The Forge Reference Project

 

Topic: Character creation question
Started by: Ian
Started on: 10/8/2002
Board: The Riddle of Steel


On 10/8/2002 at 7:43pm, Ian wrote:
Character creation question

Something came up while going over character creation rules this weekend; Where gifts are concerned, are the gifts and flaws received based on prioritization of gifts absolute? That is to say, if you have a rating of E you are required to take one minor gift and one major flaw. Is it possible to take additional flaws on top of that to gain additional gifts, though?

Thanks!

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On 10/8/2002 at 7:49pm, svenlein wrote:
RE: Character creation question

Some say yes some say no. Jake would say do whatever you want. Beware min maxers.

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On 10/8/2002 at 8:10pm, Ian wrote:
RE: Character creation question

Thanks =) And, believe me, we do beware of them ;)

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On 10/8/2002 at 8:32pm, Brian Leybourne wrote:
RE: Character creation question

I do it like this:

Major Gift = 2 points
Minor gift = 1 point
Minor Flaw = -1 points
Major Flaw = -2 points

The priority you put into gifts gives you a number of points (A is listed as 2 major gifts, so it's really 4 points, E is a major flaw and a minor gift so it's really -1 points, and so on).

Players can then buy up Gifts and Flaws as long as their final tallied up score equals the priority.

So in your example of a priority E, you could take a major flaw and a minor gift, total -1 points. Of you could just take a minor flaw and nothing else (also total -1 points). Or you could take a major gift, a major flaw and a minor flaw, total -1 points again. And so on.

As long as you don't let players get carried away, it seems to work. I have not had a player try to take advantage of this, but if one did I would probably limit them to -4 points worth of flaws total, or something like that (so on priority F they could take 4 points worth of flaws and a minor gift, totalling -3 points which is F, and so on upwards. Could cause problems if they had taken an A priority in gifts admittedly, because that could mean 4 points of flaws and *8* points of gifts, but then who in their right mind takes an A priority in gifts? :-)

As I said, this is not canon or anyhting, just the way I do it.

Brian.

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On 10/8/2002 at 11:32pm, Thirsty Viking wrote:
RE: Character creation question

I like your approach, I think what I'd do is establish a hard cap of oh.. lets say Point Value +3 in total GIFTS.

At F where points is -3 ... no gifts are possible IIRC.

At A you could have 7 gift points with -3 flaw points.

Just my first thoughts, You have to code something.

Yes i realize the min maxer arguments... but i believe the TROS system is flexible enough to handle them.

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On 10/9/2002 at 2:54am, Jake Norwood wrote:
RE: Character creation question

Actually, while I do advocate the "do what works for you" policy, I have an opinion on this one. I say no, leave it exactly as written. Too many gifts and flaws make it hard to concentrate on the SAs, which is where that effort should be placed. Gifts and flaws are usually pretty important things, and are really only there to spice up a character. Too much spice and you can't taste the main dish anymore.

Jake

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On 10/9/2002 at 6:37am, Bob Richter wrote:
RE: Character creation question

Jake Norwood wrote: Actually, while I do advocate the "do what works for you" policy, I have an opinion on this one. I say no, leave it exactly as written. Too many gifts and flaws make it hard to concentrate on the SAs, which is where that effort should be placed. Gifts and flaws are usually pretty important things, and are really only there to spice up a character. Too much spice and you can't taste the main dish anymore.

Jake


Then again, some of us like it spicier than others. :)

In my games, I allow just a LITTLE flexibility. I let you get ONE gift and ONE flaw outside that listed if you BEG me hard enough and CONVINCE me that you MUST have THIS gift/flaw/whatever.

Remember that the Seneschal may grant Gifts and Flaws whenever he deems it appropriate.

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On 10/9/2002 at 2:03pm, Ron Edwards wrote:
RE: Character creation question

Hey,

I'm with Jake on this one. My applied-to-my-game answer is "No."

Best,
Ron

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On 10/9/2002 at 4:08pm, Valamir wrote:
RE: Character creation question

The only exception to Ron and Jake's stance I'd use in a game I run is that the letter limits restrict the possible combination of major and minors in a rather arbitrary way. So if a particular combination seems to make sense for the character but isn't strictly the precise combination mandanted by the chosen letter, I'd certainly consider it on the grounds that that combination doesn't really seem to have any deep philosophical meaning and is just what got written down on the chart (correct me if I'm wrong there Jake).

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On 10/9/2002 at 7:40pm, Brian Leybourne wrote:
RE: Character creation question

*shrugs*

Fair enough. I'm of the counter opinion that being hard-assed and thus preventing a player buying what he needs to make his character special to him is counter-productive to the game as a whole. As I said, I would be wary of mix-maxing etc, but I don't see how saying no for the sake of it improves the game. Gifts/Flaws don't define a character, SA's do, I accept and agree with that, but SA's define the character NOW, while gifts and flaws help define the characters background and provide "legacy", if you know what I mean.

To each their own.

Brian.

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On 10/10/2002 at 10:22pm, Buzzy Bee wrote:
RE: Character creation question

I'm actually an example of the exception to the hard-nose rule. Jake let me take a few extras (it was actually the flaws I needed to make the character just right). I agree that too many allowances and things can get out of hand, but in certain situations it can really add to the whole group. Just keep it from getting out of hand or you could end up with a whole group trying to make their own "superman."

Buzzy Bee

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On 10/10/2002 at 10:32pm, Brian Leybourne wrote:
RE: Character creation question

Buzzy Bee wrote: (it was actually the flaws I needed to make the character just right)


Thank you. Just what I was trying to get at :-)

Brian.

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