, using CP and with a difficulty based on, I don't know, the location and the number of successes the attacker has? Maybe success would then let you adjust the d6 hit location roll by +/- 1, something like that.
Thoughts? Does this sound interesting or is it unnecessary or even unrealistic?
Brian.
On 10/8/2002 at 1:12am, Lyrax wrote:
RE: Interception?
Sounds like a pretty decent optional rule. I'd probably make it a terrain roll, and give a TN of 5 or 6 for the hand or arm, a good TN of 6 for the head and a TN of 7 or so for the chest (catching it on one's breastplate? Not too easy, but probably doable).
On 10/8/2002 at 2:42am, Spartan wrote:
RE: Interception?
It's kind of like the "Accuracy" gift, only in reverse, isn't it? Kind of a neat idea. Perhaps you could make it a skill... like the Body Language skill... except that instead of gaining CP, you could shift your opponent's location die by one for every success...
Of course, this doesn't take into account using a hand to block to take the damage, but perhaps that it better covered by the Block maneuver anyway.
Of course, terrain rolls would function as well, but I just thought I'd throw a couple of ideas in anyway. :)
-Mark
On 10/8/2002 at 2:50am, Brian Leybourne wrote:
RE: Interception?
Thats cool, the idea is for people to throw in ideas! I do quite like Lyrax's suggestion though, I must say.
On 10/8/2002 at 5:06am, Thirsty Viking wrote:
RE: Interception?
Weapon strikes are prety quick, other than a hand/arm parry, I'm not sure how applicable this is. If it is declared before the defence roll, allow a CP activation cost ? Has to be arms/hands for 2 CP or immeadiately adjacent area for 4CP. After the defence roll... it's too late.
This is just my opinion, and some possible number of activation dice.
An alternative would be to allow defender to call his defence in such a way that if the attacker wins by a margin of one success, the blow lands where defender wanted it, but if 2+ success it strikes where aimed. Again immeadiately adjacent, or hands only.
On 10/8/2002 at 5:07am, Jake Norwood wrote:
RE: Interception?
Well...sounds like an "aw crap" rule to me, although those things have their place. I wouldn't ever want to get struck by most weapons, regardless of armor...just sounds like a bad idea. Then again, there are times where it's that or death...
Maybe just make a parry role with that part of your body providing the TN...arms are 5, legs 7, head 7 or 8...
Jake
On 10/8/2002 at 5:56am, Thirsty Viking wrote:
RE: Interception?
only head parry I'd allow is an attack to the face, catching it on the helm... maybe
On 10/8/2002 at 11:43am, Mokkurkalfe wrote:
RE: Interception?
I agree with Thirsty Viking here. I don't think you can realize your parry will fail and then put some armour in the way instead. It goes too fast.
Blocking with your hand is covered by the rules, right? As Jake said, give the other body parts a TN and
I've thought for some time of a gift, something like "Quick", "Agile" or "Evasive", which works like Accuracy, but it effects your opponents d6 roll instead of your own. This would only work after an Evasion though.
What I'd like to see is some way to concentrate your first line of defence(i.e. weapons/shield) on different, usually unarmoured parts of the body. Is this realistic, possible, or perhaps even both?
On 10/9/2002 at 4:30am, Lyrax wrote:
RE: Interception?
I think it depends on situation.
If I'm wearing a breastplate and no head, I'll deflect hits to my head... into my chest if I need to.
HEY! Maybe you could give a TN of 1 or possibly even 2 lower (than normal parrying) to deflect a hit into a nearby body part! A neck strike into my helmeted head, a groin thrust to my armored legs...
If successful, the attacker would get 1/2 of his TOTAL successes, plus his weapon and strength as normal. That would make people cautious about using it, but it makes a decent "Aw, crap" rule.
On 10/9/2002 at 7:07am, Bob Richter wrote:
Re: Interception?
BrianL wrote: The use of armour (you yanks would say armor)
Some guy named Webster didn't believe in retaining the unpronounced "u."
I quite agree. :)
As to the idea...hm. Hadn't thought of it. It would make a good Gift. Sort of a defensive version of accuracy. Also like the idea of the "forearm-armor parry."
I'll implement these in my games and see how they fly.
Maybe the "oh, crap!" emergency parry could work on a 2 to 1 basis, with 2 CP dice being spent on each die for the armor parry. A single success would be enough to redirect it, and each additional one might deflect it (reducing the total damage) this is consistent with the other sudden change in tactics, the feint.
On 10/9/2002 at 7:23am, Thirsty Viking wrote:
RE: Interception?
Lyrax wrote: I think it depends on situation.
If I'm wearing a breastplate and no head, I'll deflect hits to my head... into my chest if I need to.
HEY! Maybe you could give a TN of 1 or possibly even 2 lower (than normal parrying) to deflect a hit into a nearby body part! A neck strike into my helmeted head, a groin thrust to my armored legs...
If successful, the attacker would get 1/2 of his TOTAL successes, plus his weapon and strength as normal. That would make people cautious about using it, but it makes a decent "Aw, crap" rule.
I don't know... this sounds like a lot of problems... perhaps the attacker only has his success reduced buy half the the defenders success... no more than half his armor value. as for taking head shots to the chest.... i only see overhand shots being taken on the sholders. best way for this to happen is on a low marin od success by the attacker i think.
On 10/9/2002 at 7:44pm, Brian Leybourne wrote:
RE: Interception?
Lyrax wrote: If I'm wearing a breastplate and no head
You're not wearing a head?
Wow, that's dedication. At least you don't have to worry about head attacks then.
Brian.
On 10/9/2002 at 7:52pm, Brian Leybourne wrote:
RE: Re: Interception?
Bob Richter wrote:BrianL wrote: The use of armour (you yanks would say armor)
Some guy named Webster didn't believe in retaining the unpronounced "u."
I quite agree. :)
You seem to be under the misapprehension that English (note.. that's English, not American *grin*) is a phonetic language. It's not. That's why you have to have pronounciation guides in the dictionary.
And don't get me started on letters Webster thought were superfluous. Swapping "s" for "z" and visa versa is pretty harmless (except in school spelling bees, perhaps), but in some cases your spelling is just wrong. For example, the metal is Aluminium, not Aluminum. The entire planet (except Americans) spell it with the "i" because that's the actual scientific name for the metal. Only uncle Sam has to be different...
Brian.
On 10/9/2002 at 9:07pm, Spartan wrote:
RE: Re: Interception?
BrianL wrote: And don't get me started on letters Webster thought were superfluous.
This is English... there ARE no superfluous letters. ;)
For example, the metal is Aluminium, not Aluminum. The entire planet (except Americans) spell it with the "i" because that's the actual scientific name for the metal.
Ah, the one Americanism that has crept into Canadian English. I'll have to change my pronounciation and spelling forthwith (in honour of the recent Royal visit to western reaches of the Dominion of Canada), and hope the rest of my countrymen follow suit... ;)
Back to the topic at hand, it is a good "Aw, Crap" rule... but to avoid abuse of it, would it be prudent to require a player to SPEND an SA point? That way it wouldn't get used very often, but could be used to get players out of a jam that might otherwise derail the campaign.
-Mark (who is humming "Rule Brittannia" as he writes this...) ;)
P.S... colour, armour, honour... ;)
On 10/9/2002 at 9:28pm, Thirsty Viking wrote:
RE: Re: Interception?
BrianL wrote:
And don't get me started on letters Webster thought were superfluous. Swapping "s" for "z" and visa versa is pretty harmless (except in school spelling bees, perhaps), but in some cases your spelling is just wrong. For example, the metal is Aluminium, not Aluminum. The entire planet (except Americans) spell it with the "i" because that's the actual scientific name for the metal. Only uncle Sam has to be different...
Brian.
Please.... You don't understand. "Uncle Sam" isn't involved in declaring official "American" language. That is part of our problem. Webster was just some bloke who wrote a dictionary and created his own standard. Needing a dictionary that reflected language used here (much higher blend of incorporated indian, and immigrant languages other than english) it was adopted by our TEACHERS and became the standard of fact, not law. If we could get "American" declared the official Language of the country... We'd be better off. As it is we are watching the nation divide itself, and immigrant subcultures maintaining seperation instead of merging with the society and flavoring the language. Those of us who see this are opposed by "kind-Hearted" multiculturalists. Oh well, as they say. Good intentions pave the road to #$%%. What we need is laws that put all education and Governement buisness in "American". If someone wants to live here and work here it should be thier responsibility to acquire "American" to deal with our society. When I worked in a Hispanic country I learned sufficient spanish to get by. If it means that immigrant children spend 2 years in school learning english before continuing on and graduating highschool, thats fine, we need to pay that cost. And yes I volunteer with the Local English Second Language Programs.
Stepping down off of soapbox.
On 10/9/2002 at 9:50pm, Valamir wrote:
RE: Interception?
A soap box I share, but it will never happen. Too many candidates rely on the hispanic vote and too many hispanics prefer spanish.
On 10/9/2002 at 9:52pm, Jake Norwood wrote:
RE: Interception?
Hey--this is my real job (I'm a linguist and language teacher)! I know about this stuff!
I'm pro-English as an official language, but I haven't seen a good way to implement it. Both my father and my wife are from non-English speaking countries and had to learn it. I'm pro-that.
However, this isn't really what the thread or the forum is for...so start a new thread or something.
Jake
On 10/9/2002 at 9:56pm, Vanguard wrote:
RE: Interception?
Excalibur had some of the most realistic plate-armour fight scenes I've ever seen in a film (ok - they looked realistic).
There's a bit when Arthur is fighting Lancelot, and both are seen to noticeably use their armour to reduce the impact of a blow - shoving a pauldroin against the middle of a blade, moving into a swing and reducing the impact. I'd not allow it in addition to a manouvre but, as Jake says, as a parry in itself.
U declare which part of your body is being used to block the blow, and every success over the enemy reduces dmg by one. But maybe range penalties should now be figured as though they were at close quarters?
I.E. Heinrich the Knight Errant, armed with long sword, faces off against some armoured foe wielding a pike. The foe thrusts with his pike, but Heinrich moves into the blow, taking it on a shoulder before the weapon has been fully extended.
He loses 2 CP for the range disadvantage and then rolls. He succeeds - by 2 successes let's say - and takes the hit on the shoulder, reducing dmg by 2, plus 6 for his plate. Let's say foe has str 5, that's 7 dmg for the pike. Those two successes have absorbed all of the blow. A Gr sword would still have inflicted 1 wound. And that's assuming two successes over the enemy, after all that CP you've spent. This tactic is thus only really available to ppl in full plate, or fighters who are significantly more competent than their adversary. And I'm pretty sure that such was an advantage in wearing heavy armour, using it not just passively, but to actively absorb blows.
Range is now at close. Heinrich loses 2 CP (because he's using a longsword but fighting at close quarters) and the foe loses 4 (extremely long weapon).
Sorry - a bit long-winded, but does this make sense? And its not really complicated. Parrying with your body acts like a normal parry (with established TN) but success results in the range between both fighters counting as close.
On 10/9/2002 at 10:48pm, Jake Norwood wrote:
RE: Interception?
I think your rule has merit. I want to hear how it plays out. As for Excalibur...it's by far one of my favorite movies, and the swordfighting there is better than most, but still horribly clumsy. If I were fighting an armored opponent, I wouldn't be swinging at him so much. Whether that supports the "use armor wisely" idea or not I dunno.
Jake
On 10/9/2002 at 11:42pm, Thirsty Viking wrote:
RE: Interception?
Personally given the fully armored state... this is easily seen as strikes that had fewer success magin + weapon damage than armor + toughness. This is how I saw it anyway.
Assuming you are in plate using a sword to parry, wouldn't it be easily reflected by reducing the sword parry target numbre since the arms are also useful?
Maybe I'm wrong here but a thought. IMO it should be harder to parry with a plate arm than a shortsword. but I'm willing to admit that a plate arm wielding a shortsword has better parrying.
Thoughts?
On 10/10/2002 at 10:52pm, Vanguard wrote:
RE: Interception?
I still like the idea. Imagine simultaneous block and strike using armoured body as shield!
This is what I've always considered the benefit of wearing heavy plate - that only a really solid blow is gonna hurt bad. I would just give high TN to reflect the awkwardness (maybe 10 for body, 9 for limbs?) of blocking with one's body. I would also maybe allow proficiencies in the class - armour use? As any proficiencies with a weapon will have been lost from using the body. And the proficiency would only be of benefit to those in full plate. Any other kind of armour would be of too little value - better to dodge or parry with a weapon. This would endow the veteran knight with awesome superiority when facing multiple ill-trained and unarmoured foes (peasants basically) and allow him to literally plow through them, their blows hardly stopping him.
This I can imagine from an epic heroic knight :)
On 10/10/2002 at 11:03pm, Irmo wrote:
RE: Interception?
Vanguard wrote: ... This would endow the veteran knight with awesome superiority when facing multiple ill-trained and unarmoured foes (peasants basically) and allow him to literally plow through them, their blows hardly stopping him.
This I can imagine from an epic heroic knight :)
An epic heroic knight butchering peasants? An interesting concept of heroism ;)
On 10/10/2002 at 11:43pm, Vanguard wrote:
RE: Interception?
Hehe. Oops.
But you what know what I mean - the idea of a competent fighter who knows how to use his armour against an ill-trained rabble?
The knight Vs peasants bit was just the first context which came to mind (hehe - evil chuckle).
On 10/11/2002 at 12:27am, Irmo wrote:
Heroism - Vanguard style ;)
Vanguard wrote: Hehe. Oops.
But you what know what I mean - the idea of a competent fighter who knows how to use his armour against an ill-trained rabble?
The knight Vs peasants bit was just the first context which came to mind (hehe - evil chuckle).
Yeah, he just shouldn't expect to get any spiritual points on "Protect the innocent" ;) Or how was that in Dragonheart: "A knight is sworn to valor, His blade defends the helpless, His might upholds the
weak, His words speak only truth, His wrath undoes the wicked." Defends the helpless....upholds the weak... hehe.....
On 10/11/2002 at 12:31am, Lyrax wrote:
RE: Interception?
Are you suggesting that peasants can't be wicked? A knight's wrath undoes only the wicked, and if an army of peasants threatens his peasants, he'll slaughter as many of them as he needs to.
On 10/11/2002 at 12:40am, Irmo wrote:
RE: Interception?
Lyrax wrote: Are you suggesting that peasants can't be wicked? A knight's wrath undoes only the wicked, and if an army of peasants threatens his peasants, he'll slaughter as many of them as he needs to.
Peasants realistically have other things to do than being wicked...the reason for them threatening his peasants is usually that someone ordered them to do so. In which case that someone is the wicked one. YAP (your average peasant) will rather hack at the clay clumps on his field than at another peasant if he gets asked about it. The problem is, of course, that no one really asks ;) Of course, if you harbor a known sorceror, he could make an exception....
On 10/11/2002 at 2:09am, Lyrax wrote:
RE: Interception?
You didn't answer the question. You're being evasive. Maybe I'll ask an easier one for you.
Can you think of a scenario in which a knight hacking away at peasants would be justified/right/heroic/chivalric/any one of the above?
On 10/11/2002 at 2:30am, Brian Leybourne wrote:
RE: Interception?
Lyrax wrote: You didn't answer the question. You're being evasive. Maybe I'll ask an easier one for you.
Can you think of a scenario in which a knight hacking away at peasants would be justified/right/heroic/chivalric/any one of the above?
Yes. They're attacking him.
Sorry, but I don't care WHY they're attacking him - because they were told to by their own lord, because they think he's a sorcerer, because he slept with the crofters daughter, etc etc. It's not important.
What's important is that he's being attacked, and he's defending himself.
Well, it covers Justified anyway. Heroic, Chivalric or Right? Well, that depends on the specific situation.
Brian.
On 10/11/2002 at 12:10pm, svenlein wrote:
RE: Interception?
Are murderers Justified to use deadly force to defend themselves from the police?
I dont think so.
If peasants came to get him because he just slaughtered a village I would say he would not be justified attacking them.
Scott
On 10/11/2002 at 6:32pm, Lyrax wrote:
RE: Interception?
with all due respect to the peasants out there, the knight is probably the least likely person or group to have simply slaughtered a village. Raiders? Sure. Peasants? All the time. Gols? It's not unheard of. Knights? Get outta town!
On 10/11/2002 at 9:19pm, Vanguard wrote:
RE: Interception?
Woops... My proposal is verging on turning this thread into outright flaming. Chill guys. What I'm discussing here is the merits of a competent fighter actively using his armour against a rabble of unarmoured foes.
Right, so here goes (I shall attempt to provide a justified context):
Let me conjur the scene.
A knight errant returns from crusades. In his absence, the steward left in charge of his lands has betrayed him. With a band of hired thugs, the steward has subjucated the local people, bringing them to near-starvation through draconian taxes. His tyranny allows no escape. All men above the age of sixteen are slain. Only women and children plow the fields. The thugs have free roam of the lands, looting and raping at will. All churches are burnt and replaced with imported bronze busts of the steward's head sixty feet tall.
The knight's castle has been turned into a brothel where his sisters and daughters all serve. His wife was set in stocks and granted to any passer-by, his mother likewise, his boots urinated in, and all his pets now hung as trophies about the castle. Someone stole his coffee mug.
There is no one he can rally to his aid. The peasants are all weak from opression and he must act soon. So he plots an elaborate, fiendish trap. It is agony, suppressing the near-overwhelming urge to act, this burning sickness in his soul spreading like cancer, a hatred for the steward that threatens to destroy him. But he prevails. It takes him two weeks to weave the plot, so monumental in its ambition that a lesser man would go insane from the sheer complexity. But it is perfect. And it can't fail. The knight will have his revenge.
In the rocky hideaway he has been skulking for these past weeks, the knights prepares himself. First he dons his woollens, then his chain, then his plate. His belt goes on next, then his father's sword through the scabbard. He picks up his shield. Without his horse, (he was forced to eat it or starve - a bitter price) the knight must travel afoot. He hefts his antlered great-helm, sighs one last time, then puts it on. The world now a bright slash of light through the visor, the knight leaves his hideout, thirsty for revenge. And he will have it, this he swears himself. Damning revenge.
On his way to the steward, the knight is ambushed by a rabble of ill-trained peasants who jump him from all sides, leaving him unable to evade.
Can he use his plate armour actively?
;)
Take care
On 10/12/2002 at 9:03pm, Mokkurkalfe wrote:
RE: Interception?
Excellent context!
I assume his plan was to simply walk up to the steward and kill him?
Anyway, I've always thought that the active use of plate is made by the player when he ignores an attack that he knows will not harm him and simply attacks instead. Granted, that's more like active use of passive use armour, but still.
On 10/12/2002 at 9:17pm, Vanguard wrote:
RE: Interception?
Hmm. yeah, I suppose so.
But what I'm getting at is this.
Some bloke is hefting this massive maul and attacking some other bloke wearing full plate armour.
If the bloke in armour stands utterly still and takes the full impact of the blow, is it gonna hurt more than had he been charging into the blow?
According to TROS, if you attack, then you have no CP left for reducing the effect of an attack. So the blow will have as much impact whether the armoured man is still or trying to intercept it. That's why I'd like to allow the option of using armour as a blocking tool. Splitting your CP could represent the extra effort of gauging the trajectory of one's opponent's blow, and a success would result in ranges between both combatants being reduced to close.
But I've yet to test this so it could well end up being a crock of shite.
ps. Oh, and yeah, the plan was to walk straight upto the steward and cop him one (put his sword somewhere unpleasant).
Take care
On 10/12/2002 at 10:05pm, Jake Norwood wrote:
RE: Interception?
what's really going on here, as I read it, is an "armored dodge." This seems pretty reasonable... I'd say that the easiest way is to use the dodge rules "as is," except that the fellow dodging doesn't have to put so much effort into the dodge since he's really just trying to lessen the blow enough that it won't hurt his armored self. I know it isn't named that way, but maybe the mechanic we want here has been under our noses the whole time.
Jake
On 10/12/2002 at 10:46pm, Vanguard wrote:
RE: Interception?
Yeah, cool. That works.
Armoured fighter puts minimal CP into an evasion, not hoping for success but to lessen the foe's number of successes over him, trusting in his plate and toughness to absorb the overlapping damage.
But this still doesn't allow for the armoured fighter to attack at the same time. He can't gain initiative by losing a dodge. He must constantly dodge. What I'm looking at is aggressive close-quarters combat whilst putting your armour in the way of enemy blows. I'd still rather run it as a simultaneous block and strike using armour as shield (with higher target numbers than blocking with a shield).
This is not a useful tactic when wearing lighter armour, as no matter how well you succeed, your still getting hit. Far too risky.
Sorry. I'm being stubborn ;)
(Jake - I'm honestly not suggesting additional rules for TROS. The game just doesn't need it. It's discussions on what rules best interpret certain specifics situations which interests me)
Take care
On 10/13/2002 at 10:19pm, Jake Norwood wrote:
RE: Interception?
I see what you're looking for, but I think that you can't really do both, except perhaps to use your off-hand in a simul block-strike, which we've discussed. Striking in any martial art uses the whole of your body for speed, balance, and power--even more so with weapons. To suggest that you could deflect with your shoulder and strike at the same time simply doesn't work. If it's something you want in a more "cinematic" game, then go for it, but it isn't "historical," so far as I understand it.
Jake
On 10/14/2002 at 4:05am, Thirsty Viking wrote:
RE: Interception?
Irmo wrote:Vanguard wrote: ... This would endow the veteran knight with awesome superiority when facing multiple ill-trained and unarmoured foes (peasants basically) and allow him to literally plow through them, their blows hardly stopping him.
This I can imagine from an epic heroic knight :)
An epic heroic knight butchering peasants? An interesting concept of heroism ;)
Ah but this really isn't needed IMO. The average peasant probably has 6 or no more than 8 combat pool. Between armor and Toughnes, and being mounted, the typical knight at 14+ CP is an object to be truly feared by peasants, Even if caught afoot, The typical knight in plate mail will be able wade through a small group of these relying on his armor and making attacks each exchange. Also knights would typically be accompanied by a few other troops. Unless you are dealing with some sort of questing situation (maybe). It is much easier for a mob to overwhelm a single armored individual, than a group of 5-10. Also typically peasants have no helms or other armor. Also thier weapons will be ad hoc, generally with higher target numbers IMO. Of course, given a shield and longsword, the block and strike is already there.
On 10/14/2002 at 4:35am, Thirsty Viking wrote:
RE: Interception?
Vanguard wrote:
Some bloke is hefting this massive maul and attacking some other bloke wearing full plate armour.
If the bloke in armour stands utterly still and takes the full impact of the blow, is it gonna hurt more than had he been charging into the blow?
Assuming the Bloke with a maul is a JAAP (Just An Average Peasant) His CP should be relatively small 6-8. If he is alone, throw white and counter with sword the sword when he attacks.
If he is member of a larger group, but he is only one with such an obviously threatening mass Weapon, then Throw red and aTTack him, hoping to take him out before you get struck.
On 10/14/2002 at 5:31pm, Lyrax wrote:
RE: Interception?
Or you can declare an evasive attack, which is already in the rule-books.
On 10/14/2002 at 5:42pm, Mokkurkalfe wrote:
RE: Interception?
Lyrax wrote: Or you can declare an evasive attack, which is already in the rule-books.
Yeah. It already simulates the tricky thing with using your body to block and attack at the same time. You just have to narrate it a little differently(i.e. block with yer armor instead of jumping backwards).
Don't think an ATN of 9-12 will give you enough successes to do any damage to a guy in plate.
On 10/14/2002 at 10:17pm, Vanguard wrote:
RE: Interception?
Right cool. Ok then, that pretty much covers everything I was seeking. Like the idea of evasive attack regarding amour use. Had been thinking along the lines previously.
Might still run it as simultaneous Block/strike (Hope no one hears that - God, I'm stubborn)
Take care
On 10/14/2002 at 11:00pm, Brian Leybourne wrote:
RE: Interception?
So, just tell your players it's called "taking the blow intelligently on armor" and use the evasive attack rules. Problem solved :-)
Brian.