Topic: About terminology
Started by: Ron Edwards
Started on: 11/8/2002
Board: GNS Model Discussion
On 11/8/2002 at 3:10pm, Ron Edwards wrote:
About terminology
Hello,
This post is directed mainly to Ralph and to MK Snyder, who have recently voiced an uncompromising criticism over the terms I've adopted or introduced. The argument, if I understand correctly, is that "Narrativism" (for instance) isn't suited to its definition as I've proposed, and that seeing that very word simply "pops" an inappropriate interpretation into a reader's mind, creating a cloud in front of his or her understanding of my definition. The same applies, based on previous discussions, to things like the names of the Stances or to Currency or ... well, to anything, really.
My response? No. No, and no again.
Why? Because this phenomenon is endemic to any discourse whatsoever. There are no "perfect terms" that simply create understanding in the absence of the reader (a) continuing to read the definition and (b) thinking critically about it. I expect the reader to do (a) and (b) - if he or she doesn't, then bam - they instantly get encouraged to do so. If they don't, then that's it ... no more attention; that reader has not entered the zone of discourse no matter how much bandwidth they occupy.
Ralph and MK have definitely taken the time to do (a) and (b). That's good, it's great, it means we can have all sorts of discourse about the internal logic or issues surrounding my and their ideas. But their criticism about the terms, which to my reading states that other people should be exempt from (a) and (b), has no impact on me at all.
So does this mean that "any" term will do? No. Well-chosen terms can help an argument, certainly. Any terms-creator is doing his or her best, at the time of writing. However, since no terms can themselves be explanatory, therefore readings can turn into mis-readings very quickly - and will do so, in the absence of (a) and (b).
For instance, you'll note it's called NarratIVism, not "Narration" or "Narrationism." Narrative means conflict + resolution yielding theme; narration means to talk or to describe. I chose the term pretty carefully for this reason, which is to say, there was some logic at work when I chose them. However, a certain fraction of readers of my ideas don't distinguish between the IVE and the ATE and assume that Narrativism = talking (i.e. Drama mechanics). I recognize this as a necessary limitation of the process of communicating, which means I do correct this mis-usage and I don't get bent out of shape about it.
Ralph and MK, that's my take on it. You're free to disagree, and so on, but I'm not going to be sympathetic to the idea that the terms are manifestly ill-chosen because a certain number of people aren't troubling themselves to do (a) and (b).
Best,
Ron
On 11/8/2002 at 3:53pm, Paganini wrote:
Re: About terminology
Sorry Ron, but I have to agree with Ralph and MJ. The purpose of an essay like your GNS document is to communicate ideas to others. It's not a set of personal notes in which you express your ideas in terms that you yourself will understand. Your requirement of A and B on the side of the readers is a cop out. All it really means is that people can't learn GNS from the essay... they have to come here and have it explained to them.
Critical thinking can't ocurr until the reader understands the message. By using non-obvious terms, you've just made it harder for an outsider to get to the point where the essay is useful. People come in here all the time under the misapprehension that they understand the message. Their discussions fail miserably. The threads generally turn into the regulars trying to clarify the terminology for the newbies. This is a bad, bad, bad thing, because it means the people from other groups (RPG-Create and RPG.NET frex) who don't have the time or inclination to come here and put in the time required to figure out what you actually mean have a completely off the wall idea of what you're all about.
The problem is that many of the terms you use have common meanings that have absolutely nothing to do with the way you use them in your essay. It would be one thing if the terms were slightly tweaked to achieve more precise meaning. But you define your terms to mean things that they don't mean! The most extremely unfortunate example that come to mind is Simulationism.
GNS bears a striking resemblance to Musashi's Art of Five Rings: lots of great content, encoded so that it's practically impossible for a reader to grok it without instruction.
Note that these areguments aren't just theoretical either. I experienced it first hand when *I* was first learning GNS, and I've seen *soooo* many GNS flamewars in which the people simply didn't know what you were talking about. I remember trying to explain your use of "Exploration" to Bradd Szoyne once. His response was something like "That's even worse than I thought! Exploration doesn't mean that at all!"
If this post comes across as being a bit strong, that's because it is. I'm a huge fan of GNS. It's incredibly useful and thought-provoking. I think it's a shame that we have to spend so much time explaining "What Ron Meant" (read "What Ron Should Have Said") to people. If only they could understand "What Ron Meant" simply by examining the essay. Much time could be saved, and many flames averted.
On 11/8/2002 at 3:56pm, Ron Edwards wrote:
RE: About terminology
Hi Nathan,
Sorry, man. All terms are non-obvious.
Best,
Ron
On 11/8/2002 at 4:33pm, Alan wrote:
RE: About terminology
I, like many people, have had to work to understand Ron's GNS model.
However, I have to support his assertion that terms are non-obvious. Vocabulary only covers areas that have been explored; when you explore a new area, or make more distinctions in an old one, you have to assign new meaning to words.
Hence, unless you invent a new word, a term always has the baggage of the old meaning as well as the new.
- Alan
On 11/8/2002 at 4:39pm, Le Joueur wrote:
True, But...
Ron Edwards wrote: Sorry, man. All terms are non-obvious.
True enough, but some terms have less connotative baggage. In fact, Latin is often used to alleviate much of this problem.
But I have a final point to make: this is not academic discourse. Depending on people to think critically and so forth works fine in an academic venue, which this isn't. Confusion reigns, but has anyone ever gotten confused about my Sine Qua Non Technique? Not really, they have to go look it up (in the Scattershot forum, hint hint), there really isn't any connotative basis.
I understand where you're coming from Ron, that's probably why you weren't impressed enough to add me to your list of detractors. But let me put the discussion in a completely different perspective. You frequently say, it "has no impact on me at all." I argue that it does. This very post is that impact. Every time you are compelled to respond like this is "impact" on you. I know you are unassailable in your ivory tower, but you can't say it has no "impact" on you when you have to go through this again and again. You have, if I remember correctly, stated that you wish you could 'get past' this and really get into discussion of the details and implications. Well, that ain't gonna happen.
That's the "impact."
I think there's value in considering the Gemism, Nemism, and Semism renaming concept. You've never addressed the difference in using terms chosen carefully to eliminate potential connotation and all this repetition. What I'm saying is, 'sure all terms are non-obvious, but how about some that aren't connotative?'
I'm sure there are some historic reasons to 'stay the course,' but all that means is that eventually a new theory will have to take GNS' place. I've tried to do that with the Scattershot model and let's not forget the SGR. Heck there's no reason one of our other members, who believes strongly in the concepts of the GNS couldn't simply take all the definitions, slap nonsense terms on them, and introduce a competing theory lacking all the baggage. Which would be better? New terminology or plagiarism?
Because there's no escaping this "impact."
Fang Langford
p. s. I've gotten just a little to tired of the 'ivory tower' response (in repetition).
On 11/8/2002 at 5:30pm, Valamir wrote:
RE: About terminology
I know. You've taken this stance before. Just don't expect me to stop bringing it up...cuz, to be direct about it, I think you're wrong.
The problem is not learning the GNS definitions. The problem is unlearning the existing definitions that we already know and THEN learning the GNS definitions. That's why I suggested to MK that substituting nonsense words into the article makes it easier to understand. I'm sorry, but it does. Putting Semism in the article instead of Simulationism makes a WORLD of difference. It saves all of that back and forth "that's not what simulation means" stuff that we went through ad naseum a year and a half ago and periodically are forced to revisit.
In order to understand GNS you have to get past things like "Simulation" doesn't mean here the same thing that it means to the rest of the world. The vast majority of gamers already know what the word simulation means and it doesn't mean what GNS says it means. Its a word with an existing defintion. So someone reading the article, sees the word and says "oh, ok, I know what that word means...and aha, I see where Ron is wrong". Of course they think its wrong because your definition conflicts with theirs.
That's why Exploration is a better term. Sure it has an existing definition, but people aren't likely to really think you're talking about literally slashing through a jungle with a machete so they're better able to fit the unique GNS definition into their lexicon.
While I absolutely see and recognize the definition between Narrative and Narration...I also think its splitting things way to fine to expect the typical reader to make that distinction.
I just fail to see the value in intentionally and willfully setting up a conflict. Of knowingly embracing a situation that increases confusion. I certainly do think that there is and should be a learning curve, and that in the main we want people to have to wrestle with the ideas before concluding that they "know the theory" because that enhances understanding. But I think there is a difference between wrestling with an idea because the concept is complex and wrestling with an idea because the terminology is an obstacle.
On 11/8/2002 at 5:37pm, J B Bell wrote:
Tilting at Ivory Towers
I was confused (though probably not as badly as some) by GNS initially. It opened my mind in many ways, and like many new converts who felt many years of unsatisfactory or even painful gaming were explained by it, I became somewhat overzealous. And my impressions were corrected by instruction here on the Forge, as well as experience.
I want to make it clear that I don't want to weigh in on "Ron's side." I am wanting to directly challenge the idea that, as Fang said, "this is not academic discourse."
Creating academic discourse around role-playing games, and to some extent, gaming generally, is precisely one of Ron's, and the Forge's, major contributions to the hobby. GNS, and many, many of the other theoretical discussions on here (not least of all yours, Fang--though your texts do have a much more casual tone, they are heavy going for me), require serious work to understand because they describe things with far more precision than normally seen in discussions of gaming.
What makes the Forge not an ivory tower is that the creators of the abstruse theories in discussion here are willing to explain them. It's no more an ivory tower than, say, the many Linux development communities out there. (I'd say it's a lot friendlier than most.)
It can certainly be argued whether Ron found the best terms to use in his GNS theorizing. But his basic point that there is not going to be any terminology that doesn't require a pretty similar amount of work, and susceptible to similar levels of misunderstanding, is pretty solid, IMO. I'd actually be pretty supportive of a Latin terminology, for that matter, but you can bet that would increase the perception that we're an ivory tower over here tenfold.
--JB
On 11/8/2002 at 5:47pm, Le Joueur wrote:
Re: Tilting at Ivory Towers
J B Bell wrote: I want to make it clear that I don't want to weigh in on "Ron's side." I am wanting to directly challenge the idea that, as Fang said, "this is not academic discourse."
Ron is the one implying that it requires that kind of attention. I pose that that requirement enhances the 'ivory tower' sensation. I was going to go farther into this until I read:
J B Bell wrote: not least of all yours, Fang--though your texts do have a much more casual tone, they are heavy going for me
"Heavy going" and "willing to explain" should describe an intellectual, but not academic, discussion. Intelligent discourse is grand, but I go out of my way to either link terminology or explain it; not something I see occurring in what I've called academic discourse. I'm saying it's okay to be 'a lot to swallow,' but shouldn't we make it 'easier to explain?' (Which gets away from academia, I think.)
Fang Langford
On 11/8/2002 at 5:51pm, Gordon C. Landis wrote:
RE: About terminology
Just a quick thought -
There's very little to be gained by disagreeing over the "right" underlying principles of terminolgy. If someone thinks GNS (or Stance, or DFK, or whatever) would work better with other terms, they can (and should) go ahead and write up a full description of what they want to use, and why.
Seems to me, that's only way anything practical will result from this conversation. Ron has stated why he's going to stick with his terms, and rather than trying to get him to change his mind, someone who wants different terms should just (as Fang has done) write 'em up and see if anyone is willing to use 'em. I've no doubt that if there's a well reasoned discussion about why Shared Authoring is a better term than Narrativism for exactly the same thing, Ron will read.
Seems to me that specific examples and discussions that find a better way have a better chance of achieving the desired result.
All terms are non-obvious. All possible terms are NOT equal. I think everyone will agree on those two pronciples. Fine, demonstrate that a particular alternate term works and is somehow "better" than the current one - sufficiently so that it's worth replacing what really is several years of experience with the old terms. I'm sure it can be done, but I gotta admit, it won't be easy. And it's worth acknowledging - it'd be a lot of work, work that's entirely unneccesary for those who understand the current terms.
Not quite as quick as I thought, but . . . there you have it.
Gordon
On 11/8/2002 at 5:58pm, Christoffer Lernö wrote:
RE: About terminology
If there is a possibility, like Ralph seem to indicate, that some re-labeling of the theory would simplify understanding (and remembering?) terms then I would like vote in favour of that.
My main problem is that a lot of terms are so similar that they really float together. I have to look really careful if someone is writing narrativist narration or narrative... it's even more tricky when they are used in compunds.
In addition it's tempting to describe mechanics where the player gets to narrate things in director stance as "narrativist mechanics" or similar. Am I the only one who has this problem - accidentally inventing terms that might mean something completely different within the GNS framework?
On 11/8/2002 at 6:06pm, Christoffer Lernö wrote:
RE: About terminology
Very good point Gordon.
On 11/8/2002 at 6:08pm, Kester Pelagius wrote:
RE: Re: About terminology
Greetings Ron,
I feel your pain.
That said I have Draft 3 of my "encyclopeida" entry hammered out-- Draft 2? Oh, that went into the bin and I started over-- it's a bit longish but if you like I can post it here?
[joke]
Or, I suppose, could email it to you *alone* so that you get the joy of intense migrane confusion?
[/joke]
Unless everyone *else* would rather be spared my *expanded* encyclopedia article. In which case I could just weed through my links and pop into the Resource library and add every single link to a role-playing glossary I have.
Whatever you folks want. I mean this is a democracy... ?
Kind Regards,
Kester Pelagius
On 11/8/2002 at 6:16pm, Le Joueur wrote:
Democracy? No GNS is a Position
Kester Pelagius wrote: Whatever you folks want. I mean this is a democracy... ?
Actually, no. The GNS is not a group idea nor is it democratically voted upon. It is Ron's model and his alone. Despite that fact this is quickly turning into a ragging fest about all the problems we've had over the GNS and explaining it. Perhaps we need to change directions; anybody want to suggest alternatives that don't require Ron to change his model?
Fang Langford
p. s. This may question the whole framework of having (only) a GNS Model Discussion forum providing that it is not a Forge entity, nor a group effort.
On 11/8/2002 at 6:19pm, Kester Pelagius wrote:
Re: True, But...
Greetings Le Joueur,
Nice day here. Hope it is warm and clear skies where you are at, too.
Le Joueur wrote:Ron Edwards wrote: Sorry, man. All terms are non-obvious.
True enough, but some terms have less connotative baggage. In fact, Latin is often used to alleviate much of this problem.
But I have a final point to make: this is not academic discourse. Depending on people to think critically and so forth works fine in an academic venue, which this isn't. Confusion reigns, but has anyone ever gotten confused about my Sine Qua Non Technique? Not really, they have to go look it up (in the Scattershot forum, hint hint), there really isn't any connotative basis.
I think I agree here, partially.
While one can't assume that others will approach an arguement, any arguement, from the same stand point as they themselves intend a discussion to begin from there is something to be said for making use of extant terms in a manner that is familiar.
However, pop into the Resource area, find the link to "Game Theory Net", visit it. Somehow I do not think that what most might think of when they see the words "game" and "theory" paired together will be what is outlined there.
Is it invalid?
Hardly.
Is there a difference between common and uncommon application of extant terminlology.
[3 Stooges voice]
Why, certainly.
[/3 Stooges voice]
However the pertinent question to ask is whether or not Ron lets the reader know up front that he is not using common terminology, or is at least using commong terminology in a unfamiliar way.
If memory serves he did.
Or did you, Ron? I recall something about an attempt to create a new lexicon, to me that would qualify... unless I am *misinterpreting*...
See, Ron is right here, we can ask him. Whether or not he hurls lightning bolts down upon us from his white citadel or sage words, well, that's a different kettle of chili altogether.
(opening insulated umbrella)
Kind Regards,
Kester Pelagius
On 11/8/2002 at 6:30pm, Kester Pelagius wrote:
Re: Democracy? No GNS is a Position
Le Joueur wrote:Kester Pelagius wrote: Whatever you folks want. I mean this is a democracy... ?
Actually, no. The GNS is not a group idea nor is it democratically voted upon. It is Ron's model and his alone. Despite that fact this is quickly turning into a ragging fest about all the problems we've had over the GNS and explaining it. Perhaps we need to change directions; anybody want to suggest alternatives that don't require Ron to change his model?
Fang Langford
p. s. This may question the whole framework of having (only) a GNS Model Discussion forum providing that it is not a Forge entity, nor a group effort.
I beg to differ.
In fact I *can* link to at least one other "Threefold Model" so while the "GNS Theory" essays are Ron's, the underlying principles themselves are not wholly his. And if memory serves, and this time I think I am actually remembering accurately, not even Ron claims the idea to be wholly his creation but rather his ideas, his views, his attempt to create a new model... unless I am woefully in error about this?
To answer the rest... In my opinion an examination of the GNS (or "Threefold") Theory should not be divorced from what has come before it. Namely the early debates about "roll vs role" play, which are really the infancy of this Theory.
I believe many pribobably disagree, which is fine, but evolution does not occur in a vacuum. Meaning simple that, without the precursor elements in place, there would be no debate about GNS. It is the culmination and end result of a role-playing game experiance. And that experiance was born with the "roll vs. role" playing arguements.
As I see it, and this in only my opinion, it is a difference of concept and terminology employed. Problem is we live in a "fast food" culture where everyone expects instant gratification. Theories and models aren't that easy to distill into glossalia, not without grossly oversimplifying.
Which, from the GNS perspective, is what the "roll vs role" playing arguement probably looks like. Which is good. Complex frameworks are built upon simplicity. So, since most can identify with that arguement, if only because they *can* find it distilled in glossary form here and there, it is as good a place as any to sart. IMO.
Kind Regards,
Kester Pelagius
On 11/8/2002 at 6:39pm, Le Joueur wrote:
RE: Re: True, But...
Good afternoon Kester,
(Whew, am I glad this is still civil.)
Kester Pelagius wrote:Le Joueur wrote:Ron Edwards wrote: Sorry, man. All terms are non-obvious.
True enough, but some terms have less connotative baggage. In fact, Latin is often used to alleviate much of this problem.
But I have a final point to make: this is not academic discourse. Depending on people to think critically and so forth works fine in an academic venue, which this isn't. Confusion reigns, but has anyone ever gotten confused about my Sine Qua Non Technique? Not really, they have to go look it up (in the Scattershot forum, hint hint), there really isn't any connotative basis.
I think I agree here, partially.
While one can't assume that others will approach an argument, any argument, from the same stand point as they themselves intend a discussion to begin from there is something to be said for making use of extant terms in a manner that is familiar.
...However the pertinent question to ask is whether or not Ron lets the reader know up front that he is not using common terminology,
Actually, the reason I think this whole thread is an unfair attack on Ron is because he is not responsible for people's understanding of his words.
I mean that's the whole point.
In fact, while people may be reading that I think Ron needs to change his terms, that isn't it at all.
I have two points.
• Ron keeps having to defend his terminology. If he likes doing that, more power to him. However, I believe I've heard him state on numerous occasions that he wants to 'get on to other things.' I suggest that requires a terminology change, but only if he does not like defending them.
• I think it is past time for the GNS to hog the limelight. I've said it before (back when there weren't any 'other models' here), perhaps it may be time to change the title from "GNS Model Discussion" to something like "Discussion of Modeling Gaming" or some such. As long as there is only one forum on the Forge explicitly for discussion of a single specific model, the Forge will be taken for representing that model (and vice versa). The question is, is it time to evolve?
Ron can change his terminology if he wants, it's his business. Let's stop dumping on him and his terminology. Let's talk about solutions to what is really the problem here:
The problem of getting newcomers 'up to speed.'
I mean that's what everyone is really arguing about isn't it? It's not the GNS, but explaining it; it's not the terminology, but repeatedly defining it. We're talking about a problem with discourse not with the GNS, so can we drop the 'Narrativism this, Nemism that' discussion and get to something that moves forward?
Fang Langford
p. s. Kester, you wrote, "Without the precursor elements in place, there would be no debate about GNS" All I'm saying is, perhaps its time that the GNS takes its proper place amongst the "precursor elements."
On 11/8/2002 at 7:36pm, Mike Holmes wrote:
RE: About terminology
First, Ralph, Ron was using what he thought were the best terms when he first promulgated the theory. The definition was actually pretty good at that time, and it's only because understanding of the theory by all of us has changes it over time that the "common use" meaning of the term has become further from Ron's definition than is strictly "handy". His adherence to them over time is not done in a malicious or obdurate way, but for important reasons.
As I see it, the reason for not changing an initial term later on is that it leads to a slippery slope effect. If we rename a term because of these refinements of the definitions, that's precedent to rename them again after any change in understanding. And at each change (even if only one) there has to be a propaganda campaign to get people to understand that the term has changed. I know that the whole "nemism" thing isn't serious, but just imagine trying to use such a term in discourse. We'd be laughed off the net. Any change in term at this point will be seen as "political correctness". Yes, that's right Ralph, you're supporting "teminological correctness" which is the same thing.
If Ron had made the change early on, when the theory was still very much in a gelling state, I would have supported a change. But it's far to late now to do so without a lot of danger, IMO. Perhaps I'm biased, as I can read through the essays, and there is no traslation that occurs. I do not see simulation in Simulationism when I read it.
The same thing occurs with a certain pet peeve of mine with military radio traffic. I can parse the word "repeat" to mean what it does on a military radio net, that being that artilliery on the net should refire the last mission. Somehow everyone wants it to mean "repeat what you said", which is supposed be stated as "say again" on a military radio net. The problem is so pervasive that people die of friendly fire accidents from it occasionally, and movies do it wrong all the time (in fact they never even get close to what radio traffic on a net really sounds like).
The point is that this is all "jargon"; which is defined as use of terms by members of a specific field in a certain manner which gives those terms meanings that are different from their common use. Every profession has these sorts of terms. And they are not neccessarily a bad thing. They do require that people learn the definitions of these terms, however. But that's OK. To deny that one should use Jargon ever, is to try and create a uniform understanding of all language. You'd have to admit that even if we used a better term like "Exploration" that we'd still have to explain what it meant in this context. It's just not a realistic or neccessary goal to make all words have but one meaning. When meaning shifts in terms occur (which they always have, and always will), one must adjust. Or be left with our grandfathers asking "What's a Jiggy?"
And lastly, I should point out that Narrativism at least did not exist before Ron ccoined it. It never fails to confuse me how somebody can claim that a word that Ron made up must mean something different from what he says it does, simply because there are other similar terms. That really seems absurd.
Mike
On 11/8/2002 at 7:59pm, MK Snyder wrote:
RE: About terminology
I have two degrees.
Anthropology and technical writing.
In my professional opinion, the GNS essay is not written well.
*Idiosyncratic use of English
*Passive voice obscuring tense
*Lack of concrete examples
*Lack of contrast and comparison to other models
Insisting it is the responsibility of the reader to unlearn English in order to decode text is counter to the very purpose of expository writing.
On 11/8/2002 at 8:22pm, Ron Edwards wrote:
RE: About terminology
Hi MK,
All that's fine ... but it's not to the point of the thread, which is to say, whether the communicative power of the terminology per se is altered.
Fang and Ralph, my argument is that even something like "Author-sharing" in place of Narrativism would itself engender a whole constellation of misunderstandings, ranging from snap judgments at first sight to pained and elaborate semi-refutations after a first try at critical reading. Sure, many of the terms generate Confusion X about the concept involved. I don't think, however, that on the whole my terms are so awful that they generate irreparable confusion, which frankly, Fang, is what you're saying. That, I'll disagree with.
[Side note: Proponents of or participants in the rec.games.faq.advocacy usenet discussions sometimes bring ownership-indignance to their discussion of GNS, and I can't help that. No one likes to see "their" terms co-opted, but that's how science/discourse works.]
Ultimately, I evaluate these things in term of the long view. The Forge has seen the current essay up for how long ... a year now, right? (Geez, is that all?) And how well have people understood it, granting that different people will go "boink" at different stages of interacting with it? I think, pretty well. Damned well, for that matter, in comparison to any other proposed model regarding role-playing thus far. And it's still under development, as it says right in the text.
I fully agree that the essay does pretty poorly compared to some idealized dream model which is instantly accessible, developed in all possible conceptual angles, fully referenced and exemplified, and written with precisely the right mentoring diction for every possible reader. Less snottily, I also agree that it's far from ideal in terms of realistic quality as well - which is what the putative revision is all about, in the long term. I'm willing to entertain any and all suggestions about the latter, but suggestions or protests coming from a desire for the former aren't going to mean much to me.
Best,
Ron
On 11/8/2002 at 9:33pm, Valamir wrote:
RE: About terminology
Like I've said before. I have no problem with the terminology now...after what...nearly 2 years of being in the middle of huge extended threads discussing their meaning.
I just find it highly unfortuneate that the easiest way to explain GNS terms to new people is to instruct them to insert gibberish words into the text so they won't be confused (and no this last example with MK is not the first time I've recommended that).
And Mike...really. I would never claim that Ron used the words he did for malicious intent that's ridiculous. And yes I do know that the model has come along way from when it was first coined (but given the HUGE closest-thing-to-a-flame-war-we've-seen-here-on-the-Forge over the term Simulationist from a year and a half ago, the word hasn't fit probably for the majority of its life).
As for the arguement that its too late to change. Rubbish. The %age of total gamers (even total gamers who frequent the internet) who've even HEARD of GNS let alone given it serious consideration is miniscule. I mean realistically who would really be effected by having the terms change. 40-50 regulars, a couple of hundred casual people and maybe 1000 "heard about it and don't cares". Does the theory even really have a life independent of the Forge? Not a sizeable one. Personally I think the reluctance to make changes is more based on pride (well deserved as it is) than on any actual beneficial reason to not.
I understand that there will be education involved no matter what the term is, but educating from scratch is a lot easier than first having to deprogram. Right now its twice as much work. Before you can even begin to explain a term you have to spend half a dozen posts purging them of the connotations they already have for the term. Yes I would agree with Fang...it IS an impediment to both learning and teaching.
It would be like inventing a new mathematical operation and calling it multiplication. "oh I know how to multiply", "No no, forget what you know about how the rest of the world uses the word multiply, here on the Forge multiply means to take the log square and divide by pi" "huh"...that is how I feel explaining Simulationism and Premise et.al. over and over and over again.
That said, its not my model to change. I've reached the point for my own use where I understand most of it well enough to get it to do what I need it to do. I'm not about to launch some picket line or boycott over the issue.
But consider this.
Ron, you've expressed some desire to pass the torch a little bit and encourage the "next generation" of Forgeites to take more of a lead role in educating new comers. If a sizeable portion of the people who'd be taking such a role think the terminology makes the job of educating new comers extremely difficult, do you think they'll be more or less eager to shoulder that responsibility. How long do you want to be stuck with the job of primary source of GNS knowledge?
Hopefully the version of the article you're working on will find a way to ram home the points of "forget your preconceptions...here's what the term means for purposes of this discussion" well enough to elminate most of the problem. I hope so.
On 11/8/2002 at 9:35pm, Le Joueur wrote:
That isn't What I said
Ron Edwards wrote: Fang and Ralph, my argument is that even something like "Author-sharing" in place of Narrativism would itself engender a whole constellation of misunderstandings, ranging from snap judgments at first sight to pained and elaborate semi-refutations after a first try at critical reading. Sure, many of the terms generate Confusion X about the concept involved. I don't think, however, that on the whole my terms are so awful that they generate irreparable confusion, which frankly, Fang, is what you're saying. That, I'll disagree with.
Is it? Or was I saying that if you don't believe your "terms are so awful that they generate irreparable confusion," you shouldn't change them; they're yours man.
On the other hand, please don't mischaracterize me as agreeing that there are better words extant for the three modes. I do not. I am saying that to keep them as they are, and never have to correct misunderstandings based on connotation, you need to use words that no one knows. Make stuff up! Use Latin. I don't care; nonsense words are better than baggage-laden terms.
But the point is that you only need to change them if it bothers you.
I still see the real issue is one of communicating. Don't blame the specific example that causes the problem unless you have a counter offer, let's not whine. Look carefully; people aren't complaining about the terms, but what they believe they are forced to do because of them. They not offering alternatives, they're complaining about repetition.
I say bugger to them. If they can't find an alternative or offer a suggestion, what's the point? Commiseration? I think people can get lazy always falling back on terminology that is 'perfect.' I happen to believe I wouldn't have half the understanding of GNS, the Scattershot model, or gaming, if it weren't for all the times I'd been confounded in explaining GNS. Teaching is one of the finest ways of learning. However, sticking to one model, forever, is not the best idea in my mind.
Fang Langford
On 11/8/2002 at 9:36pm, MK Snyder wrote:
RE: About terminology
I can see why they are upset.
This argument has been going on for *five years*. Doesn't that tell you anything?
Frankly, Ron, your ideas would much more quickly be appreciated as innovative if you hadn't used such similar terminology, as well as be quickly understood overall.
I think more explicit compare and contrast on your part to point out the novelty of your ideas would help as well.
What good has come out of willfuly clinging to obfuscation? It retards discourse and makes the author look like a plagiarist.
http://groups.google.com/groups?q=g:thl1019256558d&dq=&hl=en&lr=&ie=UTF-8&oe=UTF-8&safe=off&selm=5pf9af%242fc%40camel12.mindspring.com&rnum=6
On 11/8/2002 at 9:41pm, Ron Edwards wrote:
RE: About terminology
Hi Fang,
Oddly enough, I agree with you about the evolutionary context of your posts, in that GNS et al. may end up being itself a basis for deriving somethin' else that works way better. So far, I think, it's been robust (GEN being an example), but the SGR and similar material are right and proper Forge topics for just that reason. I'd hate like a bastard to be the kind of theorist who can't move on, although admittedly, the originator tends to be like that.
Ralph, good points, all 'round, I'm seeing what you're saying, and although my outlook (Gordon's, Mike's) is different, there's some room for maybe positive steps that work for both of us.
It just so happens that I'm working up two rather big essays at the moment, one all about Simulationist RPG design and other all about Illusionism and related terms. Let's see whether the existing terminology is robust enough to make those essays work, and whether they change certain aspects of the terminology (which are a bit squeaky in one case) to make more intuitive sense.
Best,
Ron
On 11/8/2002 at 10:10pm, Le Joueur wrote:
Is It Alumni or Tenure?
Hey Ron,
Ron Edwards wrote: I'd hate like a bastard to be the kind of theorist who can't move on, although admittedly, the originator tends to be like that.
Most people don't value this important 'service.' If the originators are unwilling to provide this 'service,' instantly leaping to the next paradigm, the whole thing turns into nothing more than a fad society.
I look forward to cracking the whip over all the new theories post-dating mine.
Fang Langford
On 11/8/2002 at 10:34pm, MK Snyder wrote:
RE: About terminology
I think "nemism", "gemism", and "semism" worked just fine.
I'm mulling over the replacements for "Premise" (I used "cookie" in another thread) and "Explore" right now. The definition of "Explore" currently offered has the Big Word Connotativewise "Imagine" embedded in it, will also requires narrowing--since over on another thread we're duking it out whether or not that means passively viewing or actively inventing.
'course, I'm coming from the land of disk drives, bits, bytes, CADs and RAMs.
French as a source of neologisms is a problem for me, as I have no clue on how to pronounce or spell francowordlets.
On 11/8/2002 at 10:34pm, Kester Pelagius wrote:
RE: Re: True, But...
Good evening Joueur,
Hope the weekend ahead turns out to be a good one for you.
Le Joueur wrote:
p. s. Kester, you wrote, "Without the precursor elements in place, there would be no debate about GNS" All I'm saying is, perhaps its time that the GNS takes its proper place amongst the "precursor elements."
To keep it short...
Depends on what those who actually *use* the GNS Theory as a *applied* sort of... skill?... want to do with it. IMO
As a Theory it's as good as any other.
Time catches up but, keep an eye out, I may just go ahead and post the current draft of my little article/essay thingy. It'll at least give the denizens somethign else to fling their rotten fruit at! ;)
Kind Regards.
On 11/9/2002 at 6:18am, M. J. Young wrote:
RE: Re: About terminology
Paganini wrote: Sorry Ron, but I have to agree with Ralph and MJ.
With all due respect to Paganini, Ralph, and MK, MJ sides with Ron on this one.
I may have missed the middle; but I think I was around for a critical point that was not the beginning but the budding of the branch.
What is overlooked here is that GNS is a development, a next step, of GDS--regardless of whether those who developed GDS recognize it as such or whether those who support GNS retain that claim. The term Dramatist was changed (by Ron) to Narrativist for valid reasons of taxonomy (which I believe are explained in System Does Matter, although it has been a few years since I read that). The intent was not to find a term that better described what was being defined, but rather to avoid a conflict in understanding between two models that applied to the same field. It was an important change to make; even within the past year, someone from the Yahoo Game Design list confused my statement that something involved Drama resolution with the use of Dramatist in the old GDS model, despite having just read my materials in which I clearly presented Narrativist as the term used for that and Drama as a form of resolution mechanics.
That means that Ron's work on GNS is primarily an effort to plumb the meanings of these terms, to come to a better grasp of what they involve. It is not a separate competing model, but an interpretation of the existing model which has developed beyond its origin.
Ultimately, the primary argument Ron raised against GENder was that there was not a taxonomical reason to change the terminology.
I would argue that this is an academic pursuit. Ron may not come up to Maryanne's standards for academic writing with the current form of the article (although the fact that it is a work in progress is mitigating in that aspect), but as I recall the biology professor has hammered these ideas against at least two lawyers (one also a theologian), a physicist, and several others with graduate degrees, all of whom take our gaming very seriously, prior to writing the current work.
As an academic effort, it is quite reasonable that it uses terminology--Jargon, as has been rightly illuminated--which requires some immersion in the field. I would not expect that all of you, no matter how well educated or intelligent, would be able to read a Law Review article and understand exactly what it meant, because the author quite reasonably would have relied on his expectation that the reader was already versed in the language of the field, probably also at least some of the recent literature on the subject and the relevant case law. Similarly when my wife, ACLS certified critical care nurse, starts telling me about her night, it is not at all uncommon for me to have to ask her what a word means when she uses it that is different from what I, as a layman, would understand.
There is a long history behind the meanings of the words used in Ron's work. He does an admirable job of short-circuiting the work required to grasp the terminology. But readers should not expect that they can tackle one article and immediately know everything that is meant by words that have been in cloistered use for over half a decade. Is it intuitive that drama mechanics means decisions made by one of the participants? On my part I still don't quite get why karma mechanics means direct comparison of scores/strengths. In each case, a word was chosen at the time it was needed which, in the mind of the originator of the concept, most clearly expressed what they intended by it. Then the concept was examined, handled conveniently by this label, a word, that had been attached to it. In some cases, such as fortune mechanics, the concept changed so little with handling that no one has ever been confused by the term. In other cases, the word has come to mean what no one would have anticipated. That's normal. Language changes, and ideas focus, and they don't always go the same direction. Most people who are not lawyers would have no clue what a parole evidence rule is, even after hearing their lawyer state that it applies if the meaning of the document is not patent.
It is often said on the forums:
You must understand that the phrase "Narrativist Game" is shorthand for "a game which more easily facilitates narrativist play"
and other statements like this. Similarly, you must understand that the use of the words narrativist and simulationist (since they particularly seem to be under attack) are shorthand for all the baggage of meaning that has appeared in articles and forum posts over the past years. We work to bring newbies up to speed on these precisely because you can't jump into an academic discussion without picking up the undergraduate courses.
These words mean what they mean in game theory precisely because to those of us who have been talking about them all this time they have come to have these meanings. It would be different if, like Humpty Dumpty, Ron had just decided to give the words whatever meaning he wanted. Ron did not give these words the meanings they have. He gave certain concepts names which fit them as well as anything anyone could find at that moment (many of which he did not give but received from others already discussing these issues), and then worked with us to discover what the concepts really meant. The fact that having followed some of these concepts into places we never expected them to lead we find the handles don't fit as well as they once did is not sufficient reason to abandon the handles and start from scratch.
Besides, even if we were to call these things gemism, nemism, and semism, in five years we would be arguing that the meanings attached to those words no longer fit the concepts to which they were being applied.
--M. J. Young
On 11/9/2002 at 1:59pm, Paganini wrote:
RE: Re: About terminology
M. J. Young wrote:Paganini wrote: Sorry Ron, but I have to agree with Ralph and MJ.
With all due respect to Paganini, Ralph, and MK, MJ sides with Ron on this one.
Oops, sorry. Too many abbreviated M names. :)
On 11/9/2002 at 2:54pm, Alan wrote:
RE: Re: True, But...
I just want to comment on a couple undercurrents that seem to be running through this discussion. Here's a list to begin with:
- The implication that an academic approach is somehow inappropriate to popular discussion of a subject.
- The argument about the group verses author ownership of theory.
- An implicit belief that there is one model which can address all aspects of the subject.
I'll start with the last and work up.
Theories are tools for developing useful insights into a subject, not clockwork simulations of the how the subject works. As such, a theory can be thought of as analogous to a tool of analysis, like a telescope. But just as astronomers only get limited information from a given tool (telescope, radio dishe, IR sensors) so does a given theory only give a limited range of insight.
However, to get away from the physical sciences, where elegant solutions often do suceed in describing reality, we have to look at the application of theory to social phenomena. As these are more complicated and intricate, the seach for an elegant single theory is often counter-productive.
Especially in areas of social interaction, a theory must be judged by how useful it is generating new insights and how effective the results of its application are. Ron's GNS theory is certainly successful in these areas, having triggered insights in many readers, and been the basis for very effective game design. But we need not expect it to produce all usefull insights in the area. We have other loops in our toolbelt.
By accepted tradition, a theory is not a democratically produced concept. The process works by growth and synthesis. If one disagrees with a theory, one develops one's own hypothesis and tests the effectiveness of it. The insights gained from the new hypothesis either verify a new theory, or suggest changes to the old one.
Finally, I want to challenge the idea that the academic approach is somehow innapropriate to this venue or to the purpose of communicating game theory. The academic approach has been developed over millenia as a way to explore and analyze subject matter. Is this not the purpose of the Forge Forums? Why would we want to reinvent or ignore methods that have been proven so productive for our society? It has certainly been productive in spawning discussion and insight into our hobby. I applaud Ron and others for bringing these standards to our discussions.
On 11/9/2002 at 7:34pm, Le Joueur wrote:
RE: Re: True, But...
Hey Alan,
Alan wrote: I want to challenge the idea that the academic approach is somehow inappropriate to this venue or to the purpose of communicating game theory. The academic approach has been developed over millennia as a way to explore and analyze subject matter. Is this not the purpose of the Forge Forums? Why would we want to reinvent or ignore methods that have been proven so productive for our society? It has certainly been productive in spawning discussion and insight into our hobby. I applaud Ron and others for bringing these standards to our discussions.
Since I believe the "academic" concept is my responsibility, I'll speak here.
There is nothing wrong, whatsoever, with academic approach. However I believe it is clumsy to take the academic approach to explain something outside of an academic venue. Rigorous academic approach is one of the best ways to comprehend something. It works great for working something out with other academics. It doesn't always make the best way to communicate in an other-than-academic venue.
Unless you want to hang a sign on the door turning away anyone other than academics, I believe the Forge can't be considered a fully academic venue. I believe the purpose of the Forge has something to do with aiding the proliferation of independent role-playing games. Discerning the social implications of gaming can aid that, but I don't think that this is the only purpose.
"Ignore methods that have been proven so productive for our society?" You mean like making things approachable and not unnecessarily confusing? Teaching? I am emphatically not suggesting that.
So yes, I am saying that "an academic approach is...inappropriate to popular discussion of a subject." Note the emphasis; I am not saying that all academic approach is inappropriate, just the expectation that the populous must comprehend it all. That's why I'm behind the 'approachable and explaining' side of things, too.
Fang Langford
On 11/9/2002 at 8:54pm, greyorm wrote:
RE: About terminology
Ron Edwards wrote: Sorry, man. All terms are non-obvious.
Throwing my hat in here: I agree completely.
A term is shorthand for a complex definition. Shorthand, by its very nature, is non-obvious to someone unfamiliar with the complexities of the definition, and almost always leads to all sorts of amusing (or frustrating) misunderstandings until understanding of the term's definition is reached.
Case in point, let's not even get into the difference between memory and memory when we're talking computer terms...or how processor speed doesn't necessarily increase the actual speed of your computer (or help you download faster)...or how a monitor isn't actually used for monitoring...etc.
The only real solution to this is replacing the terms with nonsense words or Latin*, but I wonder if that destroys the history of the theory too much -- as it was developed as an outgrowth of the Threefold, and resulted in something else.
*(and then, of course, someone is going to complain about the use of Latin terms, because they don't make sense in Latin or somesuch)
Still, I'm sure there is a valid compromise here: Ron wishes the already extant terminology to remain, others wish new terms to be used.
Suggestion: add a paragraph to the Essay which explains the situation with the terminology, and cautions the reader to beware of their own assumptions.
Finally, I quote: *whine, bitch, moan, complain, whine, bitch* -- you're all starting to sound like a bunch of gamers.
On 11/9/2002 at 9:50pm, MK Snyder wrote:
RE: About terminology
OK, I'm going to weigh in as a vigorous anti-academist in terms of writing standards.
Academic standards of writing are terrible in terms of efficiently conveying information to a lay public or to individuals outside of the field.
So, before going any further, gentlemen, we need to define the audience.
Is the audience academic professionals in the field of roleplaying game design?
On 11/9/2002 at 11:11pm, Alan wrote:
RE: About terminology
MK Snyder wrote: Is the audience academ4ic professionals in the field of roleplaying game design?
Yes.
On 11/9/2002 at 11:26pm, greyorm wrote:
RE: About terminology
Hold up, Alan, I'm not sure I agree.
The stated purpose of the essay is to "...provide vocabulary and perspective that enable people to articulate what they want and like out of the activity, and to understand what to look for both in other people and in game design to achieve their goals. "
Thus it is attempting to speak to all gamers, or rather, all dissatisfied gamers as its target audience.
Unless Ron wants to write, or allow/contract to be written a "GNS for Dummies" essay (obviously with his input as critical, so as the two essays do not diverge in meaning or definition from one another). That, however, as is the answer to MK's question, Ron's perogative.
On 11/10/2002 at 4:36am, Christoffer Lernö wrote:
RE: About terminology
Terms being intuitive or non-intuitive aside, what about the overloading on certain words? Even when basic GNS is mastered it's a bit confusing that we have: narrativist, narrative, narratate with no relation to each other but often coming up together. Then there's the word "premise". If we're supposed to use "story because it's not well defined", what about "premise"!?
That said I think the problem only emerges exactly in the GNS part. All the other stuff - currency, drama-karma-fortune, switches & dials, drift and so one - work perfectly for me.
So if we're talking about changing GNS terms there is actually very little I see as necessary to change.
One would be to change "Narrativism" to something else which immediately leads to the definition. Something like "Themism" or something since it's about exploring a theme. Thus avoiding the association with "narrating something"
The other would be to change "Simulationism" to "Explorationism" (or something like that). This was already suggested elsewhere.
Finally we'd separate "Theme" from "premise" and use "premise" for the general non-GNS specific form: "In this game you play vampires" as "premise" and then use "theme" for a premise developed for a particular mode. "Is it right to sustain one’s immortality by killing others? When might the justification break down?" would be a "theme".
To sum things up
I think very little really needs to be done to make the GNS more accesible, it's mostly running into trouble where Ron seem to have wanted to keep associations to the older Threefold model.
Naively I'd make the following simple changes which I think would eliminate almost all problem with GNS as far as terms goes:
Narrativism -> Themeism
Simulationism -> Explorationism
General premise -> Premise
Specific premise -> Theme
Maybe I'm barking up the wrong tree here but it seems reasonable to me. It would be simple to keep using these things in parallel too.
On 11/10/2002 at 6:53am, greyorm wrote:
RE: About terminology
Going to mull for a few days...however, wouldn't "Explorationism" cause problems with "Exploration" (already a general term in the Essay)?
Simulationism is defined as the prioritizing of Exploration above the concerns of the other two styles; this means the other two styles have Exploration (must have it, in fact), it just isn't the overriding priority.
Then again, it does seem intuitive...but take that from someone with a grasp of the essay. I can easily see that term alongside "Exploration" leading to all sorts of misunderstandings and denouncements of appropriateness.
On 11/10/2002 at 8:22am, MK Snyder wrote:
RE: About terminology
"currency" snapped right into place for me, as did "drift".
"Karma" and "Fortune" I have trouble not switching, as they are both terms for personal fate or destiny...so I have a connotation problem there.
Maybe change "Fortune" to "Chance" to get the connotation of randomness.
On 11/10/2002 at 9:22am, Christoffer Lernö wrote:
RE: About terminology
MK Snyder wrote: "Karma" and "Fortune" I have trouble not switching, as they are both terms for personal fate or destiny...so I have a connotation problem there.
Hmm... karma is actually about what you did before, earlier actions that determine your future, while the fortune thing is more random. I think this might be a misreading of "karma" that's giving you a problem. I don't see an actual conflict here in terms of it's original meaning.
As for "Exploration" I swiped that from someone, I think Jonathan. It makes sense though since the description has Sim as "the effort during play is spent on the Exploration"
Changing the Narrativism is also an effort to bring the term more in line with Ron's definition. We could also change Gamism to Competitism, but I think it's clear as it is.
That said, "Explorationism" and "Themeism" might deserve being changed into more palatable names. However, the names would preferably be easy to associate with the actual description of the modes.
As it stands, neither Narrativism or Simulationism really echo anything about what their description actually contains.
For fun, what about hybrids: Narrathemeism and Simexplorism? :)
On 11/10/2002 at 2:41pm, contracycle wrote:
RE: About terminology
Pale Fire wrote:
Hmm... karma is actually about what you did before, earlier actions that determine your future, while the fortune thing is more random. I think this might be a misreading of "karma" that's giving you a problem. I don't see an actual conflict here in terms of it's original meaning.
You can also "have your fortune told", suggesting that Fortune can be interpreted much like Destiny. I too sometimes confuse them.
We could also change Gamism to Competitism, but I think it's clear as it is.
I would be violently opposed to this; I think the conflation og Gamism with competition is bad and misleading enough as it is. IMO.
On 11/11/2002 at 12:19am, Irmo wrote:
RE: Re: About terminology
M. J. Young wrote:
As an academic effort, it is quite reasonable that it uses terminology--Jargon, as has been rightly illuminated--which requires some immersion in the field. I would not expect that all of you, no matter how well educated or intelligent, would be able to read a Law Review article and understand exactly what it meant, because the author quite reasonably would have relied on his expectation that the reader was already versed in the language of the field, probably also at least some of the recent literature on the subject and the relevant case law. Similarly when my wife, ACLS certified critical care nurse, starts telling me about her night, it is not at all uncommon for me to have to ask her what a word means when she uses it that is different from what I, as a layman, would understand.
Just to get started in this discussion, I challenge the validity of this paragraph, for a very simple reason. We're not talking law and medicine here. We're talking roleplaying. All of us have a pretty good basic grasp of what roleplaying is for us, and what it can be for others. As such, all of use SHOULD be able to grasp the basic terminology. This isn't about two completely different academic fields, or about academia vs. lay people.
It is often said on the forums:You must understand that the phrase "Narrativist Game" is shorthand for "a game which more easily facilitates narrativist play"
and other statements like this. Similarly, you must understand that the use of the words narrativist and simulationist (since they particularly seem to be under attack) are shorthand for all the baggage of meaning that has appeared in articles and forum posts over the past years. We work to bring newbies up to speed on these precisely because you can't jump into an academic discussion without picking up the undergraduate courses.
I'm sorry, but that statement purports that the audience has no knowledge whatsoever of the issue, when in fact they merely have little knowledge of the precise model being used. What you are talking about isn't not having taken the undergraduate courses, but rather you are declaring that someone who has studied law in England can't grasp the terminology of law in the US.
These words mean what they mean in game theory precisely because to those of us who have been talking about them all this time they have come to have these meanings. It would be different if, like Humpty Dumpty, Ron had just decided to give the words whatever meaning he wanted. Ron did not give these words the meanings they have. He gave certain concepts names which fit them as well as anything anyone could find at that moment (many of which he did not give but received from others already discussing these issues), and then worked with us to discover what the concepts really meant. The fact that having followed some of these concepts into places we never expected them to lead we find the handles don't fit as well as they once did is not sufficient reason to abandon the handles and start from scratch.
At the same time, when the terms are not able to convey their meaning, they do not fulfill the purpose. Of course you can say that they DO convey their meaning, but only to those who have invested sufficient time to study, but that is equivalent to stating that the ancient alchemists wrote in clear text because those initiated to their code could read it just fine.
Besides, even if we were to call these things gemism, nemism, and semism, in five years we would be arguing that the meanings attached to those words no longer fit the concepts to which they were being applied.
Yes. Guess what? It's commonplace in many academic fields that new paradigms are constantly being developed. Theories are constantly being revised when the need arises, terminology is streamlined, and redundancies eliminated.
I'll give you an example: There are small compartments in the cells in our body called "Peroxisomes". Nevermind what they look like or what they do, it is completely irrelevant. Suffice it to say that maybe a dozen groups, maybe more, studied them and tried to find out what they are composed of. Whenever they found a building block, they named it. Since it's a nice way to set yourself a monument, each and everyone of them came up with a clever naming system. Some named them after their institution, with a numbering system. Some named them after their function. And some simply named them after the compartment they were found in with a numbering system. The consequence was that there were three or more names for the same thing, and no one had an idea what the other guy was talking about and how building block A was related to building block B, except after studying the last dozen publications in the field. That went on and on until one professor, reviewing another guy's publication, said "Screw it, we're wasting our time here trying to find out what the other guy is talking about when in fact we could profit from his knowledge. We have to sit down and develop a terminology that is easy to comprehend and that all agree to use."
Academic discourse LIVES from exchanging information and concepts. And when the concept in and of itself is unclear, no meaningful discourse can happen.
On 11/11/2002 at 4:05am, JMendes wrote:
RE: About terminology
Hullo, :)
Wow. I can't believe this thread is still alive.
Just to add a fresh point of view, I am not particularly in love with Ron's selected terminology, but in all fairness, I must say that I did understand the definitions, after reading the essay a couple of times. Plus, I did refer back to the threefold, after being pointed towards it, and the differences were clear enough.
I should also point out that the many arguments supporting changes in terminology may well be very valid, but they fail to address the main argument against changing, namely, that it sets a precedent, and a bloody dangerous one, in my humble opinion.
Cheers,
J.
On 11/11/2002 at 4:17am, Irmo wrote:
RE: About terminology
JMendes wrote:
I should also point out that the many arguments supporting changes in terminology may well be very valid, but they fail to address the main argument against changing, namely, that it sets a precedent, and a bloody dangerous one, in my humble opinion.
Cheers,
J.
Why so?
On 11/11/2002 at 4:35am, JMendes wrote:
RE: About terminology
Hey, :)
Irmo wrote:JMendes wrote: changing [...] sets a precedent, and a bloody dangerous one, in my humble opinion
Why so?
Well, what's gonna happen when some guy has a quibble with some other term that everyone understands, but manages to suggest an alternative that actually is a lot better? Do we change it?
What if it's just sort of better?
What about two years from now, when the evolved meaning of some term is so contrary to the original meaning as to bear no relation to the term itself? Are we going to change it? I can tell you from experience, it's going to confuse everybody and their mother.
I can hear someone saying, wait a minute, we have to be reasonable, only change when it is necessary. Sure. But then it becomes an arbitrary line between what is and isn't necessary, that someone has to set. And then, there will be arguments about where the line has been set.
So, and again this is all just my humble opinion, a policy of 'no changes unless the theory itself changes' just makes more sense.
Cheers,
J.
On 11/11/2002 at 4:59am, Irmo wrote:
RE: About terminology
JMendes wrote:
Well, what's gonna happen when some guy has a quibble with some other term that everyone understands, but manages to suggest an alternative that actually is a lot better? Do we change it?
The issue is precisely that not everyone understands it.
What about two years from now, when the evolved meaning of some term is so contrary to the original meaning as to bear no relation to the term itself? Are we going to change it? I can tell you from experience, it's going to confuse everybody and their mother.
I can hear someone saying, wait a minute, we have to be reasonable, only change when it is necessary. Sure. But then it becomes an arbitrary line between what is and isn't necessary, that someone has to set. And then, there will be arguments about where the line has been set.
So, and again this is all just my humble opinion, a policy of 'no changes unless the theory itself changes' just makes more sense.
No, it doesn't make sense. The hypothesis is the main thing. Terms are tools. They have one, and only one task: To describe the model. If they don't do that satisfactorily, not only does it make sense to change them, they HAVE to be changed. Aside from that, the terms currently seem to be the major problem preventing the model from becoming what you already state it to be: A theory. An academic theory however is accepted and understood on a far wider level.
There is nothing dangerous in adapting your tools to fit the task. Quite the contrary: It's dangerous to attempt a task with inadequate tools. Right now, they are keeping us from having a lot of progressive discussion that leads onward because many don't understand where we're starting from.
On 11/11/2002 at 5:21am, Irmo wrote:
RE: About terminology
greyorm wrote:Ron Edwards wrote: Sorry, man. All terms are non-obvious.
Throwing my hat in here: I agree completely.
A term is shorthand for a complex definition. Shorthand, by its very nature, is non-obvious to someone unfamiliar with the complexities of the definition, and almost always leads to all sorts of amusing (or frustrating) misunderstandings until understanding of the term's definition is reached.
If the scenario you describe is correct for the situation at hand, then the problem isn't with the terms, it's with the definition they stand for. In which case it is the definitions which have to be clarified.
On 11/11/2002 at 8:06am, Kester Pelagius wrote:
RE: Re: About terminology
Greetings Irmo,
As this is my first post to you let me just take this opportunity to say "Hi!", and welcome.
Irmo wrote: Just to get started in this discussion, I challenge the validity of this paragraph, for a very simple reason. We're not talking law and medicine here. We're talking roleplaying. All of us have a pretty good basic grasp of what roleplaying is for us, and what it can be for others. As such, all of use SHOULD be able to grasp the basic terminology. This isn't about two completely different academic fields, or about academia vs. lay people.
If you haven't already peruse my article Role-Playing and the GNS Theory, might be interesting since some of the things mentioned in this thread are touched upon therein in general terms.
Kind Regards,
Kester Pelagius
Forge Reference Links:
Topic 4197
On 11/11/2002 at 6:33pm, Mike Holmes wrote:
RE: About terminology
Irmo wrote:
The issue is precisely that not everyone understands it.
That's an untennable standard, and leads to exactly the slippery slope that Mr. Mendes notes. I'm sure you don't mean to imply that while even one person does not understand the theory that we must change it until they do? That would lead to neverending changes, as there is no useful model that absolutely everyone can understand.
No, the standard must be that the terms must be suitable enough that the theory can be understood with effort, and taught when effort fails. And that has been proven to be the case many, many times here.
On another topic, while the audience here may not, strictly speaking, be academic, they are intelligent, and with effort have all been able to grasp the theory as presented. I would posit that a less adademic tone would have, in fact, confused even more people. The topic is complex, and as such requires complex description. To whit, every time someone writes a GNS for dummies (it's been done several times), it leads to more confusion than understanding.
Ron's only human, people; yes his presentation is, like every other ever made, imperfect. I find it irksome that people go so far to denigrate his efforts. That said, his efforts have not only been sufficient for the needs of many, but incredibly helpful to a great number of people. I see few other people contributing to the discourse as much as he does, and he deserves accolades for bringing the discourse to a higher level, not criticism for trying.
And in any case, speaking about academic tone in a thread that's supposed to be about terminology is missing the point a bit, no? I've seen nobody yet who's suggested that the terms are too academic or the like, so isn't this a case of misdirection?
Mike
On 11/11/2002 at 7:08pm, Irmo wrote:
RE: About terminology
Mike Holmes wrote:Irmo wrote:
The issue is precisely that not everyone understands it.
That's an untennable standard, and leads to exactly the slippery slope that Mr. Mendes notes. I'm sure you don't mean to imply that while even one person does not understand the theory that we must change it until they do? That would lead to neverending changes, as there is no useful model that absolutely everyone can understand.
No. And I didn't. I was replying to the previous poster's remark that everyone understood the terminology. But participants in this forum aren't everyone, but a)have experience with roleplaying and b)have given roleplaying some theoretical thought above and beyond the pure consumption as entertainment. Yet still, several quite obviously have problems.
No, the standard must be that the terms must be suitable enough that the theory can be understood with effort, and taught when effort fails. And that has been proven to be the case many, many times here.
No, the standard must be that someone who has a basic grasp of the issue can understand it, at least on a basic level.
On another topic, while the audience here may not, strictly speaking, be academic, they are intelligent, and with effort have all been able to grasp the theory as presented. I would posit that a less adademic tone would have, in fact, confused even more people. The topic is complex, and as such requires complex description. To whit, every time someone writes a GNS for dummies (it's been done several times), it leads to more confusion than understanding.
The problem in my opinion is precisely that the theory does NOT comply with academic standards. Complex and confusing aren't the same. I never argued for GNS for dummies, but what is necessary is clear and precise and uncontradictory definitions.
Ron's only human, people; yes his presentation is, like every other ever made, imperfect. I find it irksome that people go so far to denigrate his efforts. That said, his efforts have not only been sufficient for the needs of many, but incredibly helpful to a great number of people. I see few other people contributing to the discourse as much as he does, and he deserves accolades for bringing the discourse to a higher level, not criticism for trying.
Lack of contribution can have many reasons, and as I already pointed out, unnecessarily complex explanations tend to bog down fruitful discussion, while people try to figure out what the basic premise is rather than discussing it.
And in any case, speaking about academic tone in a thread that's supposed to be about terminology is missing the point a bit, no? I've seen nobody yet who's suggested that the terms are too academic or the like, so isn't this a case of misdirection?
Mike
Um, sorry, but I fail to see how this relates to what I said. But judging from what you said before, I have the feeling you misinterpreted what I said anyway.
On 11/11/2002 at 9:26pm, greyorm wrote:
RE: About terminology
Irmo,
Having a grasp of role-playing and a sort-of loosey-goosey understanding of the reason I/they play does not entitle one as the lowest-common denominator. Everyone has a "basic grasp of physics" too, because we're biologically wired for it -- however, some understand the actual scientific/academic study of such easily and some do not.
To me, the argument that "anyone who sort-of understands why they play role-playing games should be able to unerstand the theory at a glance" is an argument standing on the shaky, unrealistic grounds of equality.
Also, your description of terms is off-base. You state that terms function as definitions for things...which I entirely disagree with. Terms are shorthand for definitions.
Further, despite your argument with my statement*, the definitions of the terms appear to work just fine, once one gets past any personal confusion arising from the actual terms and what they seem to define as opposed to what they do define.
* which I note is not an argument with what the preciseness of the terms actually contained in the definitions in the theory, but rather a, "well, if you say this, then this other thing must be true because you said that first thing" without actually looking at and judging the second supposedly true fact. In other words, we are not here to play intellectual games and piss back and forth in the wind -- if you actually have a beef with the definitions themselves, then say so, don't try to discredit them on anything but their own terms, or because I or anyone else misspoke, was unclear or gave a poor example.
And welcome to the Forge, BTW!
On 11/11/2002 at 9:41pm, Cassidy wrote:
RE: About terminology
Some personal views...
I think the opinions that Irmo has expressed are quite valid and I share them to some extent.
I'd love to be able to direct the guys in my group to the Forge and say, "Hey, take a look at this GNS thing.", but I won't because I know that GNS would probably go right over most of their heads. The academic style in which it is written makes it largely inaccessible and prone to misunderstanding or misinterpretation.
As a consequence my own feeling is that GNS in it's current form will never reach the widespread audience that it probably deserves.
To their credit the participants in this forum (including Ron himself) are always willing to answer questions and explain aspects of the GNS text which at first reading may be difficult to grasp. For me their input has been invaluable. Frankly, I'd have been lost without it even though I consider myself to be a reasonably intelligent and literate individual.
The academic style that GNS is written in and the level of debate that is present on this forum are somewhat intimidating. Unfortunately I'm no academic. I'm just a guy who like to roleplay and who wants to get the most from the hobby.
Me? I'll take what I can from GNS and try to put it to practical use in the games that I run which is I suppose is one motivation that Ron had for writing the article in the first place. i.e. for players to put his theory in practice. I'll give it a go.
As for actually modifying the text in an effort to accomodate a wider audience, that really is entirely up to Ron.
I personally feel that doing it would be beneficial.
On 11/11/2002 at 10:10pm, Valamir wrote:
RE: About terminology
Since some of my comments seem to have provided the tinder for this thread, let me just weigh in, that I'm perfectly happy waiting for the next version of the essay to see if a change in presentation can help alleviate the issues.
I think Ron's made it amply clear that he's heard what people are saying and is taking it all under advisement. I'm not really sure at this point there's any benefit to continueing on this thread.
Hopefully, the very busy Mr. Edwards will be able to complete the article in the not too distant future. Until then, the theory is imminently useable, has been being used successfully for years (some of the newer members of the Forge may not realize just how long GNS has been around and how many games have been successfully designed drawing on its principals). If it takes a little extra effort to explain, then at least for the time being, that can be something we all are aware of and can take into account.
Yes?
On 11/11/2002 at 10:19pm, Irmo wrote:
RE: About terminology
greyorm wrote:
To me, the argument that "anyone who sort-of understands why they play role-playing games should be able to unerstand the theory at a glance" is an argument standing on the shaky, unrealistic grounds of equality.
Grounds that I never advocated. But people who have given roleplaying some THOUGHT rather than just playing should be able to come to a BASIC understanding, rather than struggling to understand what the heck people are talking about. That is not any less unrealistic than a patient gaining a basic understanding of the disease he is suffering from. Coincidentally, the latter is happening by the dozens in every major hospital and by the hundreds, if not thousands, around said hospital with outpatients. People suffering from chronic diseases are frequently VERY well informed because they can relate what they read to what they experience with their own body and mind. Likewise, a roleplayer should be able to relate what he reads to what he experiences around the gaming table, at least on a basic level. That's neither shaky, nor unrealistic, and you are the only one to bring up equality.
Also, your description of terms is off-base. You state that terms function as definitions for things...which I entirely disagree with. Terms are shorthand for definitions.
I think you might want to reread what I said. I never said anything to the contrary.
Further, despite your argument with my statement*, the definitions of the terms appear to work just fine, once one gets past any personal confusion arising from the actual terms and what they seem to define as opposed to what they do define.
So you say. But the only thing that illustrates is that the definitions are problematic.
* which I note is not an argument with what the preciseness of the terms actually contained in the definitions in the theory, but rather a, "well, if you say this, then this other thing must be true because you said that first thing" without actually looking at and judging the second supposedly true fact. In other words, we are not here to play intellectual games and piss back and forth in the wind -- if you actually have a beef with the definitions themselves, then say so, don't try to discredit them on anything but their own terms, or because I or anyone else misspoke, was unclear or gave a poor example.
I don't think you understand what I have been saying at all, nor do you understand the gravity of being unclear. As long as someone doesn't understand the definitions, they can't discuss them on their own terms. That IS a problem, not the least when the "understanding" is largely on the part of proponents of the 'theory', since it makes it hard for the critic to determine whether "you don't understand" is a fact or a cop-out. It is in the very interest of the concept to be as clear as possible. Writing for the own standard of knowledge, rather than that of a target audience, is bad, extremely bad style. The purpose, as another poster already pointed out, is cited as "... to provide vocabulary and perspective that enable people to articulate what they want and like out of the activity, and to understand what to look for both in other people and in game design to achieve their goals." That defines the target audience NOT just as an elite group of people intent on metaphyscial discussion of roleplaying.
Whether I personally have a beef with the definitions I neither mentioned so far nor is it at issue. The point is that several people have problems with the meaning of the basic terms, precluding them from engaging in meaningful discussion about the theory itself despite their desire and effort to do so. The point is that the above-mentioned goal in the writing of "GNS AND OTHER MATTERS OF ROLE-PLAYING THEORY" is apparently not reached if extensive study is needed to come to even a basic grasp of the writings.
On 11/12/2002 at 12:06am, JMendes wrote:
RE: About terminology
Hey, Irmo, :)
I'm not going to dispute your points, as it seems that we are looking at the same situation through very different glasses and it would take ages before either one managed to convince the other.
However, I would like not to be misunderstood. So:
Irmo wrote:JMendes wrote: Well, what's gonna happen when some guy has a quibble with some other term that everyone understands, but manages to suggest an alternative that actually is a lot better? Do we change it?The issue is precisely that not everyone understands it.
What I meant is, if we change it now because some people don't understand it, what's gonna happen when blah blah blah. Do we change it again?
In other words, what I was aiming at is that what the issue is today is rather irrelevant when faced with what utter chaos and mayhem might ensue in the face of such precedent. Again, and graphical language aside, this is all in my humblest of opinions.
So, and again this is all just my humble opinion, a policy of 'no changes unless the theory itself changes' just makes more sense. <emphasis added>No, it doesn't make sense.
Do note the emphasis.
Cheers,
J.
On 11/12/2002 at 12:34am, Irmo wrote:
RE: About terminology
JMendes wrote:
What I meant is, if we change it now because some people don't understand it, what's gonna happen when blah blah blah. Do we change it again?
In other words, what I was aiming at is that what the issue is today is rather irrelevant when faced with what utter chaos and mayhem might ensue in the face of such precedent. Again, and graphical language aside, this is all in my humblest of opinions.
And I don't see why chaos and mayhem should ensue, given that the practice to revise terminology when it has become unsuitable is (and I quoted one example) commonplace in academia. Of course, it is entirely possible that your experience with academia is one of utter chaos and mayhem. It's not that rare ;)
On 11/12/2002 at 1:09am, Jonathan Walton wrote:
RE: About terminology
Cassidy wrote: As for actually modifying the text in an effort to accomodate a wider audience, that really is entirely up to Ron.
Not completely. I think there's a great deal that us game designers can do to educate people about modern game theory (including, but not limited, to GNS). Personally, some of the more impressive works of roleplaying theory that I've read (GNS, Ergo, etc.) are written for game designers, not for players, and certainly not for the average joes on the street. They are highly academic because they're discussing complicated topics, and rendering them in non-opaque language would take pages and pages.
However, the easiest way that I've found for teaching game theory is through examples. Every time someone's said "well, if this happened, that would be fairly Narrativist" I've understood things much faster than by reading essays on theory. Likewise, the easist way to teach game theory to the masses is to make games about it. Afterall, everything I know about WWI-era geography, I learned from playing Diplomacy :)
Instead of those huge WW-style glossaries of in-game factions, wouldn't it be cool to include a glossary of game theory terms? You wouldn't just be telling people what your game was about, you'd be telling them all the different ways they could play it. Even better, reference game theory in the actual mechanics. Storypunk is going to do this by having the players actually specify the different Stances they are taking in different parts of the game (part of the reason I've been obsessed with making sure I understand them). They'll be learning game theory without even knowing that they are!
Also, waiting for Ron to be the "GNS Apostle" is silly. Go ye and do likewise! Anyone with half a brain can explain GNS, so why put all the responsibility on Ron?
Later.
Jonathan
On 11/12/2002 at 3:30am, greyorm wrote:
RE: About terminology
Irmo,
You defend yourself as not saying what I've accused you of saying, then went on to say precisely what I was arguing you said. Somewhere along the line we're missing each other.
What you say about someone who has given thought to the matter being able to understand the theory is exactly what the definition I used ("anyone who sort-of understands why they play role-playing games"). I don't believe that this sort of lowest common denominator can be used effectively when attempting to define a theory, as some will simply find it easier to grasp than others -- thus there will be an endless amount of "dumbing down" to be done, possibly to the detriment of the theory.
The thing is that nearly everyone here, with a little work, understands the essay. This doesn't bode well, to my mind, of a need to rewrite the terms & definitions of the theory from their current state. It works, obviously, because almost everyone does get it.
Could they get it better if it were rewritten? Perhaps or perhaps not...and when do you stop rewriting for clarity? It isn't when "everyone gets it by reading it"...that state of affairs is a fiction.
So what is the precise, definable point you (Irmo) believe a rewrite could effectively be ceased?
In my mind, the current situation is no different from anything else: a little work is required to comprehend something new, for some it is easy, for some it is more difficult. Some will put in the effort, some will not.
As I've stated elsewhere, it took me a year to develop a solid understanding of GNS, but I have no problem with that and do not blame the essay. It isn't like learning to tie your shoes, it is fairly in depth, with a number of nuances and critical thinking involved.
Related example: I still can't do algebra very well, nor am I particularly good at balancing my checkbook (without work)...this doesn't mean that math theory or application needs to be dumbed down even further for me so I can grasp it or "get it" right off. It means I personally will have to work harder to get it.
Theory rarely "just clicks" for the majority, and attempting to make it so that it does so is an exercise in futility, because it never will do so. Can it be clarified with more rigorous example? Yes, I think it can be.
As to your defense about never having made the statement you did about terms, please reread your own post: "Terms are tools. They have one, and only one task: To describe the model."
I disagreed with this. Terms are not there to describe the model. Terms do not provide definition. Hence my taking issue with your phrasing.
The terms are there to provide shorthand for the definitions. Currently, the problem being discussed is that it is the terms themselves which are causing the problems with understanding said definitions, because of the nature of the terms chosen conflicting with the definitions they stand for.
Finally, as to my ability or lack thereof to understand the gravity of being unclear, that was not the issue. The issue therein was: Do you yourself find the definitions themselves unclear?
Anything else -- my own understanding or lack thereof of the -- is really unfit for this discussion, as it does not guide towards a solution to the problem posed and will simply result in endless arguments where I can claim I DO TOO understand the gravity, and you can simply counter I DO NOT.
Thus, whether or not you have a beef with the definitions themselves is definitely at issue, because you, as a reader, are there to judge: Are the definitions too hard to understand as they stand?
If you think they are too hard to understand, then bring that up and, more importantly, why you found them to be so. Such a response can be dealt with on a solvable level, and can be discussed objectively and productively.
Edit: BTW, I apologize if the above sounds hostile or argumentative in tone; not my intention, so take any perceived tonal implications with a grain of salt.
On 11/17/2002 at 10:46pm, Irmo wrote:
RE: About terminology
greyorm wrote: Irmo,
You defend yourself as not saying what I've accused you of saying, then went on to say precisely what I was arguing you said.
No, I didn't.
Somewhere along the line we're missing each other.
Yes, and I think you are guilty of very cursory reading. I spoke of achieving a basic understanding, not an understanding at a glance.
What you say about someone who has given thought to the matter being able to understand the theory is exactly what the definition I used ("anyone who sort-of understands why they play role-playing games").
No, it isn't. I spoke about giving the matter serious thought.
I don't believe that this sort of lowest common denominator can be used effectively when attempting to define a theory, as some will simply find it easier to grasp than others -- thus there will be an endless amount of "dumbing down" to be done, possibly to the detriment of the theory.
I am sorry, but getting derogatory over other people's position won't give you any points. There is no dumbing down whatsoever involved in simplified explanation. I would suggest you actually look around more thoroughly in real life. I hold the equivalent of a Master's degree in chemistry. I am far from claiming that I fully understand quantum mechanics. But I have a basic grasp of the issue as far as I need it for my work. I know what the basic Schroedinger equation for a hydrogen atom looks like and what parts of it get more complicated and not accurately solvable when we come to more complex atoms and molecules. I know what Heisenberg's relation describes. But I am far from able to weild both as day-to-day tools, not having specialized in the field, and I have precious little idea about quarks. I am currently working towards a degree in molecular biology. I am far from claiming that I understand the medical implications of everything I do. But that doesn't keep me from understanding their basic concepts. As long as I don't actually attempt to treat someone, that is sufficient. I have already given you the example of patients, i.e. complete laypeople, coming to a basic understanding of the disease they suffer from. That has nothing to do with dumbing down, but with understanding on different levels.
The whole point, however, is a completely artificial argument, since it has no relationship whatsoever with the actual essay. Once again, the assay does not attempt to create a model system to be usable by an academic elite to describe a phenomenon. It is "to provide vocabulary and perspective that enable people to articulate what they want and like out of the activity, and to understand what to look for both in other people and in game design to achieve their goals. " with the explicit address of role-PLAYERS who "are tired, bitter, and frustrated." The address is not a handful of select game designers, but the playerbase, so that they can articulate what they want out of a game.
Could they get it better if it were rewritten? Perhaps or perhaps not...and when do you stop rewriting for clarity? It isn't when "everyone gets it by reading it"...that state of affairs is a fiction.
To answer your second question first: Never. Look around you: Basic textbooks are constantly being rewritten. I think the horror you have of refining the concept is a far greater danger for broad acceptance than the actual act. ANY academic model is CONSTANTLY being refined to comply with new data.
So what is the precise, definable point you (Irmo) believe a rewrite could effectively be ceased?
See above. But if at all you want to cease, then achieving its self-declared objective would be a pretty good point. And that is not to be understandable for a select elite, but providing a vocabulary for the community as a whole (with the stated exception of those who are perfectly happy in their RPG experience).
Related example: I still can't do algebra very well, nor am I particularly good at balancing my checkbook (without work)...this doesn't mean that math theory or application needs to be dumbed down even further for me so I can grasp it or "get it" right off. It means I personally will have to work harder to get it.
It has, in fact, nothing to do with dumbing down. The goal of the essay is explicitly laid out. It is somewhat weird that you try to defend it against alterations by altering its intent yourself. But you again completely miss the fact that understanding is possible on very different levels. You might not be able to do algebra well, but you can obviously do it well enough to function in day-to-day life. And it was never the intention of algebra to provide a universally usable vocabulary.
Theory rarely "just clicks" for the majority, and attempting to make it so that it does so is an exercise in futility, because it never will do so.
Then the goal of the essay is unachievable in your opinion?
As to your defense about never having made the statement you did about terms, please reread your own post: "Terms are tools. They have one, and only one task: To describe the model."
I disagreed with this. Terms are not there to describe the model. Terms do not provide definition. Hence my taking issue with your phrasing.
Providing a full definition or not has nothing to do with describing the model. You say yourself that they are shorthand for definitions. As such, they abbreviate the full definition. They stand in its place. If they had no task in describing the model, there would be no point in having them. More, the definitions define the TERMS, not the model as a whole. Merriam-Webster: Definition "statement of the meaning of a word or word group or a sign or symbol", Term "a word or expression that has a precise meaning in some uses or is peculiar to a science, art, profession, or subject". If the definition fails to describe the term, then it fails in its objective.
Finally, as to my ability or lack thereof to understand the gravity of being unclear, that was not the issue. The issue therein was: Do you yourself find the definitions themselves unclear?
Um, no, sorry, that was not at all the issue. It is in fact completely irrelevant to the case.
Thus, whether or not you have a beef with the definitions themselves is definitely at issue, because you, as a reader, are there to judge: Are the definitions too hard to understand as they stand?
If you think they are too hard to understand, then bring that up and, more importantly, why you found them to be so. Such a response can be dealt with on a solvable level, and can be discussed objectively and productively.
I didn't start this thread, but if you go back at its beginning, you will find that there ARE people who find it too hard to understand. That makes my own understanding completely irrelevant. As long as there are people who don't understand it, the essay FAILS in its objective. It is only by ignoring that objective that any of your points actually can get some weight.
On 11/18/2002 at 4:48pm, greyorm wrote:
RE: About terminology
Irmo,
I'm not sure if you have, but if not, now might be a good time to read the discussion etiquette rules for this forum (check "Site Discussion"); I mention this because dissecting posts to reply line-by-line is frowned upon, which I realize is unlike the majority of other discussion forums on-line (you will find the Forge is atypical in regards internet disussion).
Unfortunately, you've stated only denials of previous statements you have made, though no clarifications for me, thus I find much of your post impossible to respond to. For example, you may maintain you "did not," and this is impossible to respond to, for we will go around and around in a "did so" and "did not" competition. I have no answer to this sort of argument.
Also, the degrees you may have or be studying for, your IQ or EQ, or other similar pedigrees is irrelevant to the discussion (I think it would have been possible for you to easily make your point without mentioning these facts), though I do see the analogy you are drawing: I simply don't agree it is the correct one.
As you believe your own reaction to the terminology and so forth are irrelevant to the issue, there is no common ground here for discussion between us, as I believe quite the opposite (that your reaction is relevant). I have no basis to respond to any problems other than you say "it's broken."
If it is, please feel free to give Ron specific examples of how it is broken, and if possible suggest changes in line with your stated goal for clarification...a number of other individuals have already done so.
Given all that, I let what I've said already stand on its own as my final explanation as to why things are the way they are.
Also, I'm confused by what you mean by "derogatory" in regards to my statement. Are you stating I was being derogatory towards you in my response? If so, I apologize, but I am uncertain what you find to be insulting, or whom you believe I am insulting (if not yourself)? Could you please clarify this? (privately, preferably, as it is off-topic)
Another of the things I can respond to is to note that I make a serious distinction between "rewritten" and "clarification," the latter which I have no problem with, but find no reason for the outcry for the former, given the reasons stated already about people who do get it after some work (this includes nearly everyone here).
Finally, the choice in this matter ultimately isn't mine, as it isn't my essay. What Ron chooses to do is ultimately up to Ron.
On 11/18/2002 at 5:56pm, Irmo wrote:
RE: About terminology
greyorm wrote: Irmo,
I'm not sure if you have, but if not, now might be a good time to read the discussion etiquette rules for this forum (check "Site Discussion"); I mention this because dissecting posts to reply line-by-line is frowned upon, which I realize is unlike the majority of other discussion forums on-line (you will find the Forge is atypical in regards internet disussion).
Unfortunately, you've stated only denials of previous statements you have made, though no clarifications for me, thus I find much of your post impossible to respond to. For example, you may maintain you "did not," and this is impossible to respond to, for we will go around and around in a "did so" and "did not" competition. I have no answer to this sort of argument.
Also, the degrees you may have or be studying for, your IQ or EQ, or other similar pedigrees is irrelevant to the discussion (I think it would have been possible for you to easily make your point without mentioning these facts), though I do see the analogy you are drawing: I simply don't agree it is the correct one.
As you believe your own reaction to the terminology and so forth are irrelevant to the issue, there is no common ground here for discussion between us, as I believe quite the opposite (that your reaction is relevant). I have no basis to respond to any problems other than you say "it's broken."
If it is, please feel free to give Ron specific examples of how it is broken, and if possible suggest changes in line with your stated goal for clarification...a number of other individuals have already done so.
Given all that, I let what I've said already stand on its own as my final explanation as to why things are the way they are.
Also, I'm confused by what you mean by "derogatory" in regards to my statement. Are you stating I was being derogatory towards you in my response? If so, I apologize, but I am uncertain what you find to be insulting, or whom you believe I am insulting (if not yourself)? Could you please clarify this? (privately, preferably, as it is off-topic)
Another of the things I can respond to is to note that I make a serious distinction between "rewritten" and "clarification," the latter which I have no problem with, but find no reason for the outcry for the former, given the reasons stated already about people who do get it after some work (this includes nearly everyone here).
Finally, the choice in this matter ultimately isn't mine, as it isn't my essay. What Ron chooses to do is ultimately up to Ron.
While I will adhere to the etiquette from now on, I consider the rationale absurd. There is a reason by the convention has developed as it developed: Since immediate followup-questions for clarification are not possible, it is otherwise impossible to quickly find out what precisely was being referred to. It has nothing to do with tearing something out of context, especially not when the rest of the text is quoted further down or the reference is linked. I think it is silly to attempt to revert a development that has happened precisely to avoid confusion.
As for your claims that I did not provide anything but "No, I didn't" and nothing for you to reply to, they are patently false. I specified EXACTLY where I think the misunderstanding lies, namely that you claim that I advocated at-a-glance understanding, and understanding by anyone, whereas I in fact spoke about BASIC understanding and by people who have given the matter some thought.
Sorry to say, but if you are unwilling to read my posts, there is not much sense in continuing a "discussion", in which you address completely made-up arguments I allegedly made instead of addressing what I actually said.
Lastly, you should finally settle down on a solid position, instead of skipping from one interpretation to the other. Either the essay has to be seen in an academic context, in which case academic parallels as I provided them are perfectly valid. Or it has to be seen in the light of the task it sets itself, in which case the posters who started this thread are testimony that it didn't achieve its task.
As for your failure to understand what I referred to with a derogatory attitude towards the position of others, referring to others' suggestions of a more clear explanation as a request for "dumbing down" is in my eyes not particularly polite.
Let me close by saying that making your own understanding the standard of clarification is un-academic, since academics lives through the exchange of information, making the understanding BY OTHERS the ledger, and it is not the least selfish, and can easily be seen as testimony of elitism.
On 11/18/2002 at 6:56pm, Ron Edwards wrote:
RE: About terminology
Hello,
I am moderating. This thread is now closed.
Any further discussions of terminology are welcome to continue, based on substantive concerns or ideas, on their own threads, beginning with fully-articulated assertions or inquiries.
Best,
Ron